Hey Blizzard, how about you push some fresh ideas for priest instead of even more resurrect/graveyard type crap.
When Team 5 gets an idea about a direction they want to take a class, they have the tendency to milk the living shit out of that idea, until the very thought of it makes you want to vomit a bit. It’s much easier that way, than trying to figure out new ways to play the class.
Read the card text: No 1/1s, they just have 1 mana. So if you kill a Lich King, you just draw a 1 mana 8/8 Lich King. No 1/1 crap, instead much more value.
Everyone talks about combo decks. Did you guys forget void contract. If combo priest become strong it wont be there for long. Warlock will shut it down :)
Everyone talks about combo decks. Did you guys forget void contract. If combo priest become strong it wont be there for long. Warlock will shut it down :)
But good card with loa after all.
Why on earth anyone thinks Void Contract will see play is beyond me. Unless there’s some sort of mana manipulation, you can’t play it until your opponent has already had 7 turns and drawn a minimum of ten cards. So at MOST you’re burning ten cards. Most classes will have drawn cards by then or you may not even draw contract so it will almost always be less than ten.
On top of that, you’re spending 8 mana doing absolutely nothing to affect the board state while kicking yourself in the balls at the same time. I can’t think of a warlock deck that is okay with losing their removals, spellstones or Bloodreaver due to an unfortunate Void Contract. So please stop saying that combo decks will be dead because of one terrible card that will rarely be played unless there’s something stupid like an DMH Warrior meta.
This one is definitely super overrated and not as good as people think. I would be amazing in Warlock with their giants, Shadowflame and other sac effects. But how do you expect it to work in Priest?
Do you really expect your Velen to stick for a turn and then trade it into something? How about just killing your opponent with Velen combo right away instead?
Do you want to drop Velen with this the same turn and hope that all works out well? No way, Velen with just get silenced or transformed and you will get your 1 mana Frog happily shuffled into your deck. And if your opponent doesn't have a single removal by turn 8, perhaps you should just kill him with your combo instead of shuffling cards?
I bet this minion will be everywhere for the first couple of days and then won't see any play.
Turns 1-9 - Stall and empty your hand as much as possible. (Basically Big Priest with some other needed small minions.) Draw combo cards. (Draw Spirit with Witchwood Piper?) Get coin from Gargoyle.
Turn 10 - Play Spirit of the Dead + Zerek's Cloning Gallery (if you don't suspect Hellfire, etc.) (Play Power Word: Shield on Spirit if you have it maybe? Card draw right now is bad.)
Turn 11 - Kill all the 1/1s off. (Could get coin at this time.) Play Surrender to Madness. Play Bwonsamdi. Draw the 1 mana minions. Play coin from Gargoyle. Play 1 mana Lich King, etc. or 1 mana Zola to copy Bwonsamdi (mills 1)
Turn 12 on - Try to gain an advantage with the 1 mana cards. If you were able to copy Bwonsamdi you can try to repeat the combo with the 2nd Spirit of the Dead. He would also draw any "spirited away" minions still in your deck from the first Spirit of the Dead.
This is incredibly inefficient and pointless, although hilarious, but you can refill your deck infinitely with this card if you have the coin. Double Radiant Elemental, Test Subject, double Holy Smite, Vivid Nightmare, and Spirit of the Dead. If you're familiar with the Exodia combo in Wild, you'll know what I'm getting at.
"infinitely" meaning the 60-card cap. You'll put up to 60 Test Subjects into your deck.
edit: Actually I don't think you need the coin at all, come to think of it. The Wild combo involves Velen's Chosen and this won't. You could do this for less mana I'm pretty sure. But maybe this is the start of some weird combo?
This one is definitely super overrated and not as good as people think. I would be amazing in Warlock with their giants, Shadowflame and other sac effects. But how do you expect it to work in Priest?
Do you really expect your Velen to stick for a turn and then trade it into something? How about just killing your opponent with Velen combo right away instead?
