Oh good god is this an awful card. Wording is key here. It says if you hero power did 8 damage this game. Not 8 damage or more. EXACTLY 8 damage. You ping one damage over 8, this shit does nothing. So you draw this late after taking some high value pings and you get a glorious 7 mana 4/4. This isn't Spiteful Summoner. This is Star Aligner. Except you can't break this in Wild either. You trigger this on curve, sure, it's awesome. But anything beyond that is just straight up unplayable, cause you'd have to withhold pings hoping this isn't in your bottom 10 cards and you actually get to use it. In other words, you have to play poorly to make this turd of a card work.
Please tell me you're joking...
You can't possibly be that stupid to think they would suddenly change how countdown cards work without even the slightest mention of it.
No, it doesn't become null if you go over 8 damage.
Give me an example of another countdown card that doesn't have an "or more" wording in it. Or you know what, I'll do you one better. I'll give you one myself. Star Aligner requires you to have minions with 7 health to trigger. It won't trigger if you have minions with more than 7 health. Know why? Cause it doesn't have "7 health or more" in it. Yay! Reading comprehension!
However, every quest: "Do X number of things." You don't invalidate Awaken the Makers when you summon an 8th deathrattle via Twilight's Call, for example.
I will craft whatever golden legendary you want if I'm wrong.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
Oh good god is this an awful card. Wording is key here. It says if you hero power did 8 damage this game. Not 8 damage or more. EXACTLY 8 damage. You ping one damage over 8, this shit does nothing. So you draw this late after taking some high value pings and you get a glorious 7 mana 4/4. This isn't Spiteful Summoner. This is Star Aligner. Except you can't break this in Wild either. You trigger this on curve, sure, it's awesome. But anything beyond that is just straight up unplayable, cause you'd have to withhold pings hoping this isn't in your bottom 10 cards and you actually get to use it. In other words, you have to play poorly to make this turd of a card work.
Jokes on you, they have yet to reveal the 1-mana 1/1 with Battlecry: "Your Hero Power deals -2 Damage this turn."
If i'm being serious, you are almost certainly incorrect. No card that required you to do a certain number of things was made invalid if you surpassed the required number.
Did you watch the livestream? The card even has indicator text telling you how much damage you have left to deal, and it changes to "Ready!" when you hit 8.
No, I didn't watch the livestream, but you are incorrect in saying that no card ever turned off once you surpassed a number. Firstly, the absolute majority of them specify "or more" in their text to ensure exceeding the number does not deactivate them. See, for instance, Jungle Giants, which requires the minions to have 5 or more attack, or Mind Control Tech, which requires the opponent to have 4 or more minions. When a card does specify a number without the "or more" clause, it does actually turn off if you go over, though the only example we have of a card with that woring that can think of is Star Aligner, as I alluded to in my original comment. Notice Star Aligner's wording. "If you control 3 minions with 7 Health, deal 7 damage to all enemies." Now, here we get to the interesting part and this is where I might be wrong, but more due to Team5's inconsistency in wording rather than my incorrect reading. Star Aligner will turn off if your minions do not have EXACTLY 7 health. You have an 8 health minion, Star Aligner won't consider it for its trigger. It's either exactly 7 or nothing. However, and this is where the inconsistency creeps in, Star Aligner will still trigger if you have MORE than 3 minions with 7 health, even though the text doesn't state that's the case (it should be "if you control 3 or more minions with 7 Health" but it isn't). If I am incorrect in the effect of the card, I wouldn't be surprised if the card gets reworded before release to specify as much, because with its current wording, it should turn off once you go over 8.
Lol. What do you do for living? I'm gonna guess not programmer or lawyer. It's not hard:
Hero power dealt 7 damage this game. Did your hero power deal 8 damage this game? No.
Hero power dealt 8 damage this game. Did your hero power deal 8 damage this game? Yes.
Hero power dealt 9 damage this game. Did your hero power deal 8 damage this game? Yes. It also dealt 1 more.
Give me an example of another countdown card that doesn't have an "or more" wording in it. Or you know what, I'll do you one better. I'll give you one myself. Star Aligner requires you to have minions with 7 health to trigger. It won't trigger if you have minions with more than 7 health. Know why? Cause it doesn't have "7 health or more" in it. Yay! Reading comprehension!
