I think this card is Playable and will make it's way into standard play. Maybe not in any Tier 1 or 2 decks but it'll see some play, at least initially.
I get the Yip comparison but being able to squeeze out the effect a turn earlier is definitely relevant. Getting an 8-10 drop on Turn 6 compared to Turn 8 is a difference that can't be ignored. I'm not saying this card is great or anything, just saying that just because Yip doesn't see much (if any) play doesn't necessarily mean this card won't.
I find it interesting how you can manipulate your armor to get what you minion you want. Say you’re at 8 armor and you need grommash to get lethal or to kill off your opponents minion, then you don’t hero power. But say you ran deathwing, (bad example because there’s not many good statted 10 drops) you could hero power to pull him out for the stats.
Well that can't work because the minion you get is completely random which makes the card much worse in my opinion.
I mean Geosculptor Yip at least has some body, while the aboveshown card is a weaker version of an already existing one.
Geoscuptor is a milion times better than this crap and barely see any play (Odd get much more support).
This is a win-more card, you can summon a big minion in the games you winning but don't do nothing in the games you losing and can't build decent armor for the effect.
Will see 0 play.
Dude, I'm not defending the card. I am mocking it.
I purposely compared it to Forbidden Shaping, which doesn't require you to have armour and it can be used before turn 6. I don't remember the priest spell seeing any competitive play, I personally used it in my Randuin back in the days, but this is still more flexible than the warrior equivalent. And then, we have Geosculptor Yip, which has the same effect with the addition, that its an ongoing one and she gives us a 4/8 body as well. I would add, that due to the additon of high-cost, weak stated minions this will also backfire a lot.
 Back in the days the best possible outcome from the priest spell were 8 mana minions. Those were extremely impactful and well stated. Priests had control over the spell and they preferred to invest that much mana. Right now the card pool is diluted by high cost, weak stated minions. This makes the warrior spell even worse (e.g. now even 8 mana/armour can produce a shity minion - Hir'eek, the Bat). So yeah, I also think it won't see much play (except in some even, recruit or armour gaining control warrior decks).
IMO a more comparable card is Forbidden Shaping, which saw some play. Similarly, you have control over what mana cost minion is summoned, and depending on the cards in the available pool, I'm sure a certain mana cost is going to be the optimal play which you're trying to set up.
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Life before death. Strength before weakness. Journey before destination.
I see people here have little imagination ,"hurr yip is bad so this is bad" yip isn't bad! it's one of the best cards in recruit warrior, which is currently tier 3 deck.. was 2 at some point though.
there are other decks.. decks that don't exist yet this card can go on or decks that aren't currently tier 1-2 but thanks to supporting cards like this one raise in power level.
Yip is not bad. Yip is a strong card with good health and an ongoing effect and it failed to find a deck as her home. This card is way trash. 6 mana for a random minion. Spiteful had a body and it always summoned the same mana cost because you put your spells. This is too random. You have to use your hero power 5 times to play that card in turn 6. 5 turns out of 6 you have a hero power to summon a 10 drop lol. How do you think it is a good play? I also assume you have no damage from enemy. I would rather play 1 mana Omega Assembly to pick a mech of my choice that synergizes with Dr. Boom hero card instead of that niche card.
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Aggro is way better than combo OTK bullshit. OTK was a mistake.