I don't see this battle cry making much of an impact, unless they're making more hero atk buff cards like claw and bite. in a malfurian twig deck you do 4 damage, otherwise your doing one damage without claw or bite use. Will this make a feral druid themed deck ?.
Given this card exists and is the first revealed druid card, I'd say the chances of their being more hero atk buff cards is very high.
As long as druid doesn't get a 3 attack weapon, this will not be played in any druid archetype. A 2/3 for two mana is not good enough. And as soon as you combine it with hero power or other cards, it is a 2/3 for 4 with bonus effect. Keeper of the grove is flexible and unconditional but isn't played. Only if druid gets something that gives him a constant attack value without having to activate it every turn I can see this card being tried.
I think this is decent. Improves the power and consistency of savagery, claw, gnash, bite, the dk helps. Decent removal package for the early and midgame.
It's also a cheap reasonable minion. So decent synergy with a lot of the minion based buff cards (savage roar, branching paths).
I could see the druid Loa being something like a 4/8 for 6. Increase the attack of this minion by the attack power of your hero or something.
I think druid has the armour gain and draw power to pull it off.
saying a lot actually its a 2 mana 2/3 with an upside, this makes it, well, good. Probably not great, but solidly 'good'. Guess you don't care about arena cards
Better than Savagery, which isn't saying much. Unless Druid gets a sort of decent weapon, this is pretty useless.
i can't imagine them getting a weapon for less than 8 or 9 mana because twig still exists and if you got let's say a 4 mana weapon you could proc the twig turn 5
Need more supporting to make this work,too waek as standalone card
Savage roar is the only attack buffing card see play but it only in token deck,you dont need it .Claw or Bite (gain 4 atk and 4 armor) is a decent synergy but combine two cards to make it better isn't good play
Better than Savagery, which isn't saying much. Unless Druid gets a sort of decent weapon, this is pretty useless.
i can't imagine them getting a weapon for less than 8 or 9 mana because twig still exists and if you got let's say a 4 mana weapon you could proc the twig turn 5
I wouldn't count on Druid getting a weapon ever again because it's not a part of the class theme.
2 mana 2/3s don't see constructed play anymore unless they have some kind of synergy. This doesn't with any existing constructed-level Druid cards (or the synergy is weak) so as of current, I doubt it. Really needs more cards to see (and they did hint at this with the new legendary when they said that she's a master shapeshifter and good at claw-to-hand combat) but Blizz releases too few playable cards per expansion so this probably won't see play for the next expansion at least imo.
People need to know that cards aren't only drafted for Standard Constructed. There are wild players just as arena and single player modes. Its better to rate any card just by looking at it. I mean 2 mana 2/3 is solid 2 drop stats and might deal some damage is just great. Its not gonna be played in tier 1 decks but in arena is really good and maaaybe if we see some new aggro/hero attack tools this could be viable.
Not very impressive, even if it gets support. You won't be able to use the effect on turn 2, and the longer you have to wait to play this, the less valuable the body becomes. It seems to be meant primarily for arena where it's pretty good.
For a 2-cost minion, I normally want to activate its effect on curve, but I can't do that with this card.
Compare this with Murkspark Eel, which I am guaranteed to inflict damage with when I play it, and it is no contest.
True, though murkspark eel is incredibly broken. The only reason it's not better is that Odd rogue exist so people are in general avoiding 2 health minions. That being said, I agree it's not good. Though the synergy is there... for instance it's a 2/3 if needed on curve... which is okayish... then as a late game play say turn 5 you use the 3 damage druid card plus this for another 3... taking out a 6 health minion. so if you're actually running the druid face tank removal it has very good synergy... is that good? Probably not. honestly to be good all the druid damage cards should be giving them 1 or 2 more attack... a weapon for 3 with 2 attacks or druid's 3 attack plus armor? obviously the weapon is tons better... all of druids attack cards are understated... except perhaps feral rage which allowed flexibility with the 8 armour and had the better attack of 4. that was an almost decent card (and actually got me into legend... adding reach to big druid back when that was good).
Savagery is an insanely terrible card after it got nerfed. Basically the prerequisite is to have a really high Attack on your Hero to remove something, well that high Attack has to go Face because there is no reason to "Pyroblast" a minion and it already shapes to be as the pre-nerfed card strategy wise except is no AoE and does not hit Face.
I just voted this card Dust because its just a 2 Mana Savagery with Summon a 2/3 Beast at the end.Does the 2/3 makes a huge difference? ,,, Not really , neither this card!