Just give it up, man. We saw how it worked on stream. It does not work the way you think it does/should. It works the way everyone else is saying that it works.
However, every quest: "Do X number of things." You don't invalidate Awaken the Makers when you summon an 8th deathrattle via Twilight's Call, for example.
I will craft whatever golden legendary you want if I'm wrong.
Well of course it doesn't "turn off". It's a persistent effect that ticks down one by one until a criterion is met. Once that criterion is met, no matter what happens after, the Quest triggers, giving you Amara, at which point any quest progress tracking turns off, because the card "Awaken the Makers" ceases to exist. Notice that playing Twilight's Call will resummon the minoins one by one, and Awaken the Makers triggers on the first summon, with the second no longer being tracked if that's what took you to 7 deathrattles. Jan'alai does not have this off switch. It continues to track until you play it from hand.
However, every quest: "Do X number of things." You don't invalidate Awaken the Makers when you summon an 8th deathrattle via Twilight's Call, for example.
I will craft whatever golden legendary you want if I'm wrong.
Well of course it doesn't "turn off". It's a persistent effect that ticks down one by one until a criterion is met. Once that criterion is met, no matter what happens after, the Quest triggers, giving you Amara, at which point any quest progress tracking turns off. Notice that playing Twilight's Call will resummon the minoins one by one, and Awaken the Makers triggers on the first summon, with the second no longer being tracked if that's what took you to 7 deathrattles. Jan'alai does not have this off switch. It continues to track until you play it from hand.
There's a very small percentage we're all wrong, and you're right, and if that's the case, I will craft whatever golden legendary you want.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
Oh good god is this an awful card. Wording is key here. It says if you hero power did 8 damage this game. Not 8 damage or more. EXACTLY 8 damage. You ping one damage over 8, this shit does nothing. So you draw this late after taking some high value pings and you get a glorious 7 mana 4/4. This isn't Spiteful Summoner. This is Star Aligner. Except you can't break this in Wild either. You trigger this on curve, sure, it's awesome. But anything beyond that is just straight up unplayable, cause you'd have to withhold pings hoping this isn't in your bottom 10 cards and you actually get to use it. In other words, you have to play poorly to make this turd of a card work.
Jokes on you, they have yet to reveal the 1-mana 1/1 with Battlecry: "Your Hero Power deals -2 Damage this turn."
If i'm being serious, you are almost certainly incorrect. No card that required you to do a certain number of things was made invalid if you surpassed the required number.
Did you watch the livestream? The card even has indicator text telling you how much damage you have left to deal, and it changes to "Ready!" when you hit 8.
No, I didn't watch the livestream, but you are incorrect in saying that no card ever turned off once you surpassed a number. Firstly, the absolute majority of them specify "or more" in their text to ensure exceeding the number does not deactivate them. See, for instance, Jungle Giants, which requires the minions to have 5 or more attack, or Mind Control Tech, which requires the opponent to have 4 or more minions. When a card does specify a number without the "or more" clause, it does actually turn off if you go over, though the only example we have of a card with that woring that can think of is Star Aligner, as I alluded to in my original comment. Notice Star Aligner's wording. "If you control 3 minions with 7 Health, deal 7 damage to all enemies." Now, here we get to the interesting part and this is where I might be wrong, but more due to Team5's inconsistency in wording rather than my incorrect reading. Star Aligner will turn off if your minions do not have EXACTLY 7 health. You have an 8 health minion, Star Aligner won't consider it for its trigger. It's either exactly 7 or nothing. However, and this is where the inconsistency creeps in, Star Aligner will still trigger if you have MORE than 3 minions with 7 health, even though the text doesn't state that's the case (it should be "if you control 3 or more minions with 7 Health" but it isn't). If I am incorrect in the effect of the card, I wouldn't be surprised if the card gets reworded before release to specify as much, because with its current wording, it should turn off once you go over 8.
Lol. What do you do for living? I'm gonna guess not programmer or lawyer. It's not hard:
Hero power dealt 7 damage this game. Did your hero power deal 8 damage this game? No.
Hero power dealt 8 damage this game. Did your hero power deal 8 damage this game? Yes.
