I sincerely believe this to be the single best card of those revealed so far. Being able to reduce a minion's attack* (edit: typo) is insane.
Something I haven't seen mentioned yet is the fact that you can double up. Your opponent just played a Kel'Thuzad T10? Shrink+Shrink+Cabal. Bam! Sure, it's a 3 card combo but the potential to steal 6 power minions with a Cabal Shadow Priest is just wonderful.
This thing is just insane. Just being a 2 mana 3/2 is good, but the combos with this thing are endless(thought you played around all my attack restricted tricks, did you?!?! NOT TODAY, HAHAHA!) I mean, at one point, Crazed Alchemist was a priest thing and this seems way better.
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Favorite class: keeping all 9 of them equal in level.
Should be a 3/2 but cost 5 mana with that ability, It's on par or even more annoying than a buzzard, it should cost 5 mana, just so I never have to play against it :P
Priest has always been my least favourite class to play against, after this card, I'm just going to keep my sanity and save some time and instant concede every priest opponent, unless one of the unleaked cards is something like a neutral spell like "give all friendly minions the ability 'can't be controlled by opponent'"
Not as a class card; Class cards always get 1/2-1 mana advantage over neutral ones. Since it is comparable to Crazed Alchemist it's ok.
I always wished for a card like this, but quite honestly, I would have prefered it to be a 2/2 neutral. It closes so many holes for Priest, and on top of it, is already a great card on his own - unless all other classes get similar cards to diminish their weaknesses, Priest might finally actually get OP. An I'm saying that as someone who plays Priest regularly and generally enjoys playing against it, too.
It's an ok card. I look at this card and I think: "This should have been in the base set."
It's not nearly as good as everyone here says it is. It's just ok.
It might not be that great in a vacuum (I still think it is), but it gives priests more utility to deal with minions you wouldn't have otherwise been able to deal with. Think about it. If any class could get a card that is good on its own, but that card also strengthens one of their key weaknesses when used in combination with cards that were already in their main deck (I'm thinking Cabal, Shadow Madness, and Shadow Word Pain), how strong would that be? (hopefully that came out ok). I think this is a very good card, especially in control matchups where Cabal doesn't get too much value. You can just hold onto one of these guys and a cabal and/or shadow madness and wait for that cairne, hogger, ysera, etc. Against aggro decks it allows you to keep one of your minions which will in turn "heal" you with the damage it soaks up from the next attack.
This card is a: Limited utility, High cost, Combo card (It's doesn't kill a Ragnaros, nor does it effect more than 1-target. the best possible outcome is stealing a Injured Blademaster/cairne/ysera)
It's not supposed to kill a ragnaros. It can't cover everything. That's what SW:D and mind control are for. This card was designed to strengthen one of the key weaknesses of priests, and that is 4 attack minions. While giving you that utility it also gives you the ability to use SW:P or Shadow Madness on those higher attack minions. Such as using Shadow Madness on a Sylvanas.
2 for 1 would be true if you really had a 2 vs 1 situation. But you don't lose your shrinkmeister when you used him. He is still a vanilla-proof 3/2 that can trade. Also don't forget that you mostly don't use him for a Shadow Word: Pain, instead you use him for a Shadow Madness. With this card the value of Shadow Madness skyrockets since you can now control minions up to 5 attack.
Also don't forget that this allows you to sacrifice also your own sylvanas with Shadow Word: Pain (when you need your Deaths for other targets) if necessary.
Ya, like everyone else is saying, the best synergy that I'm seeing here is Shrinkmeister + Shadow Madness. Do this to a Sylvanas and you're good to go lol....
Just realized that you can use this + Shadow Madness to steal Sneed's Old Shredder and if your opponent has something you can run it into, you get a legendary :D
Not a very likely scenario, but very satisfying when it happens.
And if that legendary is Kel'Thuzad you win the internet.
It's an ok card. I look at this card and I think: "This should have been in the base set."
It's not nearly as good as everyone here says it is. It's just ok.
1. When combo'd, this card gives you a 1-for-2 trade. 2. When combo'd, it's 8-mana!
In general constructed decks do not use 1-for-2 combo's: (I.E: 2-for-1 trades for your opponent) Tier 1: Warrior: Cruel tasKmaster + Execute (better than ok ONLY because it has low mana cost) Hunter: Hunter's Mark + <another card> (better than ok ONLY because it has low mana cost)
Tier 2: Paladin: Humility + Stampeding Kodo (mediocre at best even with full utility) Paladin: Equality + Pyromancer (better than ok ONLY because of board clear utility) Priest: Auchenai + Circle of healing (better than ok ONLY because of board clear utility)
This card is a: Limited utility, High cost, Combo card (It doesn't kill a Ragnaros, nor does it effect more than 1-target. the best possible outcome is stealing a Injured Blademaster/cairne/ysera)
It's an ok-card because it gives priests some indirect way to deal with 4-attack minions while giving up some value...which they needed from the start.
