The synergies are obvious, but I think this is slightly overcosted. There are certain situations where it can be great (Becomes a better Deadly Shot or Assassinate if you don't have any minions on board), but letting it damage your own minions for Armor/Acolyte draws isn't good value imo. I'd rather make some trades or have the guaranteed damage from Whirlwind or Deaths Bite for armor, draws, and executes. Basically too unreliable and costs too much to see play imo.
Since when do Acolyte or Armorsmith trade with anything (except the occasional Leper Gnome)? They're clearly not in the deck for any trading purposes. If the board is a single opponent's minion, this card is the same as Deadly Shot. If the opponent has a handful of minions (aggro) and you have none (or only ones that don't really trade like the aforementioned ones), this is reasonable AOE that will likely weaken a handful of the opponent's minions, that could then be cleaned up by a Death's Bite deathrattle, Unstable Ghoul, etc. Pretty much the only time this card is weak is when you're well ahead on board (but then you're less in need of removal, and this doesn't happen for control warrior all too often anyway), or when the board is your big minion vs their big minion (but then warrior is the king of single target removal).
Actually Armorsmith and Acolyte trade up plenty of times with the help Cruel Taskmaster. Or they deal 1 damage to a threat for an execute. I'd rather not spend a card and risk killing them for my opponent just to draw some cards or gain some armor.
And I disagree that this card is good vs aggro. Let's say you are against Zoo with 4 minions on board (Flame Imp, Haunted Creeper, Voidwalker, and Knife Juggler. You kill 1 of them and (hopefully) weaken the others. The problem is that you spent 3 mana to do that and didn't greatly affect the board. That brings me back to the point of my post, it is slightly overcosted. I'd like to see it at 2 mana to justify the unreliability of its situational nature.
The synergies are obvious, but I think this is slightly overcosted. There are certain situations where it can be great (Becomes a better Deadly Shot or Assassinate if you don't have any minions on board), but letting it damage your own minions for Armor/Acolyte draws isn't good value imo. I'd rather make some trades or have the guaranteed damage from Whirlwind or Deaths Bite for armor, draws, and executes. Basically too unreliable and costs too much to see play imo.
Since when do Acolyte or Armorsmith trade with anything (except the occasional Leper Gnome)? They're clearly not in the deck for any trading purposes. If the board is a single opponent's minion, this card is the same as Deadly Shot. If the opponent has a handful of minions (aggro) and you have none (or only ones that don't really trade like the aforementioned ones), this is reasonable AOE that will likely weaken a handful of the opponent's minions, that could then be cleaned up by a Death's Bite deathrattle, Unstable Ghoul, etc. Pretty much the only time this card is weak is when you're well ahead on board (but then you're less in need of removal, and this doesn't happen for control warrior all too often anyway), or when the board is your big minion vs their big minion (but then warrior is the king of single target removal).
Actually Armorsmith and Acolyte trade up plenty of times with the help Cruel Taskmaster. Or they deal 1 damage to a threat for an execute. I'd rather not spend a card and risk killing them for my opponent just to draw some cards or gain some armor.
And I disagree that this card is good vs aggro. Let's say you are against Zoo with 4 minions on board (Flame Imp, Haunted Creeper, Voidwalker, and Knife Juggler. You kill 1 of them and (hopefully) weaken the others. The problem is that you spent 3 mana to do that and didn't greatly affect the board. That brings me back to the point of my post, it is slightly overcosted. I'd like to see it at 2 mana to justify the unreliability of its situational nature.
When it can work like Deadly Shot it's far too cheap at 2 mana (even Warriors with Executes and Shield Slams). Obviously using Bouncing Blade just to activate Acolyte of Pain and/or Armorsmith is bad value. The point is, what would be a significant drawback for many classes (lots of random damage to your minions) is perfectly fine and sometimes even advantageous for a Warrior. Across a board with many minions you'll do a lot of damage to the opponent's minions and some to your own, but it matters less to you because short of a specific activation things like Armorsmith and Acolyte of Pain hardly ever trade well (even at 3 attack the only undamaged minions they're killing cost the same amount of mana they did) and are mostly used for their effects. I also didn't say it was good against aggro, but combined with certain cards/effects it can definitely help. I'm not hailing this as the new Death's Bite, and I don't think most others are either. But where you see situational, I see highly versatile. Control Warrior is full of cards that you don't just play when you draw them.
