This card is going to be awesome to play with and without a doubt will be a must craft for me from day one. with crystology it's easy to fetch em and with things like spikeridged steed and blessing of kings you can use call to arms late game to summon 2 really strong minions or 3 if you use for example faceless manipulator. the only problem will be silences but I still think that it will be part of a really solid deck.
Developed Hearthstone player, have played and beaten highly skilled opponents on numerous occasions. Not that ambitious on ladder. Only play off of win streaks. Love theory more than meta.
It's ok, I guess. Interesting effect for sure, but I don't know.
Aside from Silence completely destroying this, it needs a serious buff to be worthwhile, and it might take a bit too long to wait for Spikeridged Steed. Maybe it's a decent value card in Even Paladin.
How does this card work with Corpse Raiser? If the "It keeps any enchanments" part is true then it would be an unkillable minion. Guessing it doesn't work like that then XD Does make the card a little inconsistant imo
Edit: Also Desperate Stand! You might argue that that the keeps enchanments part is only for it's deathrattle and the minion that is shuffled into your deck but this is inconsitant with Kingsbane and Doomerang. In theory you should be able to brewmaster an Immortal Prelate back to your hand and have it keep enchanments just like Doomerang.
This will be an auto include in every control Paladin for the simple fact you can dodge fatigue for only 2 mana
If you're playing control Paladin and this is your solution to control vs control matchups, then you're playing a bad deck. You put this in a buff paladin deck that draws hyper aggressively to keep throwing this down over and over and over to beat the opponent up. In control, you'll just keep playing until the opponent eventually silences it or transforms it and then every control deck beats you because you don't have a Bloodreaver Guldan, or a Cube OTK, or endless waves of Hadronoxes and Taunts.
How does this card work with Corpse Raiser? If the "It keeps any enchanments" part is true then it would be an unkillable minion. Guessing it doesn't work like that then XD Does make the card a little inconsistant imo
Edit: Also Desperate Stand! You might argue that that the keeps enchanments part is only for it's deathrattle and the minion that is shuffled into your deck but this is inconsitant with Kingsbane and Doomerang. In theory you should be able to brewmaster an Immortal Prelate back to your hand and have it keep enchanments just like Doomerang.
"Resummon" and "return to life" on those cards is just nicely worded "copy of this minion". Notice interaction when you stack those buffs: You end up with multiple copies, but it's not what you'd expect from "returning to life" right?
On the other hand Doomerang is using "return to hand" which actually affects the played card, similar how Malorne does not shuffle multiple copies of itself when you have Baron Rivendare and trigger it's deathrattle twice.
If they don't push any mechanic change, resurrection is just going to grant you more copies to shuffle into your deck.
I put playable, but will change my mind if they add a way to make this unsilenceable, but then again, it might be such a high value silence that you can throw more bombs in that won't be silenced.
Buff Paladin has a common problem which is called Draws. If you want to use your buff spells, you need to a) draw your buffs; b)draw your buffable minions or waste 2 mana for a 1/1 dude; c)draw your survive tools like Equality, Concecration, Shrink Ray, etc. If they really want Buff Paladin to be viable, more draw tools should be printed for Pala, I think.
Glowstone Technician / Val'anyr here we come !
This card is going to be awesome to play with and without a doubt will be a must craft for me from day one. with crystology it's easy to fetch em and with things like spikeridged steed and blessing of kings you can use call to arms late game to summon 2 really strong minions or 3 if you use for example faceless manipulator. the only problem will be silences but I still think that it will be part of a really solid deck.
Gotta love cards like this, make you want to try a deck for sure.
if it will keep val'anyr it's OP
Remember Kingsbane? It's back! In minion form.
Can see this working if we get a lifesteal buff too. otherwise, idk. plus silence is very strong against this.
That's Incredible!
Begging for silence.
Developed Hearthstone player, have played and beaten highly skilled opponents on numerous occasions. Not that ambitious on ladder. Only play off of win streaks. Love theory more than meta.
It's ok, I guess. Interesting effect for sure, but I don't know.
Aside from Silence completely destroying this, it needs a serious buff to be worthwhile, and it might take a bit too long to wait for Spikeridged Steed. Maybe it's a decent value card in Even Paladin.
How does this card work with Corpse Raiser? If the "It keeps any enchanments" part is true then it would be an unkillable minion.
Guessing it doesn't work like that then XD Does make the card a little inconsistant imo
Edit: Also Desperate Stand! You might argue that that the keeps enchanments part is only for it's deathrattle and the minion that is shuffled into your deck but this is inconsitant with Kingsbane and Doomerang. In theory you should be able to brewmaster an Immortal Prelate back to your hand and have it keep enchanments just like Doomerang.
If you're playing control Paladin and this is your solution to control vs control matchups, then you're playing a bad deck. You put this in a buff paladin deck that draws hyper aggressively to keep throwing this down over and over and over to beat the opponent up. In control, you'll just keep playing until the opponent eventually silences it or transforms it and then every control deck beats you because you don't have a Bloodreaver Guldan, or a Cube OTK, or endless waves of Hadronoxes and Taunts.
"Resummon" and "return to life" on those cards is just nicely worded "copy of this minion". Notice interaction when you stack those buffs: You end up with multiple copies, but it's not what you'd expect from "returning to life" right?
On the other hand Doomerang is using "return to hand" which actually affects the played card, similar how Malorne does not shuffle multiple copies of itself when you have Baron Rivendare and trigger it's deathrattle twice.
If they don't push any mechanic change, resurrection is just going to grant you more copies to shuffle into your deck.
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
I put playable, but will change my mind if they add a way to make this unsilenceable, but then again, it might be such a high value silence that you can throw more bombs in that won't be silenced.
How does it work when you play Last Stand on it ? Will it be like a dreadsteed ?
I wish Kingsbane is like this card actually.
Buff Paladin has a common problem which is called Draws. If you want to use your buff spells, you need to a) draw your buffs; b)draw your buffable minions or waste 2 mana for a 1/1 dude; c)draw your survive tools like Equality, Concecration, Shrink Ray, etc. If they really want Buff Paladin to be viable, more draw tools should be printed for Pala, I think.
Val'anyr has a new friend.
If your deck is made of buffs I think you'll probably have more than one silence target.
kingsbane 4 paladin really
1 star card
I'm not sure, but I don't think so because kingsbane doesn't count as the weapon being destroyed.
I earn free Hearthstone packs with swagbucks! https://www.swagbucks.com/refer/Smartmoney
With just Spikeridged steed its a infinite 2 mana 5/15 with taunt.