Do you want to drop Velen with this the same turn and hope that all works out well? No way, Velen with just get silenced or transformed and you will get your 1 mana Frog happily shuffled into your deck. And if your opponent doesn't have a single removal by turn 8, perhaps you should just kill him with your combo instead of shuffling cards?
I bet this minion will be everywhere for the first couple of days and then won't see any play.
Yeah, I'm not really getting the hype, either.
People have mentioned Zerek's Cloning Gallery. So you're going to survive until turn 10, hope that you haven't already drawn Velen and Malygos, and then make a play that doesn't effect the board and hope that your opponent doesn't have AOE removal? Then you need to find Bwonsamdi (another one-off legendary) to reliably pull your 1-cost minions out along with some damage, keeping in mind that Shadow Visions is rotating out which eliminates the possibility of extra Mind Blast or Holy Smite copies.
I'm sure I'll look dumb a couple months from now, but I'm just not seeing it.
This one is definitely super overrated and not as good as people think. I would be amazing in Warlock with their giants, Shadowflame and other sac effects. But how do you expect it to work in Priest?
Do you really expect your Velen to stick for a turn and then trade it into something? How about just killing your opponent with Velen combo right away instead?
Do you want to drop Velen with this the same turn and hope that all works out well? No way, Velen with just get silenced or transformed and you will get your 1 mana Frog happily shuffled into your deck. And if your opponent doesn't have a single removal by turn 8, perhaps you should just kill him with your combo instead of shuffling cards?
I bet this minion will be everywhere for the first couple of days and then won't see any play.
Yeah, I'm not really getting the hype, either.
People have mentioned Zerek's Cloning Gallery. So you're going to survive until turn 10, hope that you haven't already drawn Velen and Malygos, and then make a play that doesn't effect the board and hope that your opponent doesn't have AOE removal? Then you need to find Bwonsamdi (another one-off legendary) to reliably pull your 1-cost minions out along with some damage, keeping in mind that Shadow Visions is rotating out which eliminates the possibility of extra Mind Blast or Holy Smite copies.
I'm sure I'll look dumb a couple months from now, but I'm just not seeing it.
A few minor corrects, Shadow Visions isn't returning. Second off, Priest has so many resurrect cards as well. This card isn't meant to be the combo enabled from what I understand, but already push a fringe worthy deck into maybe Tier 2. Now if Priest gets a new AOE (Which it kind of is due) Then surviving to turn 9 vs aggro should be fine. Against Control will be completely doable.
This one is definitely super overrated and not as good as people think. I would be amazing in Warlock with their giants, Shadowflame and other sac effects. But how do you expect it to work in Priest?
Do you really expect your Velen to stick for a turn and then trade it into something? How about just killing your opponent with Velen combo right away instead?
Do you want to drop Velen with this the same turn and hope that all works out well? No way, Velen with just get silenced or transformed and you will get your 1 mana Frog happily shuffled into your deck. And if your opponent doesn't have a single removal by turn 8, perhaps you should just kill him with your combo instead of shuffling cards?
I bet this minion will be everywhere for the first couple of days and then won't see any play.
Yeah, I'm not really getting the hype, either.
People have mentioned Zerek's Cloning Gallery. So you're going to survive until turn 10, hope that you haven't already drawn Velen and Malygos, and then make a play that doesn't effect the board and hope that your opponent doesn't have AOE removal? Then you need to find Bwonsamdi (another one-off legendary) to reliably pull your 1-cost minions out along with some damage, keeping in mind that Shadow Visions is rotating out which eliminates the possibility of extra Mind Blast or Holy Smite copies.
I'm sure I'll look dumb a couple months from now, but I'm just not seeing it.
A few minor corrects, Shadow Visions isn't returning. Second off, Priest has so many resurrect cards as well. This card isn't meant to be the combo enabled from what I understand, but already push a fringe worthy deck into maybe Tier 2. Now if Priest gets a new AOE (Which it kind of is due) Then surviving to turn 9 vs aggro should be fine. Against Control will be completely doable.