This card can be used for cool combos like commanding shout and cards that benefit from taking damage specifically if we're talking control warrior acolyte and armor smith. I think that it is also going to help stem the tides of agro decks and I am excited to put this in my control deck
So i did some math and correct me if i'm wrong but in an ideal situation with commanding shout, 2 acolytes, 2 armorsmiths, 2 frothing bezerkers, and 1 gurubashi, the frothings woukld have 24 attack each, you get 44 armor draw 5 cards and the gurubashi has 20 attack. Bouncing blade new favorite card
So i did some math and correct me if i'm wrong but in an ideal situation with commanding shout, 2 acolytes, 2 armorsmiths, 2 frothing bezerkers, and 1 gurubashi, the frothings woukld have 24 attack each, you get 44 armor draw 5 cards and the gurubashi has 20 attack. Bouncing blade new favorite card
And chance of u pulling off this combo is probably even smaller then to win games with Divine Spirit+Inner Fire combo ... lolz :P I agree Bouncing Blade is/will be an awesome card, but not for the "epic" reasons u present :)
So i did some math and correct me if i'm wrong but in an ideal situation with commanding shout, 2 acolytes, 2 armorsmiths, 2 frothing bezerkers, and 1 gurubashi, the frothings woukld have 24 attack each, you get 44 armor draw 5 cards and the gurubashi has 20 attack. Bouncing blade new favorite card
And chance of u pulling off this combo is probably even smaller then to win games with Divine Spirit+Inner Fire combo ... lolz :P I agree Bouncing Blade is/will be an awesome card, but not for the "epic" reasons u present :)
Yes, but Frothing, Some Charge effect, Bouncing Blade and Commanding Shout probably will happen a fair amount.
This card is really really strong. I mean really incredibly strong for a 3 cost. And since Control warrior is already really strong, I think this card might raise it into OP status. Between Brawl, Execute, and even Shield Slam, it's already difficult to keep board control against a Control Warrior. Now add this card and there will be no keeping board control against a Control Warrior. Even if you play well against a Control Warrior you won't be rewarded for it. They will just clear your board over and over and over again. Then there are combos with Bouncing Blade and Commanding Shout that will give warrior stupid rage capabilities.
And then there is a potential major flaw: If you have minions on the board and your opponent doesn't, and then you play Commanding Shout into Bouncing Blade, does that break the game? Because it says Bouncing Blades will continue until a minion dies. But if your opponent has no minions on the board, and your minions can't die because of commanding shout, then how does a minion die? I don't think one does, which means this card likely continues past the end of your turn! Maybe it stops when your opponent plays something for it to kill? Or maybe it stops when Commanding Shout ends? Gosh, I hope this card isn't ever bugged...
So i did some math and correct me if i'm wrong but in an ideal situation with commanding shout, 2 acolytes, 2 armorsmiths, 2 frothing bezerkers, and 1 gurubashi, the frothings woukld have 24 attack each, you get 44 armor draw 5 cards and the gurubashi has 20 attack. Bouncing blade new favorite card
Your turn would end while the animation for all those effects would be at like 10%.
The synergy is strong with this one.
Actually Armorsmith and Acolyte trade up plenty of times with the help Cruel Taskmaster. Or they deal 1 damage to a threat for an execute. I'd rather not spend a card and risk killing them for my opponent just to draw some cards or gain some armor.