On the "high mana" cost to combo: It's a crazy fucking combo, what did you expect?
It only requires two cards, and aside from a steal, you get a 3/2 and a 4/5. Say you steal Ysera. This combo costs less than just summoning Ysera itself, plus you get other stuff on the board, stuff that's already at least decent in terms of stats. And both cards have applications on their own too, so it's not like putting them both into a deck is a burden, since even if the two cards didn't interact at all, you'd still probably run both. So the OPTION (not requirement) to combo in specific instances to get more value than you would by using them individually simply adds more reason to believe it's a good card. Complaining about this combo's cost is like saying Ragnaros costs too much.
And your [edited from "you're" lol] standards in general are way too high: you say that Pyro Equality is merely "better than ok"? It's only the best combo in the entire game.
And you neglect Pain (decent cost, and the cost is forgivable b/c priests don't have many options against 4 attack guys to begin with) and Shadow Madness (good value, enough to warrant 6 mana to combo). Don't you dare say these combos are also merely OK.
Also, it's pretty cool if Sylvanas is already on the board. Say the opponent has a Highmane (or anything with 5 or higher attack, 5 health). Normally, you can run Sylvanas into Highmane, killing both, and you get to steal one of the 2/2s only if Highmane was played first. With this card, you use the effect on Sylvanas (it doesn't have to be an enemy minion) and then run Sylvanas into Highmane. Sylvanas dies, Highmane survives with two health, and you get to steal it (if you're opponent has nothing else on the board).
On the inefficient trading: Simply not true. A "1 for 2" means that both of your minions die in order to kill off one of the opponent's minions.
You aren't "using" the 3/2 to trade when you take advantage of the battlecry. It survives, and by softening the opposing minion's attack, so does the friendly minion that you're using for the trade. It doesn't matter that you can't use that friendly minion to attack to the face on that turn; you're a fucking priest: you shit out health and thus don't care about the opponent's. It's not using up two cards to kill one of the opponent's cards (or a 1 for 2 as you suggest), it's killing one of the opponent's card for practically no downside, plus a 3/2 (which is indeed 2 for 1 in case you couldn't count). How can that possibly be inefficient.
It's an ok card. I look at this card and I think: "This should have been in the base set."
It's not nearly as good as everyone here says it is. It's just ok.
1. When combo'd, this card gives you a 1-for-2 trade. 2. When combo'd, it's 8-mana!
In general constructed decks do not use 1-for-2 combo's: (I.E: 2-for-1 trades for your opponent) Tier 1: Warrior: Cruel tasKmaster + Execute (better than ok ONLY because it has low mana cost) Hunter: Hunter's Mark + <another card> (better than ok ONLY because it has low mana cost)
Tier 2: Paladin: Humility + Stampeding Kodo (mediocre at best even with full utility) Paladin: Equality + Pyromancer (better than ok ONLY because of board clear utility) Priest: Auchenai + Circle of healing (better than ok ONLY because of board clear utility)
This card is a: Limited utility, High cost, Combo card (It doesn't kill a Ragnaros, nor does it effect more than 1-target. the best possible outcome is stealing a Injured Blademaster/cairne/ysera)
It's an ok-card because it gives priests some indirect way to deal with 4-attack minions while giving up some value...which they needed from the start.
Your evaluations are totally off. Minions you have on the board are still cards (clearly you know this; otherwise, using 2 cards to remove an opposing minion is actually 2-for-0). Humility + Stampeding Kodo is actually a 1-for-1; you played Humility to destroy a minion (1-for-1), and gained a 3/5 body for the other card. When you use Cruel Taskmaster to activate Execute, you spent 1 card to destroy a minion, and 1 to gain a 2/2 body.
Moreover, no one's talking about removal. We're talking about stealing a minion. If I have to explain to you why Mind Control is not Assassinate, I'm not sure you've grasped the basics of this game. When you steal a minion, it's a 2-for-1, because you're effectively removing it from the opponent (actually it's more like Silence + Assassinate, because most removal still activates deathrattles) AND playing the same minion yourself, for 1 card. A Cabal Shadow Priest is actually a 3-for-1, because you get a 4/5 body, remove an opponent's minion AND gain another minion for a single card. If you combo it with Shrinkmeister, it's still a 3-for-1, because you didn't lose anything when you played Shrinkmeister, you gained a 2 mana 3/2 for a card (perfectly reasonable by all standards).
