Skulking Geist: Have his Battlecry destroy all cards 1 mana or less. Make this card more reliable by being able to shut down cards like Shifting Scroll, Sacrificial Pact, Innervate, Topsy Turvy and Inner Rage.
Do you mean just spells or all cards, including weapons and minions?
[card]Harbinger Celestia [/card] could of been easily buff to (Same text as before) but this addition "Your opponent can't play a minion that cost less than 5 next turn". That way, the opponent either have to play around it with a 5+ cost minion or just play spells until their turn when they can play their lowest minion. Other than that, that card could of been an epic with the same effect.
Zerek, Master Cloner could been easily buffed to a 5 cost mana and/or he can gain the revive effect when he is summoned (by battlecry or an initial effect), everything else remain the same. I will say that copying that card with a spell can make a pain in the ass to remove outside of a silence or a Mass Dispel but he is just too slow right now.
Silverback Patriarch to a 3 mana 1/5 Taunt Beast or 2/4 Taunt Beast , almost every 3 drop taunted minion in the game (if not all) laughs in this card face
I know is a basic card, but is almost the worst card in the basic set. I think just totemich migth and magma rager are worst than this
Most of the basic cards are weak in general. Stonehill Defender got that card's stats and it got a good battlecry. Blizzard need to work a bit more on their classic set.
Valeera DK reduced the cost to 7 manas, if hunter can cost only six manas with absolute value power the rogue DK can cost 7 manas without cause trouble (or not more than DK hunter a least).
Valeera's cost can't be reduced: Rogue's cards usually have a low cost, so allowing players to play her before the late game would make the match really unfavorable for the opponents
But infinite beasts with lifesteal/rush/taunt/poison/stealth completely singlehanded destroy all control decks + board clear vs aggro decks in a DK costing only 6 manas is ok?
So you're just suggesting to solve one problem by creating a bigger one? Just change Rexxar DK if you want, but buffs are supposed to target cards that doesn't see much play, which isn't Valeera's case
For harbinger celestial, make it become a 5/6 stealth copy of the minion your opponent plays. Idk how the text would go exactly, but seems like a good idea to me.
Valeera DK reduced the cost to 7 manas, if hunter can cost only six manas with absolute value power the rogue DK can cost 7 manas without cause trouble (or not more than DK hunter a least).
Valeera's cost can't be reduced: Rogue's cards usually have a low cost, so allowing players to play her before the late game would make the match really unfavorable for the opponents
But infinite beasts with lifesteal/rush/taunt/poison/stealth completely singlehanded destroy all control decks + board clear vs aggro decks in a DK costing only 6 manas is ok?
So you're just suggesting to solve one problem by creating a bigger one? Just change Rexxar DK if you want, but buffs are supposed to target cards that doesn't see much play, which isn't Valeera's case
Isn't? Valeera is one of the less played DK's in any meta...
But maybe you right, 7 manas can be a problem, but I don't see the reason for 9 manas with so pathetic weak battlecry, 8 manas is fair enough.
Holomancer could been buffed to a 4/4 or 5/5 and its effect can be changed to "Whenever your opponent summons a minion, create a 1/1 copy of that minion). It could be an interesting tech card for tokens since it will make an army if it isn't removed.
Spark Drill could of been a 5/3 or a 6/2 with the same cost (or it could of been 5 cost) with the same effect. I would say that the Sparks could be 0-cost but I think that would be a horrible idea due to other cards abusing that fact.
Piloted Reaper could of been changed to "Deathrattle: Summon a random minion that cost 3 or less from your hand" or "Deathrattle: Summon a copy of a random minion that cost 2 or less from your head" I felt like Blizzard was trying their hardest to make to make another Piloted Shredder
Dr. Morrigan could be a 5-cost minion easily to be playable or it could have the same cost with an additional effect "Give the swapped minion "Deathrattle: Summon Dr. Morrigan from your deck to the battlefield"
Deathweb Spider - The card is always too similar to the Blood Leech card. I would make the it more unique with this effect "This minion gains additional damage equal to the amount of damage taken by your hero and gains Life Steal for this turn only". It is a strong effect but keep in mind that the Warlock never needed card when he got the Spellstone that does this better.
Silverback Patriarch to a 3 mana 1/5 Taunt Beast or 2/4 Taunt Beast , almost every 3 drop taunted minion in the game (if not all) laughs in this card face
I know is a basic card, but is almost the worst card in the basic set. I think just totemich migth and magma rager are worst than this
Most of the basic cards are weak in general.
Stonehill Defender got that card's stats and it got a good battlecry. Blizzard need to work a bit more on their classic set.