Hero power dealt 9 damage this game. Did your hero power deal 8 damage this game? Yes. It also dealt 1 more.
Shouldn't have brought this up, dude. You're right, I'm not a programmer by profession, though I have done programming in the past. What I am is a translator and a linguist. So yeah, semantics is kiiinda my job. But if we're going to go over the programming aspect of this thing, it's really a very simple question. Did your hero power deal 8 damage this game is NOT the equivalent of the equation If x ≥ 8, summon Ragnaros, like you're suggesting. It's the equivalent of If x = 8, summon Ragnaros. So I reiterate, once again, unless the wording has "or more" in it. It. Does. Not. Trigger. If you go over. If you're going to bring up programming as an argument, at least get your equations right. Next you're going to tell me that if you have 2 Branns in play, Kazakus triggers 4 times because triggers twice and triggers twice equals triggers four times. That's not what the card text says.
Oh good god is this an awful card. Wording is key here. It says if you hero power did 8 damage this game. Not 8 damage or more. EXACTLY 8 damage. You ping one damage over 8, this shit does nothing. So you draw this late after taking some high value pings and you get a glorious 7 mana 4/4. This isn't Spiteful Summoner. This is Star Aligner. Except you can't break this in Wild either. You trigger this on curve, sure, it's awesome. But anything beyond that is just straight up unplayable, cause you'd have to withhold pings hoping this isn't in your bottom 10 cards and you actually get to use it. In other words, you have to play poorly to make this turd of a card work.
Please tell me you're joking...
You can't possibly be that stupid to think they would suddenly change how countdown cards work without even the slightest mention of it.
No, it doesn't become null if you go over 8 damage.
I can only assume he's trolling because if he's not, then he's incredibly stupid and I personally can't imagine anyone being that dumb.
Oh good god is this an awful card. Wording is key here. It says if you hero power did 8 damage this game. Not 8 damage or more. EXACTLY 8 damage. You ping one damage over 8, this shit does nothing. So you draw this late after taking some high value pings and you get a glorious 7 mana 4/4. This isn't Spiteful Summoner. This is Star Aligner. Except you can't break this in Wild either. You trigger this on curve, sure, it's awesome. But anything beyond that is just straight up unplayable, cause you'd have to withhold pings hoping this isn't in your bottom 10 cards and you actually get to use it. In other words, you have to play poorly to make this turd of a card work.
Jokes on you, they have yet to reveal the 1-mana 1/1 with Battlecry: "Your Hero Power deals -2 Damage this turn."
If i'm being serious, you are almost certainly incorrect. No card that required you to do a certain number of things was made invalid if you surpassed the required number.
Did you watch the livestream? The card even has indicator text telling you how much damage you have left to deal, and it changes to "Ready!" when you hit 8.
No, I didn't watch the livestream, but you are incorrect in saying that no card ever turned off once you surpassed a number. Firstly, the absolute majority of them specify "or more" in their text to ensure exceeding the number does not deactivate them. See, for instance, Jungle Giants, which requires the minions to have 5 or more attack, or Mind Control Tech, which requires the opponent to have 4 or more minions. When a card does specify a number without the "or more" clause, it does actually turn off if you go over, though the only example we have of a card with that woring that can think of is Star Aligner, as I alluded to in my original comment. Notice Star Aligner's wording. "If you control 3 minions with 7 Health, deal 7 damage to all enemies." Now, here we get to the interesting part and this is where I might be wrong, but more due to Team5's inconsistency in wording rather than my incorrect reading. Star Aligner will turn off if your minions do not have EXACTLY 7 health. You have an 8 health minion, Star Aligner won't consider it for its trigger. It's either exactly 7 or nothing. However, and this is where the inconsistency creeps in, Star Aligner will still trigger if you have MORE than 3 minions with 7 health, even though the text doesn't state that's the case (it should be "if you control 3 or more minions with 7 Health" but it isn't). If I am incorrect in the effect of the card, I wouldn't be surprised if the card gets reworded before release to specify as much, because with its current wording, it should turn off once you go over 8.
Lol. What do you do for living? I'm gonna guess not programmer or lawyer. It's not hard:
Hero power dealt 7 damage this game. Did your hero power deal 8 damage this game? No.