Given this card exists and is the first revealed druid card, I'd say the chances of their being more hero atk buff cards is very high.
As long as druid doesn't get a 3 attack weapon, this will not be played in any druid archetype. A 2/3 for two mana is not good enough. And as soon as you combine it with hero power or other cards, it is a 2/3 for 4 with bonus effect. Keeper of the grove is flexible and unconditional but isn't played. Only if druid gets something that gives him a constant attack value without having to activate it every turn I can see this card being tried.
Interesting card. new type of deck
Has some potential but it needs a lot more cards to support it.
2 mana minion, 2 mana HP = 4 mana deal 1 damage most of the time - nah. There is place for far better minions.
I think this is decent. Improves the power and consistency of savagery, claw, gnash, bite, the dk helps. Decent removal package for the early and midgame.
It's also a cheap reasonable minion. So decent synergy with a lot of the minion based buff cards (savage roar, branching paths).
I could see the druid Loa being something like a 4/8 for 6. Increase the attack of this minion by the attack power of your hero or something.
I think druid has the armour gain and draw power to pull it off.
Decently strong card. Might see play once all of the stupidly broken druid cards rotate.
I do love this for Even Druid. There is immediate value with Hero Power on turn one. Then you can combo with Bite later.
saying a lot actually its a 2 mana 2/3 with an upside, this makes it, well, good. Probably not great, but solidly 'good'. Guess you don't care about arena cards
i can't imagine them getting a weapon for less than 8 or 9 mana because twig still exists and if you got let's say a 4 mana weapon you could proc the twig turn 5
Need more supporting to make this work,too waek as standalone card
Savage roar is the only attack buffing card see play but it only in token deck,you dont need it .Claw or Bite (gain 4 atk and 4 armor) is a decent synergy but combine two cards to make it better isn't good play
I wouldn't count on Druid getting a weapon ever again because it's not a part of the class theme.
2 mana 2/3s don't see constructed play anymore unless they have some kind of synergy. This doesn't with any existing constructed-level Druid cards (or the synergy is weak) so as of current, I doubt it. Really needs more cards to see (and they did hint at this with the new legendary when they said that she's a master shapeshifter and good at claw-to-hand combat) but Blizz releases too few playable cards per expansion so this probably won't see play for the next expansion at least imo.
Blizz did say there's gonna be a lot of Hero Power related synergies, this card could actually be good with support
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Seems fine. Not very inspiring unless there's a lot of attack boosting in Druid (which there might be).
People need to know that cards aren't only drafted for Standard Constructed. There are wild players just as arena and single player modes. Its better to rate any card just by looking at it. I mean 2 mana 2/3 is solid 2 drop stats and might deal some damage is just great. Its not gonna be played in tier 1 decks but in arena is really good and maaaybe if we see some new aggro/hero attack tools this could be viable.
Not very impressive, even if it gets support. You won't be able to use the effect on turn 2, and the longer you have to wait to play this, the less valuable the body becomes. It seems to be meant primarily for arena where it's pretty good.
For a 2-cost minion, I normally want to activate its effect on curve, but I can't do that with this card.
Compare this with Murkspark Eel, which I am guaranteed to inflict damage with when I play it, and it is no contest.
True, though murkspark eel is incredibly broken. The only reason it's not better is that Odd rogue exist so people are in general avoiding 2 health minions. That being said, I agree it's not good. Though the synergy is there... for instance it's a 2/3 if needed on curve... which is okayish... then as a late game play say turn 5 you use the 3 damage druid card plus this for another 3... taking out a 6 health minion. so if you're actually running the druid face tank removal it has very good synergy... is that good? Probably not. honestly to be good all the druid damage cards should be giving them 1 or 2 more attack... a weapon for 3 with 2 attacks or druid's 3 attack plus armor? obviously the weapon is tons better... all of druids attack cards are understated... except perhaps feral rage which allowed flexibility with the 8 armour and had the better attack of 4. that was an almost decent card (and actually got me into legend... adding reach to big druid back when that was good).
Savagery is an insanely terrible card after it got nerfed. Basically the prerequisite is to have a really high Attack on your Hero to remove something, well that high Attack has to go Face because there is no reason to "Pyroblast" a minion and it already shapes to be as the pre-nerfed card strategy wise except is no AoE and does not hit Face.
I just voted this card Dust because its just a 2 Mana Savagery with Summon a 2/3 Beast at the end.Does the 2/3 makes a huge difference? ,,, Not really , neither this card!