Much better, you become imune when play the spell, what means you can hit a minion with your weapon after that, getting more life value for this thing.
Now control paladin need decent draw and win-condition, survavility is not a issue anymore.
Just a year after Blizzard decided Ice Block was so toxic for the game that they removed it from Classic, condemning Mage to the sorry state it has been for the past 2 expacs, they add the effect back in the game... I don't get it...
Not as strong since it can only be played during your turn unlike Ice Block plus Paladins don’t have the amount of burn that Mages do to exploit this ability. Top it off, there isn’t a way currently to cheat this card out like you can do with scerets or draw it immediately like you can with Arcanologist.
With that said, the card could be included in Control Paladin and could help stall for OTK. Like the card and think it’s strong but not OP like Ice Block.
Not sure how people are saying this is a worse ice block.
This is a BETTER ice block. It synergizes with weapons, it can buy you time to collect any combo pieces, and if you are facing a big board and h hoping to draw the second piece of your board clear (e.g. you have a Wild Pyro and don't yet have Equality in your hand), this will give you one last chance to get it. Plus it gives you more opportunity to heal up, or get some taunts on the board, or any number of scenarios to save your backside!
If Control Paladin finally gets to Tier 1, this card will be a primary reason. Calling it here and now this effect is broken and will change the meta. Definition of meta-defining card for me, it slots perfectly in a pre-existing deck, no drawbacks, just stall to an OTK that can't be stopped outside of 1 tech card.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
Ice Block allowed you to tap out and play something like Alex and not die. This is still very good, cant be removed and your opponent wont know for sure if you have it or not so might have to play around it. Control or combo paladin incoming.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
As someone who currently plays a OTK pala in standard (rank4) let me say, that this card is insane... meta-defining!
getting 1-2 extra turns vs aggro/control decks is insane as otk paladin and Time Out can be combined with hero power + bouncing cards the same turn. your opponent is helpless unless he plays otk pala and can force a win.
also think about stalling the game for 2 turns + spending atleast 6 mana and playing Shirvallah and Kangor afterwards.... insane control potential to refill your health and you also can exploit the immune phase with weapon swings / Bittertide Hydra or other self-dmg cards.
as pala main I think this card is broken and should never have been printed
C) Not a secret, thus no synergy with Mad scientist, Bellringer Sentry etc.. Less relevant because MS isn't STD. Run MS into opp's stuff, get a block, drop Alex was a solid LoP.
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Ice Block can be played early in the game and not interrupt your late-game curve, but this is still better in a majority of cases.
Edit: It should be noted that Paladin doesn't have as many tools as mage to exploit an effect like this.
Worse than Ice Block because it does not trigger automatically when you need it most.
Yet it buys you a full turn, and considering the decent Healing power in Paladin, this looks like a boost to both Combo and Control Paladin.
New ice block 🤨
Here are our anti-combo cards. Thanks, Team 5.
I think this costs 1 mana too many, but it's better than nothing. You can pressure behind Kangor's or Lynessa I guess.
Much better, you become imune when play the spell, what means you can hit a minion with your weapon after that, getting more life value for this thing.
Now control paladin need decent draw and win-condition, survavility is not a issue anymore.
Just a year after Blizzard decided Ice Block was so toxic for the game that they removed it from Classic, condemning Mage to the sorry state it has been for the past 2 expacs, they add the effect back in the game... I don't get it...
This is actually nuts ,I say that when my only viable Paladin deck is OTK Paladin .
Plz nerf kappa .
Not as strong since it can only be played during your turn unlike Ice Block plus Paladins don’t have the amount of burn that Mages do to exploit this ability. Top it off, there isn’t a way currently to cheat this card out like you can do with scerets or draw it immediately like you can with Arcanologist.
With that said, the card could be included in Control Paladin and could help stall for OTK. Like the card and think it’s strong but not OP like Ice Block.
Not sure how people are saying this is a worse ice block.
This is a BETTER ice block. It synergizes with weapons, it can buy you time to collect any combo pieces, and if you are facing a big board and h hoping to draw the second piece of your board clear (e.g. you have a Wild Pyro and don't yet have Equality in your hand), this will give you one last chance to get it. Plus it gives you more opportunity to heal up, or get some taunts on the board, or any number of scenarios to save your backside!
Maybe even too strong IMO...
If Control Paladin finally gets to Tier 1, this card will be a primary reason. Calling it here and now this effect is broken and will change the meta. Definition of meta-defining card for me, it slots perfectly in a pre-existing deck, no drawbacks, just stall to an OTK that can't be stopped outside of 1 tech card.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Oh yes, control Paladin is gonna be a thing.
Ice Block allowed you to tap out and play something like Alex and not die. This is still very good, cant be removed and your opponent wont know for sure if you have it or not so might have to play around it. Control or combo paladin incoming.
This is actually really strong, it has a similar effect as Spreading Plague, buying an extra turn is big.
Does "immune" protect from "destroy the enemy hero" effects as well, or only from damage?
Mecha'thun
The Four Horsemen
Dark Pact (vs. Jaraxxus)
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
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OMG TEMPORUS RIP
As someone who currently plays a OTK pala in standard (rank4) let me say, that this card is insane... meta-defining!
getting 1-2 extra turns vs aggro/control decks is insane as otk paladin and Time Out can be combined with hero power + bouncing cards the same turn. your opponent is helpless unless he plays otk pala and can force a win.
also think about stalling the game for 2 turns + spending atleast 6 mana and playing Shirvallah and Kangor afterwards.... insane control potential to refill your health and you also can exploit the immune phase with weapon swings / Bittertide Hydra or other self-dmg cards.
as pala main I think this card is broken and should never have been printed
No ,it doesn't .
This sentence is acronym nonsense.
This looks like more support for the loa beast + baleful banker + holy wrath combo