I don't see any of the downsides you're talking about. It's not high cost, it's a 2 mana minion that you can use for powerful combos, or to trade more effectively, or in the worst case scenario as a vanilla 3/2 (which other great 2-drops like Knife Juggler also are in the worst case). And you've completely understated the best-case scenario, because somehow you don't count minions you play as cards (even though minions the opponent plays count) and evaluate Mind Control as the equivalent of Assassinate.
I wonder if this card will be complained about on the scale of Undertaker. It will certainly make Priest more powerful, and I think Priest is fine now.
And that is my first impression. She already struggles with popularity issues, due to Execute, Hex, Siphon Soul, Deadly Shot, Hunter's Mark and Equality -- and she did NOT need this.
My second thoughts are, this card is fugly as duck. I *loathe* gnomes and guns in my fantasy games, for the same reason as I despite hairless duckfaced crab-rabbits in my sci-fi adventure movies.
My final thoughts: Fine. I already play as 14-16 year old religious boy who's main game plan is to annoy people into concession, so why not play a fugly gnome with a sci-fi gun if he is so annoying that he annoys ME?
While I don't have the answers about how this will turn out, I chuckle at the similarity of reaction to Shaman's Reincarnate when it was announced. The insane, crazy combos and usage made people fear. Turned out it wasn't that great in most cases, though certainly worthy as a combo card.
As a Shaman that runs one of these combo card Reincarnates, in a practical sense, it just doesn't always line up to be usable dependably. And Yes, I know this Shrinkmeister has more value by far than reincanate, given it is a minion and can help with a trade situation, but everything it does is situationally based, except for the 3/2 minion itself. Sure, amazing stuff will happen, it will win you games.
...
But so would have the cards you dropped to put this in your deck.
First off, I'm just gonna say that I didn't think Reincarnate was going to be that powerful of a card. Annoying and insanely powerful under very particular circumstances, but the best reincarnate combos are slower I think. Shrinkmeister works well with Shadow Word Pain, Shadow Madness (especially on Sylvanas, as people have said), and Cabal Shadow Priest. Of course, those are all best case scenarios, and decently likely to happen. In slightly worse case scenarios, you use it to kill one of their minions with yours, while keeping your minion still alive.
Also, I'm going to finish this off by saying Shrinkmeister will be good, and probably an auto-include in priest decks. I don't think it will be super overpowered though. It just makes priest way more annoying, since they can steal more cards more easily.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
It's an ok card. I look at this card and I think: "This should have been in the base set."
It's not nearly as good as everyone here says it is. It's just ok.
1. When combo'd, this card gives you a 1-for-2 trade. 2. When combo'd, it's 8-mana!
In general constructed decks do not use 1-for-2 combo's: (I.E: 2-for-1 trades for your opponent) Tier 1: Warrior: Cruel tasKmaster + Execute (better than ok ONLY because it has low mana cost) Hunter: Hunter's Mark + <another card> (better than ok ONLY because it has low mana cost)
Tier 2: Paladin: Humility + Stampeding Kodo (mediocre at best even with full utility) Paladin: Equality + Pyromancer (better than ok ONLY because of board clear utility) Priest: Auchenai + Circle of healing (better than ok ONLY because of board clear utility)
This card is a: Limited utility, High cost, Combo card (It doesn't kill a Ragnaros, nor does it effect more than 1-target. the best possible outcome is stealing a Injured Blademaster/cairne/ysera)
It's an ok-card because it gives priests some indirect way to deal with 4-attack minions while giving up some value...which they needed from the start.
Your evaluations are totally off. Minions you have on the board are still cards (clearly you know this; otherwise, using 2 cards to remove an opposing minion is actually 2-for-0). Humility + Stampeding Kodo is actually a 1-for-1; you played Humility to destroy a minion (1-for-1), and gained a 3/5 body for the other card. When you use Cruel Taskmaster to activate Execute, you spent 1 card to destroy a minion, and 1 to gain a 2/2 body.