Hero power dealt 8 damage this game. Did your hero power deal 8 damage this game? Yes.
Hero power dealt 9 damage this game. Did your hero power deal 8 damage this game? Yes. It also dealt 1 more.
Shouldn't have brought this up, dude. You're right, I'm not a programmer by profession, though I have done programming in the past. What I am is a translator and a linguist. So yeah, semantics is kiiinda my job. But if we're going to go over the programming aspect of this thing, it's really a very simple question. Did your hero power deal 8 damage this game is NOT the equivalent of the equation If x ≥ 8, summon Ragnaros, like you're suggesting. It's the equivalent of If x = 8, summon Ragnaros. So I reiterate, once again, unless the wording has "or more" in it. It. Does. Not. Trigger. If you go over. If you're going to bring up programming as an argument, at least get your equations right. Next you're going to tell me that if you have 2 Branns in play, Kazakus triggers 4 times because triggers twice and triggers twice equals triggers four times. That's not what the card text says.
He deals 3 damage, and Janalai's effect is reduced from 8 to 5. He then later deals 9 damage (3 damage three times) and Janalai's effect is reduced from 5 to Ready!
Can we end this now?
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
However, every quest: "Do X number of things." You don't invalidate Awaken the Makers when you summon an 8th deathrattle via Twilight's Call, for example.
I will craft whatever golden legendary you want if I'm wrong.
Well of course it doesn't "turn off". It's a persistent effect that ticks down one by one until a criterion is met. Once that criterion is met, no matter what happens after, the Quest triggers, giving you Amara, at which point any quest progress tracking turns off. Notice that playing Twilight's Call will resummon the minoins one by one, and Awaken the Makers triggers on the first summon, with the second no longer being tracked if that's what took you to 7 deathrattles. Jan'alai does not have this off switch. It continues to track until you play it from hand.
There's a very small percentage we're all wrong, and you're right, and if that's the case, I will craft whatever golden legendary you want.
There's probably a bigger chance I'm wrong if people say it worked differently on stream, like I said, didn't have a chance to watch it yet. But my point still stands. If it did work like that, it shouldn't, based on the wording.
Why rotate Rag and then make this? I might be in the minority, but enormously high impact high rng cards like Rag, sylvanas etc aren't good for the game. I prefer even cards like Yogg, because there is more of a risk/cost in playing them.
Why rotate Rag and then make this? I might be in the minority, but enormously high impact high rng cards like Rag, sylvanas etc aren't good for the game. I prefer even cards like Yogg, because there is more of a risk/cost in playing them.
The problem with Rag wasn't that it was too good. Rag's problem was that it was in the classic set. Rag pushed everything else out of the 8 mana spot.
Oh good god is this an awful card. Wording is key here. It says if you hero power did 8 damage this game. Not 8 damage or more. EXACTLY 8 damage. You ping one damage over 8, this shit does nothing. So you draw this late after taking some high value pings and you get a glorious 7 mana 4/4. This isn't Spiteful Summoner. This is Star Aligner. Except you can't break this in Wild either. You trigger this on curve, sure, it's awesome. But anything beyond that is just straight up unplayable, cause you'd have to withhold pings hoping this isn't in your bottom 10 cards and you actually get to use it. In other words, you have to play poorly to make this turd of a card work.
Oh good god is this an awful card. Wording is key here. It says if you hero power did 8 damage this game. Not 8 damage or more. EXACTLY 8 damage. You ping one damage over 8, this shit does nothing. So you draw this late after taking some high value pings and you get a glorious 7 mana 4/4. This isn't Spiteful Summoner. This is Star Aligner. Except you can't break this in Wild either. You trigger this on curve, sure, it's awesome. But anything beyond that is just straight up unplayable, cause you'd have to withhold pings hoping this isn't in your bottom 10 cards and you actually get to use it. In other words, you have to play poorly to make this turd of a card work.
Please tell me you're joking...
You can't possibly be that stupid to think they would suddenly change how countdown cards work without even the slightest mention of it.
No, it doesn't become null if you go over 8 damage.
Give me an example of another countdown card that doesn't have an "or more" wording in it. Or you know what, I'll do you one better. I'll give you one myself. Star Aligner requires you to have minions with 7 health to trigger. It won't trigger if you have minions with more than 7 health. Know why? Cause it doesn't have "7 health or more" in it. Yay! Reading comprehension!
