Just a year after Blizzard decided Ice Block was so toxic for the game that they removed it from Classic, condemning Mage to the sorry state it has been for the past 2 expacs, they add the effect back in the game... I don't get it...
Not as strong since it can only be played during your turn unlike Ice Block plus Paladins don’t have the amount of burn that Mages do to exploit this ability. Top it off, there isn’t a way currently to cheat this card out like you can do with scerets or draw it immediately like you can with Arcanologist.
With that said, the card could be included in Control Paladin and could help stall for OTK. Like the card and think it’s strong but not OP like Ice Block.
Not sure how people are saying this is a worse ice block.
This is a BETTER ice block. It synergizes with weapons, it can buy you time to collect any combo pieces, and if you are facing a big board and h hoping to draw the second piece of your board clear (e.g. you have a Wild Pyro and don't yet have Equality in your hand), this will give you one last chance to get it. Plus it gives you more opportunity to heal up, or get some taunts on the board, or any number of scenarios to save your backside!
If Control Paladin finally gets to Tier 1, this card will be a primary reason. Calling it here and now this effect is broken and will change the meta. Definition of meta-defining card for me, it slots perfectly in a pre-existing deck, no drawbacks, just stall to an OTK that can't be stopped outside of 1 tech card.
Rollback Post to RevisionRollBack
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Ice Block allowed you to tap out and play something like Alex and not die. This is still very good, cant be removed and your opponent wont know for sure if you have it or not so might have to play around it. Control or combo paladin incoming.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
As someone who currently plays a OTK pala in standard (rank4) let me say, that this card is insane... meta-defining!
getting 1-2 extra turns vs aggro/control decks is insane as otk paladin and Time Out can be combined with hero power + bouncing cards the same turn. your opponent is helpless unless he plays otk pala and can force a win.
also think about stalling the game for 2 turns + spending atleast 6 mana and playing Shirvallah and Kangor afterwards.... insane control potential to refill your health and you also can exploit the immune phase with weapon swings / Bittertide Hydra or other self-dmg cards.
as pala main I think this card is broken and should never have been printed