Moreover, no one's talking about removal. We're talking about stealing a minion. If I have to explain to you why Mind Control is not Assassinate, I'm not sure you've grasped the basics of this game. When you steal a minion, it's a 2-for-1, because you're effectively removing it from the opponent (actually it's more like Silence + Assassinate, because most removal still activates deathrattles) AND playing the same minion yourself, for 1 card. A Cabal Shadow Priest is actually a 3-for-1, because you get a 4/5 body, remove an opponent's minion AND gain another minion for a single card. If you combo it with Shrinkmeister, it's still a 3-for-1, because you didn't lose anything when you played Shrinkmeister, you gained a 2 mana 3/2 for a card (perfectly reasonable by all standards).
I don't see any of the downsides you're talking about. It's not high cost, it's a 2 mana minion that you can use for powerful combos, or to trade more effectively, or in the worst case scenario as a vanilla 3/2 (which other great 2-drops like Knife Juggler also are in the worst case). And you've completely understated the best-case scenario, because somehow you don't count minions you play as cards (even though minions the opponent plays count) and evaluate Mind Control as the equivalent of Assassinate.
hmmm, a good post worthy of a reply. props I agree with close to everything you wrote, very additive to what I wrote.
Allow me to expand 1 more point to the discussion: General Control Deck & Priest Deck Construction
When constructing a deck, Ideally we'd want all 2-for-1 cards.
Natrually this isn't possible and sometimes we have to add efficient 1-for-1 cards. Great Examples are: Fireball, Lightning Bolt, Shadow Word Death.
Other times we want to potentially have higher value pay-off (x-for-2) combo's. Great Exmples are: Equality/Pyro, Auchenai/Circle.
Priest currently uses:
Pyromancer combos (combined with Smite / Shield, maybe even nova/pain/death/madness/thoughtsteal)
Circle of Healing combos (combined with Auchenai / Blademaster)
These are all mid-game removal combos. What compels a priest player to use these new Shrinkmeister combos in a priest deck over the combos currently used?
Well, firstly I believe that Shrinkmeister does not necessarily need to replace either of those cards for a Priest. Secondly, cards like Cabal Shadow Priest, Shadow Madness and Shadow Word: Pain are already all seeing play (people run different numbers of these cards and not all of them are at their best in certain metagames, but nonetheless they are all played by at least some Priests); they are good cards on their own. So we only need to find space for Shrinkmeister itself, and it's not hard to justify including, thanks to its versatility as a solid early game minion that can still have mid/lategame relevance when combo'd with certain cards.
I also feel that Shrinkmeister and Wild Pyromancer complement each other very well; Wild Pyromancer shines in aggro match ups, where it can often kill a few minions when combo'd with a spell or two, while Shrinkmeister shines in control match ups where Wild Pyro's AOE rarely accomplishes much but single target stealing/removal is very powerful. This could mean that they're great to run alongside each other. Alternatively, it could mean that they are interchanged based on the metagame.
Also, while the card advantage approach to Priest certainly holds true for Control Priests, Naxx brought us quite a powerful new Priest archetype, and the expansion may well do the same. For all the talk of lategame Ysera-stealing dreams (which are huge plays but also not all too likely to happen often), Shrinkmeister is also just a good earlygame card (good 2 mana body and can allow more favourable minion trades) and might find space in a completely new playstyle to Priest enabled by the expansion.
I sincerely believe this to be the single best card of those revealed so far. Being able to reduce a minion's attack* (edit: typo) is insane.
Something I haven't seen mentioned yet is the fact that you can double up. Your opponent just played a Kel'Thuzad T10? Shrink+Shrink+Cabal. Bam! Sure, it's a 3 card combo but the potential to steal 6 power minions with a Cabal Shadow Priest is just wonderful.
So good.
This thing is just insane. Just being a 2 mana 3/2 is good, but the combos with this thing are endless(thought you played around all my attack restricted tricks, did you?!?! NOT TODAY, HAHAHA!) I mean, at one point, Crazed Alchemist was a priest thing and this seems way better.
Favorite class: keeping all 9 of them equal in level.
How to steal an Ysera ʅ(‾◡◝)ʃ
i play hearthstone unironically
This is gonna be a staple in priest decks.. and a major nightmare for every other class except maybe hunter and aggro decks.
God help us all.
Should be 2/2 with such powerful effect
Not as a class card; Class cards always get 1/2-1 mana advantage over neutral ones. Since it is comparable to Crazed Alchemist it's ok.