They're losing many of those resurrect effects in standard, though. Spellstone and Eternal Servitude are rotating, along with Shadow Essence.
While I kind of like the card isolated, the overall "costs 1" theme is kind of played out already, right? Pocket galaxy, espionage, hunter quest, 1/1 shadow copies in rogue, cloning in priest, grumble.
In general copy mechanics are so abundant in hearthstone lately (floop, gloopsprayer, splintergraff, zola, sonya...) I would rather have more variety in mechanics. Also, this seems to be in so many classes that it stopped being a rogue identity.
I like Spirit of the Dead and Bwonsamdi, the Dead because they are both high-value cards for Priest which reinforce the combo priest archetype. But unlike the heavy-handed combo enablers of previous expansions (I'm looking at you Juicy Psychmelon) these cards reward interacting with your opponent and their board: in my opinion, any card which encourages interaction (especially in combo decks) is good for the state of the game, whether it breaks the meta or not.
Of course, they have extremely high synergy with each other: Spirit of the Dead generates massive value but requires you to play, trade, and draw a minion in order to gain said value, a powerful but inconsistent effect. Meanwhile Bwonsamdi, the Dead has a consistent but underwhelming Battlecry which can draw you 3 or 4 1-cost minions, effectively improving the card quality of your deck by filtering out cards which might otherwise be dead draws on subsequent turns (and a 7/7 body is pretty decent). Both cards compensate for each other's weak points: Bwonsamdi, the Dead lends consistency to Spirit of the Dead's effect, which in turn boosts the power of his effect. Sounds good right?
However, I don't think most people are looking at these two cards in the right way. At least in terms of consistency.
Spirit of the Dead has one of the least useful "whenever/after a friendly minion dies..." effects in the entire game. Allow me to explain. Cards which trigger their effect when a friendly minion dies can be easily divided into two categories: cards which benefit more from small minions dying, and cards which benefit more from big minions dying. Generally speaking, cards which rely on big minions dying in order to work are less consistent, and by extension, are usually on a lower power level than cards which take advantage of a wide board.
A noteworthy example of this is the difference in playstyle between Necrotic Geist and Kel'Thuzad. Both minions have an effect which rewards sacrificing your own minions by generating value on the board, but where Kel'Thuzad's effect scales to the power of whatever minion you sacrifice, Necrotic Geist always summons a 3/3. Kel'Thuzad might appear to be an objectively better card, but there are several situations where you would rather have a Necrotic Geist on your board, specifically, a situation where having a 3/3 is better than having whichever minion you are sacrificing. Also worth noting that small minions are easier to kill off than big ones, making it easier to consistently trigger Necrotic Geist's effect.
There is a lot to go over here but I'll just skip to the important bit: the only card on the above list which interacts with your deck in any way is Usher of Souls which also happens to be by far the worst card on the list. The reason for this is obvious: because the effects of these cards require you to trade away value on the board in order to trigger, the reward must compensate for the loss in tempo immediately otherwise the sacrifice isn't worth it. In the case of Spirit of the Dead there is no immediate reward, which makes it pretty much unplayable in any deck that isn't a combo deck.
But what if you're playing a deck that doesn't care about tempo? What if you're playing a combo deck?
Well, this is an easy one. Because Spirit of the Dead only has 3 health, it can be killed by the vast majority of board-clears. So if you plan on playing it alongside a combo piece in the hopes of pulling off a mega OTK later down the line, don't be surprised if your combo gets ruined before it's even begun. Even if you already have a Malygos or Prophet Velen ready to attack on the board, their relatively high health makes it unlikely for you to be able to sacrifice them in one turn.
In other words, Spirit of the Dead is a LOT worse than people seem to realize, its lack of consistency is its downfall. Bwonsamdi, the Dead on the other hand, provides consistent value even when it isn't played alongside Spirit of the Dead. A 7 mana 7/7 that removes dead draws (pun intended) from your deck is actually pretty good, and I imagine he will be seeing play in a variety of Priest decks.
