Every minion you play with +2/+2 is like getting two free mana. So you lost 3 mana per turn but you gain 2 per minion. So you would have to play two minions a turn to get positive value. But this would require more low cost minions which means the deck would be terrible if you didn't draw it. And the more spells you include the less value it has. Bad.
If a zoo style priest deck is good this'll be good. Otherwise this is pretty hard to justify. But it will pay for itself given enough time, so maybe. Think like spiteful priest style.
If you play control until turn 10, it prob doesn’t matter so much to lose 3 crystals at that time. Furthermore, if you play control or fatigue and go through your deck, you could potentially get value out of it by mid or late game. So, how do you make it worth it and/or do you want to try?
You could only run this in a zoo priest with very very cheap minions, like 0 cost or 1 drops. Then add tons of card draw! Still sounds like such a handicap!
Doesn't seem like this is going to be tier 1 (or 2, or 3 I guess), but it doesn't look that bad to me either. I doubt the 0 cost inclusions the most, maybe replace them with better 1 drops. I bet priest gets a good one-drop to go with this.
Nearly everyone thought Keleseth would be unplayable, and we all know how that turned out. I wouldn't throw this card just yet.
This isn't like Keleseth. This is more like Dinomancy. Except you pay 3 mana to activate it. Have to activate it. Can't use it with minions in your hand or on your board. It costs more mana. Burns 3 mana. And has significantly less synergy. So, it's worse than Dinomancy in every single way and Dinomancy is completely unplayable. That's how bad this card is.
Nearly everyone thought Keleseth would be unplayable, and we all know how that turned out. I wouldn't throw this card just yet.
This isn't like Keleseth. This is more like Dinomancy. Except you pay 3 mana to activate it. Have to activate it. Can't use it with minions in your hand or on your board. It costs more mana. Burns 3 mana. And has significantly less synergy. So, it's worse than Dinomancy in every single way and Dinomancy is completely unplayable. That's how bad this card is.
Dinomancy can't be searched for to increase consistency, Dinomancy can't be used more than once each turn, and if you could, wouldn't be free the second time you use it (Like this would be when you draw an extra card in a turn after playing this), you actually get to KEEP your hero power with this, and dinomancy can only be used on beasts. That last one is too obvious a difference to claim it is worse in every way, but the other examples can also be very relevant.
I've actually never tried casting, for example, The Lich King's spell; give your minions +2/+2 and untargetable to spells and hero powers ... it might be similar. Will have to try that.
No they won't trigger because you are not actively casting the spell on the minion (i.e. targeting it directly).
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I voted Meta-defining, because priest will no longer be in the meta
Every minion you play with +2/+2 is like getting two free mana. So you lost 3 mana per turn but you gain 2 per minion. So you would have to play two minions a turn to get positive value. But this would require more low cost minions which means the deck would be terrible if you didn't draw it. And the more spells you include the less value it has. Bad.
If a zoo style priest deck is good this'll be good. Otherwise this is pretty hard to justify. But it will pay for itself given enough time, so maybe. Think like spiteful priest style.
Nearly everyone thought Keleseth would be unplayable, and we all know how that turned out. I wouldn't throw this card just yet.
First of all, there ARE people who realized PK had potential from the get go.
But this card is insanely bad. Lose 3 mana crystals? Do the math.
First of all, there ARE people who realized PK had potential from the get go.
But this card is insanely bad. Lose 3 mana crystals? Do the math.
First of all, there ARE people who realized PK had potential from the get go.
But this card is insanely bad. Lose 3 mana crystals? Do the math.
If you play control until turn 10, it prob doesn’t matter so much to lose 3 crystals at that time. Furthermore, if you play control or fatigue and go through your deck, you could potentially get value out of it by mid or late game. So, how do you make it worth it and/or do you want to try?
You could only run this in a zoo priest with very very cheap minions, like 0 cost or 1 drops. Then add tons of card draw! Still sounds like such a handicap!
Doesn't seem like this is going to be tier 1 (or 2, or 3 I guess), but it doesn't look that bad to me either. I doubt the 0 cost inclusions the most, maybe replace them with better 1 drops. I bet priest gets a good one-drop to go with this.
This isn't like Keleseth. This is more like Dinomancy. Except you pay 3 mana to activate it. Have to activate it. Can't use it with minions in your hand or on your board. It costs more mana. Burns 3 mana. And has significantly less synergy.
So, it's worse than Dinomancy in every single way and Dinomancy is completely unplayable. That's how bad this card is.
Broken af
Fun > Meta
Dinomancy can't be searched for to increase consistency, Dinomancy can't be used more than once each turn, and if you could, wouldn't be free the second time you use it (Like this would be when you draw an extra card in a turn after playing this), you actually get to KEEP your hero power with this, and dinomancy can only be used on beasts. That last one is too obvious a difference to claim it is worse in every way, but the other examples can also be very relevant.
If have more neutrals minions like Saronite this card can see play in a control deck.
If C'Thun decks still in Standard this card maybe can be used, too slow for Wild.
Fun card... You can run some 1 mana eggs with this and get extra value from deathrattle. Is Zerek could be good?
unless priest gets mana ramp or broken 0/1 drops I can't see this card seeing play
How does the 'Destroy mana' work?
If you play coin(s) before playing this card does it cheat the destroy effect?
yes it would cheat this card
Can Surrender to Madness trigger Zerek Master Cloner?
No they won't trigger because you are not actively casting the spell on the minion (i.e. targeting it directly).