Should be a 3/2 but cost 5 mana with that ability, It's on par or even more annoying than a buzzard, it should cost 5 mana, just so I never have to play against it :P
Priest has always been my least favourite class to play against, after this card, I'm just going to keep my sanity and save some time and instant concede every priest opponent, unless one of the unleaked cards is something like a neutral spell like "give all friendly minions the ability 'can't be controlled by opponent'"
I always wished for a card like this, but quite honestly, I would have prefered it to be a 2/2 neutral. It closes so many holes for Priest, and on top of it, is already a great card on his own - unless all other classes get similar cards to diminish their weaknesses, Priest might finally actually get OP. An I'm saying that as someone who plays Priest regularly and generally enjoys playing against it, too.
It might not be that great in a vacuum (I still think it is), but it gives priests more utility to deal with minions you wouldn't have otherwise been able to deal with. Think about it. If any class could get a card that is good on its own, but that card also strengthens one of their key weaknesses when used in combination with cards that were already in their main deck (I'm thinking Cabal, Shadow Madness, and Shadow Word Pain), how strong would that be? (hopefully that came out ok). I think this is a very good card, especially in control matchups where Cabal doesn't get too much value. You can just hold onto one of these guys and a cabal and/or shadow madness and wait for that cairne, hogger, ysera, etc. Against aggro decks it allows you to keep one of your minions which will in turn "heal" you with the damage it soaks up from the next attack.
@ Jwissman
2 for 1 would be true if you really had a 2 vs 1 situation. But you don't lose your shrinkmeister when you used him. He is still a vanilla-proof 3/2 that can trade. Also don't forget that you mostly don't use him for a Shadow Word: Pain, instead you use him for a Shadow Madness. With this card the value of Shadow Madness skyrockets since you can now control minions up to 5 attack.
Also don't forget that this allows you to sacrifice also your own sylvanas with Shadow Word: Pain (when you need your Deaths for other targets) if necessary.
Ya, like everyone else is saying, the best synergy that I'm seeing here is Shrinkmeister + Shadow Madness. Do this to a Sylvanas and you're good to go lol....
And if that legendary is Kel'Thuzad you win the internet.
On the "high mana" cost to combo: It's a crazy fucking combo, what did you expect?
It only requires two cards, and aside from a steal, you get a 3/2 and a 4/5. Say you steal Ysera. This combo costs less than just summoning Ysera itself, plus you get other stuff on the board, stuff that's already at least decent in terms of stats. And both cards have applications on their own too, so it's not like putting them both into a deck is a burden, since even if the two cards didn't interact at all, you'd still probably run both. So the OPTION (not requirement) to combo in specific instances to get more value than you would by using them individually simply adds more reason to believe it's a good card. Complaining about this combo's cost is like saying Ragnaros costs too much.
And your [edited from "you're" lol] standards in general are way too high: you say that Pyro Equality is merely "better than ok"? It's only the best combo in the entire game.
And you neglect Pain (decent cost, and the cost is forgivable b/c priests don't have many options against 4 attack guys to begin with) and Shadow Madness (good value, enough to warrant 6 mana to combo). Don't you dare say these combos are also merely OK.
Also, it's pretty cool if Sylvanas is already on the board. Say the opponent has a Highmane (or anything with 5 or higher attack, 5 health). Normally, you can run Sylvanas into Highmane, killing both, and you get to steal one of the 2/2s only if Highmane was played first. With this card, you use the effect on Sylvanas (it doesn't have to be an enemy minion) and then run Sylvanas into Highmane. Sylvanas dies, Highmane survives with two health, and you get to steal it (if you're opponent has nothing else on the board).
On the inefficient trading: Simply not true. A "1 for 2" means that both of your minions die in order to kill off one of the opponent's minions.
You aren't "using" the 3/2 to trade when you take advantage of the battlecry. It survives, and by softening the opposing minion's attack, so does the friendly minion that you're using for the trade. It doesn't matter that you can't use that friendly minion to attack to the face on that turn; you're a fucking priest: you shit out health and thus don't care about the opponent's. It's not using up two cards to kill one of the opponent's cards (or a 1 for 2 as you suggest), it's killing one of the opponent's card for practically no downside, plus a 3/2 (which is indeed 2 for 1 in case you couldn't count). How can that possibly be inefficient.
It's way better than you're making it out to be.
Your evaluations are totally off. Minions you have on the board are still cards (clearly you know this; otherwise, using 2 cards to remove an opposing minion is actually 2-for-0). Humility + Stampeding Kodo is actually a 1-for-1; you played Humility to destroy a minion (1-for-1), and gained a 3/5 body for the other card. When you use Cruel Taskmaster to activate Execute, you spent 1 card to destroy a minion, and 1 to gain a 2/2 body.
