1/4 taunt for 2 is pretty good. 2/4 taunt is strong.
I think the ask is low enough that this could see play.
Yeh - I think this card would see play without the +1.
no it wont there was a 2 mana 1/4 taunt in the old gods set and it never saw any play 1/4 for 2 is not enough to see play, but 2/4 are quite powerful, specially when the requirement is so low actually.
Far worse then Tar Creeper. You can play Tar Creeper preemptively as a big taunt but if you start and play this on curve it will be 1/4 which cannot kill 2 mana minions.
It is a boring card but boring doesn't mean bad. 1/4 Taunt is pretty decent. 2/4 Taunt is strong. It will probably won't see too much play until after rotations since [card]Prince Keleseth [/card] is still in the game as well as 3-cost Taunts are strong too.
Why would Zoo run this if they already have Voidwalker?
A) for warlock, Because it's battlecry is pretty easy to reach and taut is always good to protect your board, is not like you will always curve with this, but, warlock has a lot of 1 drops, (yes Void walker included) that makes this card a plausible adition.
b) A zoo type deck is not exclusive for warlocks, Even shamman can count as a zoo deck, even paladin, etc. and this card fits in those decks. Also, murloc mage could run this with Archmage Arugal cause is really easy to have 2 murlocs on the board.
Edit: oh wait, is opponents minions, well, if we have an agro meta zoo still would play this, but less as if this would be a win more card.
aggressive decks gain board advantage through trading, so Taunt is worth little
It is a good turn two play less than 50% of the time
if you go first, you cannot play this on turn 2 unless your opponent has a rare double one-drop start with the coin
If you go second, your opponent still needs to play a minion every one of his first two turns
even aggressive decks like Odd Rogue do not do that
very little value on any turn but turn 2
Tar Creeper has better stats and can be coined out, this cannot
dies to Mossy Horror, which is a popular tech card, because of Druids
Taunt as a means of protecting your health total is worthless right now, because most strategies revolve around board centric incremental advantages
1. "Unplayable as a 2-mana 1/4 taunt" - uhhhh did you forget people run a 3-mana 1/4 taunt, not just for the "discover a taunt"? They run it because dealing 4 damage on turn 3 isn't usually easy.
2 ."bad turn 2 play half the time" - this isn't a tempo card. control decks don't really care about their own tempo.
3. "very little value except on turn 2" - .....once again.....
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aggressive decks gain board advantage through trading, so Taunt is worth little
It is a good turn two play less than 50% of the time
if you go first, you cannot play this on turn 2 unless your opponent has a rare double one-drop start with the coin
If you go second, your opponent still needs to play a minion every one of his first two turns
even aggressive decks like Odd Rogue do not do that
very little value on any turn but turn 2
Tar Creeper has better stats and can be coined out, this cannot
dies to Mossy Horror, which is a popular tech card, because of Druids
Taunt as a means of protecting your health total is worthless right now, because most strategies revolve around board centric incremental advantages
My thoughts exactly, people thinking this card is ''very good'' are delusional, the condition is awkward if you start first and a 1/4 taunt for 2 is garbage, at least in the current meta
aggressive decks gain board advantage through trading, so Taunt is worth little
It is a good turn two play less than 50% of the time
if you go first, you cannot play this on turn 2 unless your opponent has a rare double one-drop start with the coin
If you go second, your opponent still needs to play a minion every one of his first two turns
even aggressive decks like Odd Rogue do not do that
very little value on any turn but turn 2
Tar Creeper has better stats and can be coined out, this cannot
dies to Mossy Horror, which is a popular tech card, because of Druids
Taunt as a means of protecting your health total is worthless right now, because most strategies revolve around board centric incremental advantages
My thoughts exactly, people thinking this card is ''very good'' are delusional, the condition is awkward if you start first and a 1/4 taunt for 2 is garbage, at least in the current meta
In most cases, a 2-mana 1/4 Taunt functions exactly like Annoy-o-Tron. Until we get a 1 or 2 mana 4-attack minion.
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Life before death. Strength before weakness. Journey before destination.
Good for priests - nice companion for Northshire Cleric. Should be able to get some card draw value. I'd say it will get played regardless of trigger in most decks that have a valuable 1-drop
I see a lot of people are trying to put it in existing decks, which is understandable, but I really hope this expansion isn't like WW or BD, I hope it brings it's own decks, varients and more. And perhaps this card might fit in one of those :)
And after rotation, it might be or not be a replacement for Tar Creeper :p
no it wont there was a 2 mana 1/4 taunt in the old gods set and it never saw any play 1/4 for 2 is not enough to see play, but 2/4 are quite powerful, specially when the requirement is so low actually.
Far worse then Tar Creeper. You can play Tar Creeper preemptively as a big taunt but if you start and play this on curve it will be 1/4 which cannot kill 2 mana minions.
--Alfi--
Really good, and will probably see play.
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Cheap taunts always find a way to be leveraged by aggro decks, but this one is strictly better for anti-aggro decks.
Why would Zoo run this if they already have Voidwalker?
It is a boring card but boring doesn't mean bad.
1/4 Taunt is pretty decent. 2/4 Taunt is strong.
It will probably won't see too much play until after rotations since [card]Prince Keleseth [/card] is still in the game as well as 3-cost Taunts are strong too.
pretty much decent card vs aggro ...
He's actually THAT ugly that i won't put him in any deck even if he was broken af
I think this is unplayable.
A) for warlock, Because it's battlecry is pretty easy to reach and taut is always good to protect your board, is not like you will always curve with this, but, warlock has a lot of 1 drops, (yes Void walker included) that makes this card a plausible adition.
b) A zoo type deck is not exclusive for warlocks, Even shamman can count as a zoo deck, even paladin, etc. and this card fits in those decks. Also, murloc mage could run this with Archmage Arugal cause is really easy to have 2 murlocs on the board.
Edit: oh wait, is opponents minions, well, if we have an agro meta zoo still would play this, but less as if this would be a win more card.
Greetings... This is a worthy card.
1. "Unplayable as a 2-mana 1/4 taunt" - uhhhh did you forget people run a 3-mana 1/4 taunt, not just for the "discover a taunt"? They run it because dealing 4 damage on turn 3 isn't usually easy.
2 ."bad turn 2 play half the time" - this isn't a tempo card. control decks don't really care about their own tempo.
3. "very little value except on turn 2" - .....once again.....
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My thoughts exactly, people thinking this card is ''very good'' are delusional, the condition is awkward if you start first and a 1/4 taunt for 2 is garbage, at least in the current meta
In most cases, a 2-mana 1/4 Taunt functions exactly like Annoy-o-Tron. Until we get a 1 or 2 mana 4-attack minion.
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Fire Plume's Heart + Cornered Sentry + Belligerent Gnome + Tar Creeper + Stonehill Defender + Phantom Militia + Saronite Chain Gang = BY FIRE BE PURGED!
Seems decent.
Not a bad drop vs aggro
Good for priests - nice companion for Northshire Cleric. Should be able to get some card draw value. I'd say it will get played regardless of trigger in most decks that have a valuable 1-drop
I see a lot of people are trying to put it in existing decks, which is understandable, but I really hope this expansion isn't like WW or BD, I hope it brings it's own decks, varients and more. And perhaps this card might fit in one of those :)
And after rotation, it might be or not be a replacement for Tar Creeper :p
Drop Leeroy and this on turn 7........OP
I could see this falling into the category of "anti-aggro tools that actually end up being good in aggro decks"