And isn't the only one :/
The Druid one could have a pass, if it wouldn't cost 2 mana, class cards are stronger i know, but this is absurd, (Fierce Monkey doesn't count here for the same reason it cost 3 and is a 3/4 taunt beast, but is warrior class card)
Valeera DK reduced the cost to 7 manas, if hunter can cost only six manas with absolute value power the rogue DK can cost 7 manas without cause trouble (or not more than DK hunter a least).
Valeera's cost can't be reduced: Rogue's cards usually have a low cost, so allowing players to play her before the late game would make the match really unfavorable for the opponents
But infinite beasts with lifesteal/rush/taunt/poison/stealth completely singlehanded destroy all control decks + board clear vs aggro decks in a DK costing only 6 manas is ok?
So you're just suggesting to solve one problem by creating a bigger one? Just change Rexxar DK if you want, but buffs are supposed to target cards that doesn't see much play, which isn't Valeera's case
Isn't? Valeera is one of the less played DK's in any meta...
But maybe you right, 7 manas can be a problem, but I don't see the reason for 9 manas with so pathetic weak battlecry, 8 manas is fair enough.
Name a Rogue deck that doesn't include Valeera: Maybe you won't find a synergy like Anduin Raza (Anduin mostly died there), but she is a sure include for every deck (Odd, Deathrattle, Kingsbane,...)
As a Murlocs fan Coldlight Seer should be a 3/3 like Murloc Warleader. Warleader has a way stronger effect and better stats. The Coldlight Seer has a not-that-usefull-effect and bad stats, it should definitively be 3/3.
Valeera DK reduced the cost to 7 manas, if hunter can cost only six manas with absolute value power the rogue DK can cost 7 manas without cause trouble (or not more than DK hunter a least).
Valeera's cost can't be reduced: Rogue's cards usually have a low cost, so allowing players to play her before the late game would make the match really unfavorable for the opponents
But infinite beasts with lifesteal/rush/taunt/poison/stealth completely singlehanded destroy all control decks + board clear vs aggro decks in a DK costing only 6 manas is ok?
So you're just suggesting to solve one problem by creating a bigger one? Just change Rexxar DK if you want, but buffs are supposed to target cards that doesn't see much play, which isn't Valeera's case
Isn't? Valeera is one of the less played DK's in any meta...
But maybe you right, 7 manas can be a problem, but I don't see the reason for 9 manas with so pathetic weak battlecry, 8 manas is fair enough.
Name a Rogue deck that doesn't include Valeera: Maybe you won't find a synergy like Anduin Raza (Anduin mostly died there), but she is a sure include for every deck (Odd, Deathrattle, Kingsbane,...)
No, she is not. She is included in decks that are trying to get lategame value and that have survivability like the new Quest rogue (with divine shield taunts) or Kingsbane rogue (with doubled weapon buffs and lifesteal), but Odd rogue surely does not include her (at least not reasonable decklists). Odd rogue tops at 5 mana (with the exception of Baku the Mooneater of course). Valeera wouldn't make any sense in Odd rogue.
Valeera DK reduced the cost to 7 manas, if hunter can cost only six manas with absolute value power the rogue DK can cost 7 manas without cause trouble (or not more than DK hunter a least).
Valeera's cost can't be reduced: Rogue's cards usually have a low cost, so allowing players to play her before the late game would make the match really unfavorable for the opponents
But infinite beasts with lifesteal/rush/taunt/poison/stealth completely singlehanded destroy all control decks + board clear vs aggro decks in a DK costing only 6 manas is ok?
Consider that Rexxar dk is RNG based and valeera is not,
so if you fet valeera in early turn you basically use your cards 2 times instead of 1. Rexxar just use his HP a lot trying to get decent beast, consider that i use it and i'm able to pull of good zombeast like 1 time over 20 times
Valeera DK reduced the cost to 7 manas, if hunter can cost only six manas with absolute value power the rogue DK can cost 7 manas without cause trouble (or not more than DK hunter a least).
i think that would make valeera to good. first of all she becomes invincible for a turn, then she can play a 3rd copy of each card in her deck (sometimes 4 copies). i can understand comparing her with hunter DK, but she is different with more combo potential, and more consistent synergies. i think the reason for the 9 mana is to not immediately get value, but to have to wait till next turn, unless you have prep. at 7 mana she would be to fast, and i think she would be broken.
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I’d like to see a buff to my wallet though I would not spend it on Hearthstone.
Do you mean just spells or all cards, including weapons and minions?
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Leeeeeeroy Jenkins!
5 mana. 30/2 and divine shield.
C'mon... It's leeroy!!
[card]Harbinger Celestia [/card] could of been easily buff to
(Same text as before) but this addition "Your opponent can't play a minion that cost less than 5 next turn". That way, the opponent either have to play around it with a 5+ cost minion or just play spells until their turn when they can play their lowest minion.