Moreover, no one's talking about removal. We're talking about stealing a minion. If I have to explain to you why Mind Control is not Assassinate, I'm not sure you've grasped the basics of this game. When you steal a minion, it's a 2-for-1, because you're effectively removing it from the opponent (actually it's more like Silence + Assassinate, because most removal still activates deathrattles) AND playing the same minion yourself, for 1 card. A Cabal Shadow Priest is actually a 3-for-1, because you get a 4/5 body, remove an opponent's minion AND gain another minion for a single card. If you combo it with Shrinkmeister, it's still a 3-for-1, because you didn't lose anything when you played Shrinkmeister, you gained a 2 mana 3/2 for a card (perfectly reasonable by all standards).
I don't see any of the downsides you're talking about. It's not high cost, it's a 2 mana minion that you can use for powerful combos, or to trade more effectively, or in the worst case scenario as a vanilla 3/2 (which other great 2-drops like Knife Juggler also are in the worst case). And you've completely understated the best-case scenario, because somehow you don't count minions you play as cards (even though minions the opponent plays count) and evaluate Mind Control as the equivalent of Assassinate.
I wonder if this card will be complained about on the scale of Undertaker. It will certainly make Priest more powerful, and I think Priest is fine now.
Ysera did NOT need this.
And that is my first impression.
She already struggles with popularity issues, due to Execute, Hex, Siphon Soul, Deadly Shot, Hunter's Mark and Equality -- and she did NOT need this.
My second thoughts are, this card is fugly as duck.
I *loathe* gnomes and guns in my fantasy games, for the same reason as I despite hairless duckfaced crab-rabbits in my sci-fi adventure movies.
My final thoughts:
Fine. I already play as 14-16 year old religious boy who's main game plan is to annoy people into concession, so why not play a fugly gnome with a sci-fi gun if he is so annoying that he annoys ME?
While I don't have the answers about how this will turn out, I chuckle at the similarity of reaction to Shaman's Reincarnate when it was announced. The insane, crazy combos and usage made people fear. Turned out it wasn't that great in most cases, though certainly worthy as a combo card.
As a Shaman that runs one of these combo card Reincarnates, in a practical sense, it just doesn't always line up to be usable dependably. And Yes, I know this Shrinkmeister has more value by far than reincanate, given it is a minion and can help with a trade situation, but everything it does is situationally based, except for the 3/2 minion itself. Sure, amazing stuff will happen, it will win you games.
...
But so would have the cards you dropped to put this in your deck.
Stew on that for a while.
First off, I'm just gonna say that I didn't think Reincarnate was going to be that powerful of a card. Annoying and insanely powerful under very particular circumstances, but the best reincarnate combos are slower I think. Shrinkmeister works well with Shadow Word Pain, Shadow Madness (especially on Sylvanas, as people have said), and Cabal Shadow Priest. Of course, those are all best case scenarios, and decently likely to happen. In slightly worse case scenarios, you use it to kill one of their minions with yours, while keeping your minion still alive.
Also, I'm going to finish this off by saying Shrinkmeister will be good, and probably an auto-include in priest decks. I don't think it will be super overpowered though. It just makes priest way more annoying, since they can steal more cards more easily.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
Well, firstly I believe that Shrinkmeister does not necessarily need to replace either of those cards for a Priest. Secondly, cards like Cabal Shadow Priest, Shadow Madness and Shadow Word: Pain are already all seeing play (people run different numbers of these cards and not all of them are at their best in certain metagames, but nonetheless they are all played by at least some Priests); they are good cards on their own. So we only need to find space for Shrinkmeister itself, and it's not hard to justify including, thanks to its versatility as a solid early game minion that can still have mid/lategame relevance when combo'd with certain cards.
I also feel that Shrinkmeister and Wild Pyromancer complement each other very well; Wild Pyromancer shines in aggro match ups, where it can often kill a few minions when combo'd with a spell or two, while Shrinkmeister shines in control match ups where Wild Pyro's AOE rarely accomplishes much but single target stealing/removal is very powerful. This could mean that they're great to run alongside each other. Alternatively, it could mean that they are interchanged based on the metagame.
Also, while the card advantage approach to Priest certainly holds true for Control Priests, Naxx brought us quite a powerful new Priest archetype, and the expansion may well do the same. For all the talk of lategame Ysera-stealing dreams (which are huge plays but also not all too likely to happen often), Shrinkmeister is also just a good earlygame card (good 2 mana body and can allow more favourable minion trades) and might find space in a completely new playstyle to Priest enabled by the expansion.