I hate the idea of Discardlock mainly because the moment it becomes powerful, I fear it's going to become 'too powerful'. Now all of a sudden, warlocks have 1 mana, deal 4 damage, draw a card or 5 mana, 5/7 charge, buff 2 cards...etc. It's nigh impossible to balance because it eliminates the trade-off of having a super powerful effect but with a drawback and changes it to having a super powerful effect plus more powerful effects.
These are some of the best discard synergy cards we've ever seen, so it may become a thing. I just hope that if it does, it doesn't become too dominant...and if THAT happens, I hope we don't have to wait 6 months for it to be fixed.
New discard cards are very good compared to discard cards of past. Targeted discard and Guardian of Souls to get back discarded cards might just be good enough to make Discardlock viable.
Super cool card. You negate the downside of discard which is nice and gives redundancy to Clutchmother Zavas, plus straight up a 4 mana 3/4 Taunt Lifesteal is pretty good.
Question though: would the copies keep handbuffs? Cause then this card gets spicy.
I just want to say that I still can't get over how good this card is.
The new cards let you control your discard, so you can discard this when you want. Each time this is discarded it doubles. If two of these are discarded (for doomguard), you get 4. If you deathwing a handful of these, you can get a million back.
Keep in mind, it says "add 2 copies of this", so most likely this will keep buffs too if it follows the regular rule of copying cards.
The rules of copying cards to your hand give you the normal minion, not a buffed version. If this card is consistent with other cards, it won't keep buffs.
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Life before death. Strength before weakness. Journey before destination.
Keep in mind, it says "add 2 copies of this", so most likely this will keep buffs too if it follows the regular rule of copying cards.
Tbh I forgot how she will keep the buffs. Sometimes the Blizzard wording confuses me.
But despite this, I am not really buying it. The card is super slow and it doesn't offer many good synergies. The priestess doesn't summon an extra 3/4 on the board, you have to pay 4 mana for each one of her copies. You could buff her, but the fact that you have to make a set up before that, makes her really undesirable. She offers only a taunt and lifesteal. Big whoop. An aggro deck doesn't care about the health (they want an extra body - Saronite Chain Gang), a control deck doesn't want to include discarding spells (because she may not be the cheapest minion). And let me remind you how disappointed people were with Clutchmother Zavas in the context of the disco quest. She was good, only if you had her early on. But if you got her by turn 8 or later, her effect became weak. The same will happen with this legendary. She doesn't offer a good reward for including discard cards in your deck.
Keep in mind, it says "add 2 copies of this", so most likely this will keep buffs too if it follows the regular rule of copying cards.
The rules of copying cards to your hand give you the normal minion, not a buffed version. If this card is consistent with other cards, it won't keep buffs.
So in other words this card becomes even worse.... Sigh, one more card in the "Pls RNG, don't let me open this legendary from a pack" pile.
Tbh I forgot how she will keep the buffs. Sometimes the Blizzard wording confuses me.
But despite this, I am not really buying it. The card is super slow and it doesn't offer many good synergies. The priestess doesn't summon an extra 3/4 on the board, you have to pay 4 mana for each one of her copies. You could buff her, but the face that you have to make a set up before that, makes her really undesirable. She offers only a taunt and lifesteal. Big whoop. An aggro deck doesn't care about the health (they want an extra body - Saronite Chain Gang), a control deck doesn't want to include discarding spells (because she may not be the cheapest minion) and it can't buff her. And let me remind you how disappointed people were with Clutchmother Zavas in the context of the disco quest. She was good, only if you had her early on. But if you got her by turn 8 or later, her effect became weak. The same will happen with this legendary. She doesn't offer a good reward for including discard cards in your deck.
This is good for control because she offers an additional infinite resource. And it's one that is actively good in the quest deck which struggled with health gain and defense and generally stuff to do once the quest was completed.
Before, when the quest was completed, most of the discard cards were actively bad. You no longer wanted to discard because it was making your game worse, and the quest isn't good enough to carry. But now, if you're continually generating resources via this monster, the discard stuff is still useful.
Regardless of how buffing actually ends up working with this, I think in conjunction with stuff like the quest, screech, cataclysm, and deathwing, that's probably enough. The new early game discard stuff being controllable is a big deal.
