Seems pretty nice. 5 mana 5/5 body and the effect is liked a better Temple Enforcer but with more narrow choices. Seems like it could be built around, especially with Mimiron's Head, and will be a solid Arena pick for body + upside at Rare.
Very high value minion. More mechs are guaranteed to come up in a mech centered expansion so this will definitely have a target. I like this card a lot.
Templar Enforcer 2.0; with this and the Dark Cultist, it seems that Priest is approaching more towards the original design with just solid, fat minions. With some new card draw mechanics, could possibly be a new Zoo in the making.
Seems decent. Niche ability stapled to an average body. I don't know if the "Mech Deck" will be a thing, but it seems like Priest just got a nice addition to that strategy.
Inner Fire might have that one use, even if just runs one, but the bigger benefit is just having a big fat minion on the board. Like putting down another Upgraded Repair Bot behind one, you get a 5/9 on turn 5/6. If they don't have any removal, it's such a big beefy minion. Even then, its one removal gone.
This seems powerful, if slightly build around. For arena, I'd compare this toUndertaker/most murlocs, all being build around cards, with this being one of the best since the body is relevant enough on its own.
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Favorite class: keeping all 9 of them equal in level.
This is the card that I'm mostly interested in, at least for my main deck, the priest. It's a decent body with a powerful effect. Kind of like temple enforcer, except for 5 mana, which puts it in a good place in most priest decks. So far we have lacked a good 5 drop, except maybe sludge belcher.
It is for mech only though, but that isn't a big concern. 120 cards, I would be surprised if there weren't enough good mech cards to build around this. Could even give birth to a new priest archtype; the mech deck, along side the control- and deathrattle priests.
This is basically a slightly smaller version of Temple Enforcer that's Mech version...And it even gives a extra point of Health. So overall a very solid card...This will be used in lots of Priest decks in combo with the Spider Tanks..Dark Cultist finally has some competition, but it wouldn't be crazy to run both.
This is basically a slightly smaller version of Temple Enforcer that's Mech version...And it even gives a extra point of Health. So overall a very solid card...This will be used in lots of Priest decks in combo with the Spider Tanks..Dark Cultist finally has some competition, but it wouldn't be crazy to run both.
I actually find it doesn't compete with the cultist at all. This is a 5-drop, so could assemble a mech deck with dark cultist in it. It would fit perfectly.
Don't forget that this will also work with Harvest Golem (which is getting turned into a Mech) - so there's at least one great target for this in a Priest deck.
Discuss!
Seems pretty nice. 5 mana 5/5 body and the effect is liked a better Temple Enforcer but with more narrow choices. Seems like it could be built around, especially with Mimiron's Head, and will be a solid Arena pick for body + upside at Rare.
Very high value minion. More mechs are guaranteed to come up in a mech centered expansion so this will definitely have a target. I like this card a lot.
Priest mech? I wonder if there are enough good mech cards to build a priest mech deck.
Most solid card revealed so far IMO... and one of the few with no RNG.
With a 120 card expansion there has to be. I'd say that a priest mech deck looks very solid especially with this minion.
Templar Enforcer 2.0; with this and the Dark Cultist, it seems that Priest is approaching more towards the original design with just solid, fat minions. With some new card draw mechanics, could possibly be a new Zoo in the making.
Seems decent. Niche ability stapled to an average body. I don't know if the "Mech Deck" will be a thing, but it seems like Priest just got a nice addition to that strategy.
Very solid if there are more mechs in the upcoming reveal of cards; It's an better Temple enforcer and might even give inner fire some value.
Please guys, Inner Fire still won't be a thing outside of fun decks...
Inner Fire might have that one use, even if just runs one, but the bigger benefit is just having a big fat minion on the board. Like putting down another Upgraded Repair Bot behind one, you get a 5/9 on turn 5/6. If they don't have any removal, it's such a big beefy minion. Even then, its one removal gone.
This seems powerful, if slightly build around. For arena, I'd compare this toUndertaker/most murlocs, all being build around cards, with this being one of the best since the body is relevant enough on its own.
Favorite class: keeping all 9 of them equal in level.
This is the card that I'm mostly interested in, at least for my main deck, the priest. It's a decent body with a powerful effect. Kind of like temple enforcer, except for 5 mana, which puts it in a good place in most priest decks. So far we have lacked a good 5 drop, except maybe sludge belcher.
It is for mech only though, but that isn't a big concern. 120 cards, I would be surprised if there weren't enough good mech cards to build around this. Could even give birth to a new priest archtype; the mech deck, along side the control- and deathrattle priests.
Very exciting :)
This is basically a slightly smaller version of Temple Enforcer that's Mech version...And it even gives a extra point of Health. So overall a very solid card...This will be used in lots of Priest decks in combo with the Spider Tanks..Dark Cultist finally has some competition, but it wouldn't be crazy to run both.
I actually find it doesn't compete with the cultist at all. This is a 5-drop, so could assemble a mech deck with dark cultist in it. It would fit perfectly.
Don't forget that this will also work with Harvest Golem (which is getting turned into a Mech) - so there's at least one great target for this in a Priest deck.
Remember, they said that roughly 1/3 of all cards are mechs. There will be a ton of options regarding mech decks.