Star Aligner isn't a countdown card. Proper examples of countdown cards are the Quests.
That one line is enough to carry my side of the argument to the very end.
Give me an example of another countdown card that doesn't have an "or more" wording in it. Or you know what, I'll do you one better. I'll give you one myself. Star Aligner requires you to have minions with 7 health to trigger. It won't trigger if you have minions with more than 7 health. Know why? Cause it doesn't have "7 health or more" in it. Yay! Reading comprehension!
However, every quest: "Do X number of things." You don't invalidate Awaken the Makers when you summon an 8th deathrattle via Twilight's Call, for example.
I will craft whatever golden legendary you want if I'm wrong.
Kaladin's RoS Set Review
Join me at Out of Cards!
Lol. What do you do for living? I'm gonna guess not programmer or lawyer. It's not hard:
Just give it up, man. We saw how it worked on stream. It does not work the way you think it does/should. It works the way everyone else is saying that it works.
Well of course it doesn't "turn off". It's a persistent effect that ticks down one by one until a criterion is met. Once that criterion is met, no matter what happens after, the Quest triggers, giving you Amara, at which point any quest progress tracking turns off, because the card "Awaken the Makers" ceases to exist. Notice that playing Twilight's Call will resummon the minoins one by one, and Awaken the Makers triggers on the first summon, with the second no longer being tracked if that's what took you to 7 deathrattles. Jan'alai does not have this off switch. It continues to track until you play it from hand.
There's a very small percentage we're all wrong, and you're right, and if that's the case, I will craft whatever golden legendary you want.
Kaladin's RoS Set Review
Join me at Out of Cards!
Shouldn't have brought this up, dude. You're right, I'm not a programmer by profession, though I have done programming in the past. What I am is a translator and a linguist. So yeah, semantics is kiiinda my job. But if we're going to go over the programming aspect of this thing, it's really a very simple question. Did your hero power deal 8 damage this game is NOT the equivalent of the equation If x ≥ 8, summon Ragnaros, like you're suggesting. It's the equivalent of If x = 8, summon Ragnaros. So I reiterate, once again, unless the wording has "or more" in it. It. Does. Not. Trigger. If you go over. If you're going to bring up programming as an argument, at least get your equations right. Next you're going to tell me that if you have 2 Branns in play, Kazakus triggers 4 times because triggers twice and triggers twice equals triggers four times. That's not what the card text says.
Blackwald pixie and Clockwork automation see more play? Also would the game keep up with the damage dealt and let you know? Like a quest completion.
I'm not dead yet!
I can only assume he's trolling because if he's not, then he's incredibly stupid and I personally can't imagine anyone being that dumb.
Ok you are actually wrong. Watch the game. https://www.twitch.tv/videos/338060686?t=28m17s
He deals 3 damage, and Janalai's effect is reduced from 8 to 5. He then later deals 9 damage (3 damage three times) and Janalai's effect is reduced from 5 to Ready!
Can we end this now?
Kaladin's RoS Set Review
Join me at Out of Cards!
There's probably a bigger chance I'm wrong if people say it worked differently on stream, like I said, didn't have a chance to watch it yet. But my point still stands. If it did work like that, it shouldn't, based on the wording.
Why rotate Rag and then make this? I might be in the minority, but enormously high impact high rng cards like Rag, sylvanas etc aren't good for the game. I prefer even cards like Yogg, because there is more of a risk/cost in playing them.
The problem with Rag wasn't that it was too good. Rag's problem was that it was in the classic set. Rag pushed everything else out of the 8 mana spot.
Can't wait to see my hunter opponent get this from Jeweled Macaw
lol are you cereal right now?
Looks like a really good Dire Frenzy target.
"None will survive!"
Star Aligner isn't a countdown card. Proper examples of countdown cards are the Quests.
That one line is enough to carry my side of the argument to the very end.
Ragnaros: - Too soon...
Baka Jaina: -Too soon my frost ass! I pinged 4 times already...
Objection!!!
In what universe is this memery very good, or meta defining? That being said, I'm happy to see Rag back in standard.
Release the Kraken!