I think the deck has reached a critical mass of good stuff
Keep in mind, it says "add 2 copies of this", so most likely this will keep buffs too if it follows the regular rule of copying cards.
The rules of copying cards to your hand give you the normal minion, not a buffed version. If this card is consistent with other cards, it won't keep buffs.
If you copy a card from board to hand, yes, it loses buffs. If I remember correctly, the explanation about keeping or losing buffs was dependent on the direction copy was moving between zones. Zones are deck->hand->board. If it goes forward or stays the same zone, it keeps buffs. If it goes backwards, it loses buffs. So basically, hand to hand copy should retain buffs.
Actually, all these new discard warlock cards make Blood-Queen Lana'thel pretty decent too. She only needs a few attack buffs to be good. Even at 3 attack she can give you a fair bit of healing.
Though I suppose in that instance you might as well run Deathweb Spider.
But yeah I really like this card. Generates resources, improves your odds on discarding something you don't want... is good.
Keep in mind, it says "add 2 copies of this", so most likely this will keep buffs too if it follows the regular rule of copying cards.
The rules of copying cards to your hand give you the normal minion, not a buffed version. If this card is consistent with other cards, it won't keep buffs.
If you copy a card from board to hand, yes, it loses buffs. If I remember correctly, the explanation about keeping or losing buffs was dependent on the direction copy was moving between zones. Zones are deck->hand->board. If it goes forward or stays the same zone, it keeps buffs. If it goes backwards, it loses buffs. So basically, hand to hand copy should retain buffs.
Even if that were true, you're not copying from hand to hand, you're copying from discard to hand. The discard pool is not the hand pool.
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Life before death. Strength before weakness. Journey before destination.
Keep in mind, it says "add 2 copies of this", so most likely this will keep buffs too if it follows the regular rule of copying cards.
The rules of copying cards to your hand give you the normal minion, not a buffed version. If this card is consistent with other cards, it won't keep buffs.
If you copy a card from board to hand, yes, it loses buffs. If I remember correctly, the explanation about keeping or losing buffs was dependent on the direction copy was moving between zones. Zones are deck->hand->board. If it goes forward or stays the same zone, it keeps buffs. If it goes backwards, it loses buffs. So basically, hand to hand copy should retain buffs.
the only real example that we have is Clutchmother Zavas, and it dors not help at all, unless someone could confirm it with a buffed silverware golem, but in this case is not the same interaction
Keep in mind, it says "add 2 copies of this", so most likely this will keep buffs too if it follows the regular rule of copying cards.
The rules of copying cards to your hand give you the normal minion, not a buffed version. If this card is consistent with other cards, it won't keep buffs.
If you copy a card from board to hand, yes, it loses buffs. If I remember correctly, the explanation about keeping or losing buffs was dependent on the direction copy was moving between zones. Zones are deck->hand->board. If it goes forward or stays the same zone, it keeps buffs. If it goes backwards, it loses buffs. So basically, hand to hand copy should retain buffs.
Even if that were true, you're not copying from hand to hand, you're copying from discard to hand. The discard pool is not the hand pool.
The effect is worded "when", so this should happen the same time card is actually discarded, just like other "when/whenever" mechanics work. If that was worded "after", then it would not keep buffs for sure.
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I hate the idea of Discardlock mainly because the moment it becomes powerful, I fear it's going to become 'too powerful'. Now all of a sudden, warlocks have 1 mana, deal 4 damage, draw a card or 5 mana, 5/7 charge, buff 2 cards...etc. It's nigh impossible to balance because it eliminates the trade-off of having a super powerful effect but with a drawback and changes it to having a super powerful effect plus more powerful effects.
These are some of the best discard synergy cards we've ever seen, so it may become a thing. I just hope that if it does, it doesn't become too dominant...and if THAT happens, I hope we don't have to wait 6 months for it to be fixed.
