Finally, I am justified in having called all of my pirate rogue decks since Blackrock 'Broadside'. Its too early to know if it is any good, but it will certainly feel fun when it works.
Also, did they bring an airship to the arena? They really are cheats!
Finisher card? Board clear? I don't get it, though. Pay 6 mana to deal 3 damage to random enemies doesn't seem all that useful, considering you need to have the board under your control and quite a few pirates to make it worthwhile. If your board is already full of pirates (which are aggressive cards) doesn't that mean you are already winning or about to win? Despite the good synergy for pirate decks, it looks like just another win more card. If you are ahead, then it is great, but, if you are already ahead, do you even need it? And if you are behind, then it is just too expensive and useless. Not very good, imo.
Discuss!
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control pirates... that will be the day.
This card screams magic the gathering design.
Could see a more midrange Pirate rogue this time. It reminds of Ectomancy, although I think this is a lot better.
Unpopular opinion: Rogue is OP
Depending on how good the new pirates are for rogue, this card is either great or absolute trash.
Why u hav to be mad? is only card gaem.
*cardgasm*
Finally, I am justified in having called all of my pirate rogue decks since Blackrock 'Broadside'. Its too early to know if it is any good, but it will certainly feel fun when it works.
Also, did they bring an airship to the arena? They really are cheats!
So, Rogues are shark lua\spirit, pirates and maybe they'll even get a class murloc. Interesting.
Hard to judge this one for now, could be good.
I don't see this as a control card so much as a finisher/burn card.
For 6 mana it's not dependable for board clear or its cost is too high for the RNG roll.
Although on an empty board, drop 4+ pirates prep and hit face for 12-21 damage, GG is just one example.
Good meme with Patches the Pirate and Gang Up :)
Finisher card? Board clear? I don't get it, though. Pay 6 mana to deal 3 damage to random enemies doesn't seem all that useful, considering you need to have the board under your control and quite a few pirates to make it worthwhile. If your board is already full of pirates (which are aggressive cards) doesn't that mean you are already winning or about to win? Despite the good synergy for pirate decks, it looks like just another win more card. If you are ahead, then it is great, but, if you are already ahead, do you even need it? And if you are behind, then it is just too expensive and useless. Not very good, imo.
Conditional Greater Arcane Missiles, way too much of a win more card, don't think it is any good.
Is this affected by spellpower? If so I can see this being viable with even a couple pirates and 1 prep.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Could of been good if it was aim it. The random effect kills its usefulness.
This can go face btw. It deals 3 damage n+1 times with n pirates. With 2 pirates, you can deal 9 damage total. Not bad.
this can go face.
Overcosted like all rogue spells, if was a druid or warlock card will cost 4 manas...
Please Blizzard, HoF Preparation, is a curse for rogue class, every spell cost more just because this card.
Keep in mind that it goes like zero pirates 3 damage, 1 pirate 6 damage, 2 pirates 9 damage. It is easy misread.
Preparation
I can see this card ending games around turn 5-6 with Prep and good Pirate start.
Most of the time if you have that much board control by turn 6, you were going to win anyway.