Cool. I tinkered with some odd Mage at the release of Witchwood and it came up short, but it felt close. This is the kind of card that can work OK at 5 mana and beyond, but even just dropping it on curve is a decent play as it can act as a resilient soft taunt, kind of like Augmented Elekk.
In the old days, this card would have been crazy good. I mean, Mech Mage played Spider Tank. Just shows you how the game has changed.
Odd Mage is an interesting deck, not even that bad, and this makes it better. But with Mana Wyrm destroyed, it's hard to imagine just how good it can still be. Maybe after the rotation, things look a little different. Either way, along with Black Cat, this gives you another good reason to play the deck.
In just a regular Tempo Mage, I don't think this will make the cut.
The dream will be like "5 mana, 3/4, deal 1 damage and draw a card" but it's not that easy to have perfect ping without AOE or thing like that. And with Jaina, sometimes you doesn't want to get closer to fatigue, or you prefer Acolyte of Pain. So overall, I don't think this card will be played giving the current meta.
It makes the mage hero power scary. Let me ask you this. Is it fun for a player to worry about an infinite value effect that is always available from the start of the game? Hero powers suck and cards that assist them suck even more. You want it to be something that allows a player to do something so they don't feel awful when they are out of cards? Fine, but don't make them a central game play mechanic when by design they are non-interactive.
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Probably not quite worth it, unless it gets more support. Great arena card
Odd Mage in the making.
Odd Mage POGGERS
Nice statline and usefull ability, should see play.
just what aggro lists need, more refill.
Cool. I tinkered with some odd Mage at the release of Witchwood and it came up short, but it felt close. This is the kind of card that can work OK at 5 mana and beyond, but even just dropping it on curve is a decent play as it can act as a resilient soft taunt, kind of like Augmented Elekk.
Obviously made for Odd Mage. Pretty good.
Odd mage getting some love
Decent statline with decent effect. It's decent
He's a little Odd looking.
In the old days, this card would have been crazy good. I mean, Mech Mage played Spider Tank. Just shows you how the game has changed.
Odd Mage is an interesting deck, not even that bad, and this makes it better. But with Mana Wyrm destroyed, it's hard to imagine just how good it can still be. Maybe after the rotation, things look a little different. Either way, along with Black Cat, this gives you another good reason to play the deck.
In just a regular Tempo Mage, I don't think this will make the cut.
I mean, I feel that I need to like it given my username, but its just so slow.. and its not like mage needed more draw.
Unpopular opinion: Rogue is OP
Certainly a better thing than the previous idea with the Pogo-hoppers.
The dream will be like "5 mana, 3/4, deal 1 damage and draw a card" but it's not that easy to have perfect ping without AOE or thing like that. And with Jaina, sometimes you doesn't want to get closer to fatigue, or you prefer Acolyte of Pain. So overall, I don't think this card will be played giving the current meta.
Solid in arena
When I die, I want to go peacefully and in my sleep like my Grandpa. Not yelling and screaming like the passengers in his car.
Warlock seems to be getting a handbuff theme while Paladin is getting a spells theme. I wonder if mage will have a hero power theme?
Seems decent in Odd Mage at least, as others have pointed out.
Odd Mage Synergy, Frost Lich JainaSynergy, and a decent stat line. What's not to love?
Coldwraith anyone?
It makes the mage hero power scary. Let me ask you this. Is it fun for a player to worry about an infinite value effect that is always available from the start of the game? Hero powers suck and cards that assist them suck even more. You want it to be something that allows a player to do something so they don't feel awful when they are out of cards? Fine, but don't make them a central game play mechanic when by design they are non-interactive.