This card has decent midrange potential. Against aggro decks you are basically guaranteed to hit this condition if you're going second on Turn 2. (By this I mean you started with the coin) If you went first, playing it on turn 3 really isn't that bad either, making this a good card in a lot of situations. Not only that, but even when you don't hit the condition it's still a decent card. 1/4 taunt for 2 mana is actually serviceable. I feel like this will likely see play in standard and will be a great pick in Arena.
Yeah, so if this sees play in Standard, I will be shocked. Pirate decks are usually tempo decks and this card's statline leans towards that aggro/tempo playstyle. However, it has 3 health and on turn 4 that should never stick unless your opponent has a terrible hand or you're just way ahead. Hitting the condition is extremely difficult too because it means your opponent HAS to have a minion on the board and it HAS to have 4 health or less. Just way too specific. It needs the help of another card to be viable, (there are cards that can make this viable, it's not THAT bad) but by itself it's just bad. In Arena, it's meh. Health total isn't as much of factor and it has a much higher chance of sticking on the board than in Standard. (Obviously)
Maybe Rogue? Besides Pirate Rogue this card serves no purpose in Standard. It just doesn't do anything when it hits the board and doesn't have great stats. There's definitely potential here though so I'm not counting it out entirely. Should be decent in Arena actually. It provides a way to fill the board at no additional cost and that has a place in Arena for sure.
If this card had a beast tag I would give it a 3 but as it stands I don't really see this card having much of a place. I don't think I need to explain this one all too much. A 2/3 is a good statline and it features a decent bonus so it should be pretty good in Arena.
Spell Hunter anyone? Pretty decent card actually and it CAN go face which provides a little more flexibility and shouldn't be undervalued by any means. Hits the condition very circumstantially but it can definitely be managed since it comes right out of your hand unlike a minion. Should be great in Arena by the way. Like, really really good in Arena.
Nothing really crazy about this card. A decent one drop for Hunter I guess but I don't see how it's better than Dire Mole. Maybe there will be some synergies like with Toxmonger that will expose the full potential of this card. You never know. In Arena, it's meh.
Rating scale
1-Terrible, will never see play because it's so awful
2-Bad, won't likely see play
3-Average, in the right meta sees play
4-Great, going to see a decent amount of play
5-Should see tons of play
Neutral
Belligerent Gnome
3.5/5
Why?
This card has decent midrange potential. Against aggro decks you are basically guaranteed to hit this condition if you're going second on Turn 2. (By this I mean you started with the coin) If you went first, playing it on turn 3 really isn't that bad either, making this a good card in a lot of situations. Not only that, but even when you don't hit the condition it's still a decent card. 1/4 taunt for 2 mana is actually serviceable. I feel like this will likely see play in standard and will be a great pick in Arena.
Ticket Scalper
2/5
Why?
Yeah, so if this sees play in Standard, I will be shocked. Pirate decks are usually tempo decks and this card's statline leans towards that aggro/tempo playstyle. However, it has 3 health and on turn 4 that should never stick unless your opponent has a terrible hand or you're just way ahead. Hitting the condition is extremely difficult too because it means your opponent HAS to have a minion on the board and it HAS to have 4 health or less. Just way too specific. It needs the help of another card to be viable, (there are cards that can make this viable, it's not THAT bad) but by itself it's just bad. In Arena, it's meh. Health total isn't as much of factor and it has a much higher chance of sticking on the board than in Standard. (Obviously)
Sharkfin Fan
2.5/5
Why?
Maybe Rogue? Besides Pirate Rogue this card serves no purpose in Standard. It just doesn't do anything when it hits the board and doesn't have great stats. There's definitely potential here though so I'm not counting it out entirely. Should be decent in Arena actually. It provides a way to fill the board at no additional cost and that has a place in Arena for sure.
Druid
Savage Striker
2.5/5
Why?
If this card had a beast tag I would give it a 3 but as it stands I don't really see this card having much of a place. I don't think I need to explain this one all too much. A 2/3 is a good statline and it features a decent bonus so it should be pretty good in Arena.
Hunter
Baited Arrow
3.5/5
Why?
Spell Hunter anyone? Pretty decent card actually and it CAN go face which provides a little more flexibility and shouldn't be undervalued by any means. Hits the condition very circumstantially but it can definitely be managed since it comes right out of your hand unlike a minion. Should be great in Arena by the way. Like, really really good in Arena.
Springpaw
3/5
Why?
Nothing really crazy about this card. A decent one drop for Hunter I guess but I don't see how it's better than Dire Mole. Maybe there will be some synergies like with Toxmonger that will expose the full potential of this card. You never know. In Arena, it's meh.
(Will continue later)