Mecha'thun decks are consistent because they don't need to interact with their opponent to activate their combo. Spirit of the Dead requires you to take the risk of playing a combo piece early in the hopes that your opponent doesn't shut you down by either killing the combo piece before Spirit of the Dead arrives on the board, or killing Spirit of the Dead with a board clear before it's effect can trigger. CallMeKelthuzad is right, this card is trash.
In other words, Spirit of the Dead is a LOT worse than people seem to realize, its lack of consistency is its downfall. Bwonsamdi, the Dead on the other hand, provides consistent value even when it isn't played alongside Spirit of the Dead. A 7 mana 7/7 that removes dead draws (pun intended) from your deck is actually pretty good, and I imagine he will be seeing play in a variety of Priest decks.
When it comes to Combo decks, Spirit of the Dead is hot mess. I feel like Priest is heading toward a mid-range/agro route this time around, using Spirit of the Dead andBwonsamdi, the Dead to bring back your fallen threats. Surrender Into Madness could be a thing. In other words, I agree with your assessment but there is no denying that Spirit of the Dead is a powerful card in concept.
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When Team 5 gets an idea about a direction they want to take a class, they have the tendency to milk the living shit out of that idea, until the very thought of it makes you want to vomit a bit. It’s much easier that way, than trying to figure out new ways to play the class.
Release the Kraken!
Oh, another 1/1 copy card for Priest. How fresh.
Read the card text: No 1/1s, they just have 1 mana. So if you kill a Lich King, you just draw a 1 mana 8/8 Lich King. No 1/1 crap, instead much more value.
Also important to notice: it is a stealth minion so you play it on turn 3, next turn radiant elemental + PWS + divine spirit x2 + inner fire
This card is all I ever wanted :’D
Oh and it kinda gets countered by Void Contract, which is also neat!
Nobody is gonna play that card (void contract)
Why on earth anyone thinks Void Contract will see play is beyond me. Unless there’s some sort of mana manipulation, you can’t play it until your opponent has already had 7 turns and drawn a minimum of ten cards. So at MOST you’re burning ten cards. Most classes will have drawn cards by then or you may not even draw contract so it will almost always be less than ten.
On top of that, you’re spending 8 mana doing absolutely nothing to affect the board state while kicking yourself in the balls at the same time. I can’t think of a warlock deck that is okay with losing their removals, spellstones or Bloodreaver due to an unfortunate Void Contract. So please stop saying that combo decks will be dead because of one terrible card that will rarely be played unless there’s something stupid like an DMH Warrior meta.
This one is definitely super overrated and not as good as people think. I would be amazing in Warlock with their giants, Shadowflame and other sac effects. But how do you expect it to work in Priest?
Do you really expect your Velen to stick for a turn and then trade it into something? How about just killing your opponent with Velen combo right away instead?
Do you want to drop Velen with this the same turn and hope that all works out well? No way, Velen with just get silenced or transformed and you will get your 1 mana Frog happily shuffled into your deck. And if your opponent doesn't have a single removal by turn 8, perhaps you should just kill him with your combo instead of shuffling cards?
I bet this minion will be everywhere for the first couple of days and then won't see any play.
Am I the only one who doesn't understand why this would help OTK decks?
Like, what does this enable that current CLone Ressurect Priest doesn't already?
If anything we shouud look at how we can use this in a new way. I like the idea with Reckless Experimenter
I tried having fun once. It was awful.
Turns 1-9 - Stall and empty your hand as much as possible. (Basically Big Priest with some other needed small minions.) Draw combo cards. (Draw Spirit with Witchwood Piper?) Get coin from Gargoyle.
Turn 10 - Play Spirit of the Dead + Zerek's Cloning Gallery (if you don't suspect Hellfire, etc.) (Play Power Word: Shield on Spirit if you have it maybe? Card draw right now is bad.)