Other than that, that card could of been an epic with the same effect.
Zerek, Master Cloner could been easily buffed to a 5 cost mana and/or he can gain the revive effect when he is summoned (by battlecry or an initial effect), everything else remain the same. I will say that copying that card with a spell can make a pain in the ass to remove outside of a silence or a Mass Dispel but he is just too slow right now.
Most of the basic cards are weak in general.
Stonehill Defender got that card's stats and it got a good battlecry. Blizzard need to work a bit more on their classic set.
So you're just suggesting to solve one problem by creating a bigger one? Just change Rexxar DK if you want, but buffs are supposed to target cards that doesn't see much play, which isn't Valeera's case
For harbinger celestial, make it become a 5/6 stealth copy of the minion your opponent plays. Idk how the text would go exactly, but seems like a good idea to me.
Isn't? Valeera is one of the less played DK's in any meta...
But maybe you right, 7 manas can be a problem, but I don't see the reason for 9 manas with so pathetic weak battlecry, 8 manas is fair enough.
Holomancer could been buffed to a 4/4 or 5/5 and its effect can be changed to "Whenever your opponent summons a minion, create a 1/1 copy of that minion). It could be an interesting tech card for tokens since it will make an army if it isn't removed.
Spark Drill could of been a 5/3 or a 6/2 with the same cost (or it could of been 5 cost) with the same effect. I would say that the Sparks could be 0-cost but I think that would be a horrible idea due to other cards abusing that fact.
Piloted Reaper could of been changed to "Deathrattle: Summon a random minion that cost 3 or less from your hand" or "Deathrattle: Summon a copy of a random minion that cost 2 or less from your head" I felt like Blizzard was trying their hardest to make to make another Piloted Shredder
Dr. Morrigan could be a 5-cost minion easily to be playable or it could have the same cost with an additional effect "Give the swapped minion "Deathrattle: Summon Dr. Morrigan from your deck to the battlefield"
Deathweb Spider - The card is always too similar to the Blood Leech card. I would make the it more unique with this effect "This minion gains additional damage equal to the amount of damage taken by your hero and gains Life Steal for this turn only". It is a strong effect but keep in mind that the Warlock never needed card when he got the Spellstone that does this better.
And isn't the only one :/
The Druid one could have a pass, if it wouldn't cost 2 mana, class cards are stronger i know, but this is absurd, (Fierce Monkey doesn't count here for the same reason it cost 3 and is a 3/4 taunt beast, but is warrior class card)
Does moving Vol'jin from wild to classic count?
Anger is the punishment we give ourselves for someone else's mistake.
Name a Rogue deck that doesn't include Valeera: Maybe you won't find a synergy like Anduin Raza (Anduin mostly died there), but she is a sure include for every deck (Odd, Deathrattle, Kingsbane,...)
As a Murlocs fan Coldlight Seer should be a 3/3 like Murloc Warleader. Warleader has a way stronger effect and better stats. The Coldlight Seer has a not-that-usefull-effect and bad stats, it should definitively be 3/3.
Love the tribes.
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No, she is not. She is included in decks that are trying to get lategame value and that have survivability like the new Quest rogue (with divine shield taunts) or Kingsbane rogue (with doubled weapon buffs and lifesteal), but Odd rogue surely does not include her (at least not reasonable decklists). Odd rogue tops at 5 mana (with the exception of Baku the Mooneater of course). Valeera wouldn't make any sense in Odd rogue.
Here some better rated examples from Hearthpwn:
https://www.hearthpwn.com/decks/1178091-300-legend-complete-odd-rogue-guide
https://www.hearthpwn.com/decks/1182808-rezdan-odd-rogue
https://www.hearthpwn.com/decks/1182647-ginkys-top-25-odd-rogue
Edit: To also say smething about the topic: I'd like to see a buff to Ancient of Lore back to "draw two cards". I liked the card.
Edit2: And I wouldn't like Valeera to be cheaper. The outcry would be massive if quest and kingsbane rogue would be buffed in that way.
Mind Control - 8 mana.
No
Leper Gnome
Consider that Rexxar dk is RNG based and valeera is not,
so if you fet valeera in early turn you basically use your cards 2 times instead of 1.
Rexxar just use his HP a lot trying to get decent beast, consider that i use it and i'm able to pull of good zombeast like 1 time over 20 times
Leper Gnome
i think that would make valeera to good. first of all she becomes invincible for a turn, then she can play a 3rd copy of each card in her deck (sometimes 4 copies). i can understand comparing her with hunter DK, but she is different with more combo potential, and more consistent synergies. i think the reason for the 9 mana is to not immediately get value, but to have to wait till next turn, unless you have prep. at 7 mana she would be to fast, and i think she would be broken.
Rejoice, for even in death, you have become children of Thanos.