I don't see why a lot of people are freaking out over this card. It's a 8 mana card for warlock, meaning no ramp and the only way to cheat it out early (so far) is Bloodbloom or The Coin. If the opponent went second playing this card on turn 8 only will burn 9 cards assuming they've drawn nothing. If the opponent went first and you played this turn 8 they'll burn 9 or 8 cards depending on how this card rounds. In both cases, this is without drawing cards. If you are playing any combo deck worth a damn, chances are you are drawing cards like a madman so the amount of cards milled will be even less than the numbers said earlier. Considering that most combos require 2-3 cards (except Shudder, which you just play things throughout the game), it's not likely to hit any of these required cards to combo with. This because even worse once you factor in the fact that most of the best combo decks, such as maly druid, run back up cards encase shit hits the fan, meaning you need to burn both of the important cards in order to win.
There is always going to be cases when this card performs really well. However the same can be said about every card that is fringe playable. There's been times when Chameleos turns into the card that wins the game instantly, but there's been a considerable more amount of times that it turns into some useless junk and contributes nothing to the game. I feel like this card is going to fill that same spot because most the time you just won't hit the cards you need to burn.
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I don't have something witty about this deck, I just like it because Malygos is fun.
Shudderwok Shaman will decrease but it won't be completely gone. Putting Void Contract into your deck will cause you to occassionally throw games against aggro players by topdecking it when you need Defile/Hellfire/Spellstone/Gul'Dan or getting in your mulligan as a utterly dead 8 drop that will never see play.
Not sure many warlocks will trade a few losses to a specific combo deck just to get a few loses to any and every aggro deck. If there were no strong aggro decks then sure it would make more sense to say that Shudderwok would be gone for good, but this isn't a strictly control vs combo meta.
Blizzard: hey, Demonic Project was super bad, what should we do?
Also Blizzard: I know, let's just ignore our better instinct and print a card that literally destroys half your deck!
Also also Blizzard: Oh yeah, that's a great idea! Hey, could you pass me that coke?
Is what I imagine this board meeting went something like.
Like... I think I'm just about done here. Blizzard, I play your game because I want to be able to build cool decks with my cards, that I got from packs, that I saved up gold for, and I want to play these cards. I don't want some chucklefuck to go: you know what, I don't want YOU to have fun here and I don't care if I'm not having fun in the process either. I just want you to rage, I genuinely do not care I'm shooting myself in the process. This is a bad way to go for you AND me, but I don't care, got mine, fuuuuuuuck you!
This is pure spite distilled into a form of a card. This is the *definition* of a toxic card. NOTHING about it is a good idea. Everyone in the room is dumber because of what you did. I award you no points, and may god have mercy on your soul.
demonic project is good though.. this card on the other hand is garbage and won't see play.
Krip gave it 1 star in his review. (He joked he wanted to give it 0 stars). He makes the argument that against aggro it is just an expensive dead card in your deck which is horrible. And warlock already has combo disruptors it can use.
Does anyone else think this could fit into Mecha'thun Warlock? You draw your Galvanizers and everything you need, and then you play it. I'm not sure 8 mana destroy, probably 5ish cards, is efficient enough. It sounds good enough to me to run at least 1 of. Also, if this has been discussed already on the forum, I apologize in advance.
Does anyone else think this could fit into Mecha'thun Warlock? You draw your Galvanizers and everything you need, and then you play it. I'm not sure 8 mana destroy, probably 5ish cards, is efficient enough. It sounds good enough to me to run at least 1 of. Also, if this has been discussed already on the forum, I apologize in advance.
No way. Not only you need to draw your combo pieces before playing this, which will happen on average probably till you have 10 cards left if you get lucky, You'll need to spend 8 mana doing nothing, against what decks as a tapping warlock with low tempo/draw cards can you afford to do that? Against slow control decks, who you win against anyway. So whats the point? And if you drew all your combo pieces, Hemet is a much better option and does anyone play it in Mecha'Thun warlock?
I don't see why a lot of people are freaking out over this card. It's a 8 mana card for warlock, meaning no ramp and the only way to cheat it out early (so far) is Bloodbloom or The Coin. If the opponent went second playing this card on turn 8 only will burn 9 cards assuming they've drawn nothing. If the opponent went first and you played this turn 8 they'll burn 9 or 8 cards depending on how this card rounds. In both cases, this is without drawing cards. If you are playing any combo deck worth a damn, chances are you are drawing cards like a madman so the amount of cards milled will be even less than the numbers said earlier. Considering that most combos require 2-3 cards (except Shudder, which you just play things throughout the game), it's not likely to hit any of these required cards to combo with. This because even worse once you factor in the fact that most of the best combo decks, such as maly druid, run back up cards encase shit hits the fan, meaning you need to burn both of the important cards in order to win.
There is always going to be cases when this card performs really well. However the same can be said about every card that is fringe playable. There's been times when Chameleos turns into the card that wins the game instantly, but there's been a considerable more amount of times that it turns into some useless junk and contributes nothing to the game. I feel like this card is going to fill that same spot because most the time you just won't hit the cards you need to burn.
I don't have something witty about this deck, I just like it because Malygos is fun.
Im happy shudderwock shaman will be gone for good
Shudderwok Shaman will decrease but it won't be completely gone. Putting Void Contract into your deck will cause you to occassionally throw games against aggro players by topdecking it when you need Defile/Hellfire/Spellstone/Gul'Dan or getting in your mulligan as a utterly dead 8 drop that will never see play.
Not sure many warlocks will trade a few losses to a specific combo deck just to get a few loses to any and every aggro deck. If there were no strong aggro decks then sure it would make more sense to say that Shudderwok would be gone for good, but this isn't a strictly control vs combo meta.
36% meta defining LOL rank 50 forums.
I would not be surprised if this was the flavor text.
Can't wait to play turn 2 bloodbloom into this
1.) Pay 2 mana
2.) Burn 8 health and half of your deck
3.) ???
4.) Profit!
:)
Bit of a dick move, I'd say. Yup. Bit of a dick move.
Thanos Plan confirmed
Is destroying half of your deck good for you?
demonic project is good though.. this card on the other hand is garbage and won't see play.
Turn 1: coin, bloodbloom, void contract
Turn 2: bloodbloom, void contract
Anger is the punishment we give ourselves for someone else's mistake.
Krip gave it 1 star in his review. (He joked he wanted to give it 0 stars). He makes the argument that against aggro it is just an expensive dead card in your deck which is horrible. And warlock already has combo disruptors it can use.
Ummm if this was anymore broken, this + quest could be so broken
Guys. This card was not intended to be put directly in anyone's deck. It was created to provide memorable moments when generated from random effects.
Anger is the punishment we give ourselves for someone else's mistake.
Probably not, but it doesn’t need to be. It just needs to be worse for your opponent.
Now this card is bad, but it could be useful in certain situations.
Does anyone else think this could fit into Mecha'thun Warlock? You draw your Galvanizers and everything you need, and then you play it. I'm not sure 8 mana destroy, probably 5ish cards, is efficient enough. It sounds good enough to me to run at least 1 of. Also, if this has been discussed already on the forum, I apologize in advance.
No way. Not only you need to draw your combo pieces before playing this, which will happen on average probably till you have 10 cards left if you get lucky, You'll need to spend 8 mana doing nothing, against what decks as a tapping warlock with low tempo/draw cards can you afford to do that? Against slow control decks, who you win against anyway. So whats the point? And if you drew all your combo pieces, Hemet is a much better option and does anyone play it in Mecha'Thun warlock?
PERFECTLY BALANCED, AS ALL THINGS SHOULD BE
Perfectly balanced. As everything should be.