New discard cards are very good compared to discard cards of past. Targeted discard and Guardian of Souls to get back discarded cards might just be good enough to make Discardlock viable.
in wild silverware golem and malchezaar's imp are still a thing. kind of afraid tbh
Formerly Sneeds. Twitch merge locked me out of my old account :(
Super cool card. You negate the downside of discard which is nice and gives redundancy to Clutchmother Zavas, plus straight up a 4 mana 3/4 Taunt Lifesteal is pretty good.
Question though: would the copies keep handbuffs? Cause then this card gets spicy.
Keep in mind, it says "add 2 copies of this", so most likely this will keep buffs too if it follows the regular rule of copying cards.
i love this card
Discard lock has a lot of legendaries now. By the time it works its going to have like 10 in wild.
high priest of shenanigans!
Seems good as baseline minion in even warlock and control warlock.
I just want to say that I still can't get over how good this card is.
The new cards let you control your discard, so you can discard this when you want.
Each time this is discarded it doubles.
If two of these are discarded (for doomguard), you get 4.
If you deathwing a handful of these, you can get a million back.
I hope so, because then I can actually use soul infusion
The rules of copying cards to your hand give you the normal minion, not a buffed version. If this card is consistent with other cards, it won't keep buffs.
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Tbh I forgot how she will keep the buffs.Sometimes the Blizzard wording confuses me.But despite this, I am not really buying it. The card is super slow and it doesn't offer many good synergies. The priestess doesn't summon an extra 3/4 on the board, you have to pay 4 mana for each one of her copies.
You could buff her, but the fact that you have to make a set up before that, makes her really undesirable. She offers only a taunt and lifesteal. Big whoop. An aggro deck doesn't care about the health (they want an extra body - Saronite Chain Gang), a control deck doesn't want to include discarding spells (because she may not be the cheapest minion). And let me remind you how disappointed people were with Clutchmother Zavas in the context of the disco quest. She was good, only if you had her early on. But if you got her by turn 8 or later, her effect became weak. The same will happen with this legendary. She doesn't offer a good reward for including discard cards in your deck.[edit] Thx for clarifying it up, Shrute.
So in other words this card becomes even worse.... Sigh, one more card in the "Pls RNG, don't let me open this legendary from a pack" pile.
Can Blizz stop trying to make discard a thing??? Unless you can control what gets discarded the mechanic is total garbage. What a waste.
This is good for control because she offers an additional infinite resource. And it's one that is actively good in the quest deck which struggled with health gain and defense and generally stuff to do once the quest was completed.
Before, when the quest was completed, most of the discard cards were actively bad. You no longer wanted to discard because it was making your game worse, and the quest isn't good enough to carry. But now, if you're continually generating resources via this monster, the discard stuff is still useful.
Regardless of how buffing actually ends up working with this, I think in conjunction with stuff like the quest, screech, cataclysm, and deathwing, that's probably enough. The new early game discard stuff being controllable is a big deal.
I think the deck has reached a critical mass of good stuff
If you copy a card from board to hand, yes, it loses buffs. If I remember correctly, the explanation about keeping or losing buffs was dependent on the direction copy was moving between zones. Zones are deck->hand->board. If it goes forward or stays the same zone, it keeps buffs. If it goes backwards, it loses buffs. So basically, hand to hand copy should retain buffs.
Actually, all these new discard warlock cards make Blood-Queen Lana'thel pretty decent too. She only needs a few attack buffs to be good. Even at 3 attack she can give you a fair bit of healing.
Though I suppose in that instance you might as well run Deathweb Spider.
But yeah I really like this card. Generates resources, improves your odds on discarding something you don't want... is good.
Even if that were true, you're not copying from hand to hand, you're copying from discard to hand. The discard pool is not the hand pool.
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the only real example that we have is Clutchmother Zavas, and it dors not help at all, unless someone could confirm it with a buffed silverware golem, but in this case is not the same interaction
This is very promising for standard and looks amazing in the old now wild disco zoo deck with Imp, Golem and Darkshire Librarian.
What do you mean, "even if that were true"? It was explained before, and I found the post: https://www.hearthpwn.com/news/5677-upcoming-hearthstone-rule-changes-copy-cards
The effect is worded "when", so this should happen the same time card is actually discarded, just like other "when/whenever" mechanics work. If that was worded "after", then it would not keep buffs for sure.