Turn 11 - Kill all the 1/1s off. (Could get coin at this time.) Play Surrender to Madness. Play Bwonsamdi. Draw the 1 mana minions. Play coin from Gargoyle. Play 1 mana Lich King, etc. or 1 mana Zola to copy Bwonsamdi (mills 1)
Turn 12 on - Try to gain an advantage with the 1 mana cards. If you were able to copy Bwonsamdi you can try to repeat the combo with the 2nd Spirit of the Dead. He would also draw any "spirited away" minions still in your deck from the first Spirit of the Dead.
This is incredibly inefficient and pointless, although hilarious, but you can refill your deck infinitely with this card if you have the coin. Double Radiant Elemental, Test Subject, double Holy Smite, Vivid Nightmare, and Spirit of the Dead. If you're familiar with the Exodia combo in Wild, you'll know what I'm getting at.
"infinitely" meaning the 60-card cap. You'll put up to 60 Test Subjects into your deck.
edit: Actually I don't think you need the coin at all, come to think of it. The Wild combo involves Velen's Chosen and this won't. You could do this for less mana I'm pretty sure. But maybe this is the start of some weird combo?
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That's a very good card! Not sure if it's meta-defining material, but I definitely think this can work!
Yeah, I'm not really getting the hype, either.
People have mentioned Zerek's Cloning Gallery. So you're going to survive until turn 10, hope that you haven't already drawn Velen and Malygos, and then make a play that doesn't effect the board and hope that your opponent doesn't have AOE removal? Then you need to find Bwonsamdi (another one-off legendary) to reliably pull your 1-cost minions out along with some damage, keeping in mind that Shadow Visions is rotating out which eliminates the possibility of extra Mind Blast or Holy Smite copies.
I'm sure I'll look dumb a couple months from now, but I'm just not seeing it.
A few minor corrects, Shadow Visions isn't returning. Second off, Priest has so many resurrect cards as well. This card isn't meant to be the combo enabled from what I understand, but already push a fringe worthy deck into maybe Tier 2. Now if Priest gets a new AOE (Which it kind of is due) Then surviving to turn 9 vs aggro should be fine. Against Control will be completely doable.
They're losing many of those resurrect effects in standard, though. Spellstone and Eternal Servitude are rotating, along with Shadow Essence.
While I kind of like the card isolated, the overall "costs 1" theme is kind of played out already, right? Pocket galaxy, espionage, hunter quest, 1/1 shadow copies in rogue, cloning in priest, grumble.
In general copy mechanics are so abundant in hearthstone lately (floop, gloopsprayer, splintergraff, zola, sonya...) I would rather have more variety in mechanics. Also, this seems to be in so many classes that it stopped being a rogue identity.
Occasionally gives helpful advice.
a combo-ish card,still hard to evaluate but at least look cool and can pair with Bwonsamdi (and Surrender To Madness)
I like Spirit of the Dead and Bwonsamdi, the Dead because they are both high-value cards for Priest which reinforce the combo priest archetype. But unlike the heavy-handed combo enablers of previous expansions (I'm looking at you Juicy Psychmelon) these cards reward interacting with your opponent and their board: in my opinion, any card which encourages interaction (especially in combo decks) is good for the state of the game, whether it breaks the meta or not.
Of course, they have extremely high synergy with each other: Spirit of the Dead generates massive value but requires you to play, trade, and draw a minion in order to gain said value, a powerful but inconsistent effect. Meanwhile Bwonsamdi, the Dead has a consistent but underwhelming Battlecry which can draw you 3 or 4 1-cost minions, effectively improving the card quality of your deck by filtering out cards which might otherwise be dead draws on subsequent turns (and a 7/7 body is pretty decent). Both cards compensate for each other's weak points: Bwonsamdi, the Dead lends consistency to Spirit of the Dead's effect, which in turn boosts the power of his effect. Sounds good right?
However, I don't think most people are looking at these two cards in the right way. At least in terms of consistency.
