I don't know man, a midrange Spirit of the Dead Priest with Bwonsamdi, the Dead as a finisher sounds good in theory but it wouldn't be able to keep up with aggro and I doubt it could go toe-to-toe with the heavier control decks. To be honest, it sounds like fun to play (and fun to play against) and I think it's about time for Priest to have an expansion that doesn't buff their control decks to the point of absurdity. If I manage to get myself a copy of Bwonsamdi, the Dead then I will definitely be playing this deck, I just don't think it's going to be the infinite value powerhouse that people are saying it'll be.
Spirit synergizes very well with cauldron, lyra, test subject, twilight's call, vivid nightmare, devilsaur egg, radiant elemental. You can combo vivid nightmare into radiant and whatever row first, then put this down and attack them into your deck.
I love the new direction priest is going, infinite value combos.
Mecha'thun decks are consistent because they don't need to interact with their opponent to activate their combo. Spirit of the Dead requires you to take the risk of playing a combo piece early in the hopes that your opponent doesn't shut you down by either killing the combo piece before Spirit of the Dead arrives on the board, or killing Spirit of the Dead with a board clear before it's effect can trigger. CallMeKelthuzad is right, this card is trash.
Dude - you don't even know what the "combo" is yet. No one does. We've seen like 15% of the set lol.
Further, my point wasn't about the viability of this card or Mecha'Thun, it was about the pace of the metagame. Two entirely different things.
No, it won't trigger itself because its effect triggers "after" a minion dies, so since it will not be on the board "after" it dies, it cannot trigger its own effect.
No, it won't trigger itself because its effect triggers "after" a minion dies, so since it will not be on the board "after" it dies, it cannot trigger its own effect.
Just the fact that you gain extra card for 1 cost is already nuts + come with a decent body for priest spells (Useful vs aggro and control), the 1 cost shuffle make it totally amazing.
We never had this effect with such OP reward for the cost of course most 4+ 'XXX After friendly minion die do...' wasn't great but this one is on another level.
I don't know man, a midrange Spirit of the Dead Priest with Bwonsamdi, the Dead as a finisher sounds good in theory but it wouldn't be able to keep up with aggro and I doubt it could go toe-to-toe with the heavier control decks. To be honest, it sounds like fun to play (and fun to play against) and I think it's about time for Priest to have an expansion that doesn't buff their control decks to the point of absurdity. If I manage to get myself a copy of Bwonsamdi, the Dead then I will definitely be playing this deck, I just don't think it's going to be the infinite value powerhouse that people are saying it'll be.
Nice Combo with Stormwind Knight for late game OTK.
Spirit synergizes very well with cauldron, lyra, test subject, twilight's call, vivid nightmare, devilsaur egg, radiant elemental. You can combo vivid nightmare into radiant and whatever row first, then put this down and attack them into your deck.
I love the new direction priest is going, infinite value combos.
Seems like a good card for Control Priest. You don't even need to combo this with anything, just play it on Turn 9 with a Lich King is good enough.
This card is already being grossly underestimated. This is going to be disgusting.
Stolen Steel
Dude - you don't even know what the "combo" is yet.
No one does. We've seen like 15% of the set lol.
Further, my point wasn't about the viability of this card or Mecha'Thun, it was about the pace of the metagame. Two entirely different things.
Wait, so has anyone thought about this in a Reckless Experimenter deck?
Reckless Experiment + Spirit of the Dead. Play a bunch of cheap deathrattles, shuffle them into your deck?
That sounds like a super fun deck to me. Generates a ton of resources, and lets you play out your hand to use Bwonsomdi.
I think that bears more discussion. Something like:
No, it won't trigger itself because its effect triggers "after" a minion dies, so since it will not be on the board "after" it dies, it cannot trigger its own effect.
I think you're confusing Reckless Experimenter with Ticking Abomination, I don't see any reason why the Reckless Experimenter -combo wouldn't work. I see a lot of potential in this, you could combo this with cards like Mechanical Whelp, Bone Drake, Cairne Bloodhoof, Weaponized Pinata etc... Although the easier and more reliable combo would be with Twilight's Call + Spirit Lash so you could just play minions as tempo earlier.
This card will see a lot of play.
So much potential, like wow.
Just the fact that you gain extra card for 1 cost is already nuts + come with a decent body for priest spells (Useful vs aggro and control), the 1 cost shuffle make it totally amazing.
Witchwood Piper
We never had this effect with such OP reward for the cost of course most 4+ 'XXX After friendly minion die do...' wasn't great but this one is on another level.