And I disagree that this card is good vs aggro. Let's say you are against Zoo with 4 minions on board (Flame Imp, Haunted Creeper, Voidwalker, and Knife Juggler. You kill 1 of them and (hopefully) weaken the others. The problem is that you spent 3 mana to do that and didn't greatly affect the board. That brings me back to the point of my post, it is slightly overcosted. I'd like to see it at 2 mana to justify the unreliability of its situational nature.
I'm going to run bouncing blade plus mad bomber decks. The confusion is almost guaranteed to make you win
When it can work like Deadly Shot it's far too cheap at 2 mana (even Warriors with Executes and Shield Slams). Obviously using Bouncing Blade just to activate Acolyte of Pain and/or Armorsmith is bad value. The point is, what would be a significant drawback for many classes (lots of random damage to your minions) is perfectly fine and sometimes even advantageous for a Warrior. Across a board with many minions you'll do a lot of damage to the opponent's minions and some to your own, but it matters less to you because short of a specific activation things like Armorsmith and Acolyte of Pain hardly ever trade well (even at 3 attack the only undamaged minions they're killing cost the same amount of mana they did) and are mostly used for their effects. I also didn't say it was good against aggro, but combined with certain cards/effects it can definitely help. I'm not hailing this as the new Death's Bite, and I don't think most others are either. But where you see situational, I see highly versatile. Control Warrior is full of cards that you don't just play when you draw them.
This card can be used for cool combos like commanding shout and cards that benefit from taking damage specifically if we're talking control warrior acolyte and armor smith. I think that it is also going to help stem the tides of agro decks and I am excited to put this in my control deck
Bestial Wrath also has a good synergy with this card.
What if there are minions only on warrior side, plays commanding shout and then bouncing blade? Infinite turn?
All your minions go to 1 and then it stops. Ben Brode tweeted about if like 7 times if I remember correctly.
It's a Warrior card.
Do you want to file the pre-emptive bug report, or should I do it?
So i did some math and correct me if i'm wrong but in an ideal situation with commanding shout, 2 acolytes, 2 armorsmiths, 2 frothing bezerkers, and 1 gurubashi, the frothings woukld have 24 attack each, you get 44 armor draw 5 cards and the gurubashi has 20 attack. Bouncing blade new favorite card
And chance of u pulling off this combo is probably even smaller then to win games with Divine Spirit+Inner Fire combo ... lolz :P I agree Bouncing Blade is/will be an awesome card, but not for the "epic" reasons u present :)
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oh I agree this combo would never happen but how cool would it be?
Yes, but Frothing, Some Charge effect, Bouncing Blade and Commanding Shout probably will happen a fair amount.
This card is really really strong. I mean really incredibly strong for a 3 cost. And since Control warrior is already really strong, I think this card might raise it into OP status. Between Brawl, Execute, and even Shield Slam, it's already difficult to keep board control against a Control Warrior. Now add this card and there will be no keeping board control against a Control Warrior. Even if you play well against a Control Warrior you won't be rewarded for it. They will just clear your board over and over and over again. Then there are combos with Bouncing Blade and Commanding Shout that will give warrior stupid rage capabilities.
And then there is a potential major flaw: If you have minions on the board and your opponent doesn't, and then you play Commanding Shout into Bouncing Blade, does that break the game? Because it says Bouncing Blades will continue until a minion dies. But if your opponent has no minions on the board, and your minions can't die because of commanding shout, then how does a minion die? I don't think one does, which means this card likely continues past the end of your turn! Maybe it stops when your opponent plays something for it to kill? Or maybe it stops when Commanding Shout ends? Gosh, I hope this card isn't ever bugged...
They said it will stop when all your minions are reduced to 1.
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Your turn would end while the animation for all those effects would be at like 10%.
Lol. Sorry guys. I get it. But my other points still stand. The card is strong and will make Control Warrior that much stronger.
Also, the potential is still really ugly if the card is bugged.
You'd still be able to put the command to attack in but it'd take forever for the animation yes.
Why r u repeating rhe same bull when u didnt even bother to read this thread (as pointed above) or found out more about mechanics of this card?
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