Spirit of the Dead has one of the least useful "whenever/after a friendly minion dies..." effects in the entire game. Allow me to explain. Cards which trigger their effect when a friendly minion dies can be easily divided into two categories: cards which benefit more from small minions dying, and cards which benefit more from big minions dying. Generally speaking, cards which rely on big minions dying in order to work are less consistent, and by extension, are usually on a lower power level than cards which take advantage of a wide board.
A noteworthy example of this is the difference in playstyle between Necrotic Geist and Kel'Thuzad. Both minions have an effect which rewards sacrificing your own minions by generating value on the board, but where Kel'Thuzad's effect scales to the power of whatever minion you sacrifice, Necrotic Geist always summons a 3/3. Kel'Thuzad might appear to be an objectively better card, but there are several situations where you would rather have a Necrotic Geist on your board, specifically, a situation where having a 3/3 is better than having whichever minion you are sacrificing. Also worth noting that small minions are easier to kill off than big ones, making it easier to consistently trigger Necrotic Geist's effect.
Another aspect of these cards worth paying attention to is where they generate their value. Most of them generate value on the board (Avenge, Redemption, Effigy, Necrotic Geist, Kel'Thuzad) or in the hand (Getaway Kodo, Cheat Death, Spirit of the Bat, Duplicate, Cult Master, Siltfin Spiritwalker), but there are two exceptions. Floop's Glorious Gloop which provides a temporary mana advantage, and Usher of Souls which provides value in the long term by buffing the stats of C'Thun (wherever it is).
There is a lot to go over here but I'll just skip to the important bit: the only card on the above list which interacts with your deck in any way is Usher of Souls which also happens to be by far the worst card on the list. The reason for this is obvious: because the effects of these cards require you to trade away value on the board in order to trigger, the reward must compensate for the loss in tempo immediately otherwise the sacrifice isn't worth it. In the case of Spirit of the Dead there is no immediate reward, which makes it pretty much unplayable in any deck that isn't a combo deck.
But what if you're playing a deck that doesn't care about tempo? What if you're playing a combo deck?
Well, this is an easy one. Because Spirit of the Dead only has 3 health, it can be killed by the vast majority of board-clears. So if you plan on playing it alongside a combo piece in the hopes of pulling off a mega OTK later down the line, don't be surprised if your combo gets ruined before it's even begun. Even if you already have a Malygos or Prophet Velen ready to attack on the board, their relatively high health makes it unlikely for you to be able to sacrifice them in one turn.
In other words, Spirit of the Dead is a LOT worse than people seem to realize, its lack of consistency is its downfall. Bwonsamdi, the Dead on the other hand, provides consistent value even when it isn't played alongside Spirit of the Dead. A 7 mana 7/7 that removes dead draws (pun intended) from your deck is actually pretty good, and I imagine he will be seeing play in a variety of Priest decks.
Thoughts?
Mecha'thun decks are consistent because they don't need to interact with their opponent to activate their combo. Spirit of the Dead requires you to take the risk of playing a combo piece early in the hopes that your opponent doesn't shut you down by either killing the combo piece before Spirit of the Dead arrives on the board, or killing Spirit of the Dead with a board clear before it's effect can trigger. CallMeKelthuzad is right, this card is trash.
In other words, Spirit of the Dead is a LOT worse than people seem to realize, its lack of consistency is its downfall. Bwonsamdi, the Dead on the other hand, provides consistent value even when it isn't played alongside Spirit of the Dead. A 7 mana 7/7 that removes dead draws (pun intended) from your deck is actually pretty good, and I imagine he will be seeing play in a variety of Priest decks.
When it comes to Combo decks, Spirit of the Dead is hot mess. I feel like Priest is heading toward a mid-range/agro route this time around, using Spirit of the Dead andBwonsamdi, the Dead to bring back your fallen threats. Surrender Into Madness could be a thing. In other words, I agree with your assessment but there is no denying that Spirit of the Dead is a powerful card in concept.