So I fell in love with this card as soon as it was opened in my first packs, and have used him every game in every deck and tried to strategically create ways to find situations and plays correct enough to involve him. Point is I’ve thought about Otk decks and this one hit me when I cubed my Launcher for the second time using Necrium Vial and it destroyed itself, still, otk is otk, and with the right setting do you believe he can accomplish a game winning play, all on his own?
Also missile fatal is juss too amusing, and accidentally uncalculated. Poison Missile board clears worth?
Also Sonya Shadowdancer and Galvanizer with a ton of launchers combo? Anyone?
Has anyone noticed upgraded mechs that get snapped and such keep their enhancements? Is that a bug? This is one of my first post? So get at me. #1600 Rogue Only.
Yeah Venomizer is a very common one and also with Plagued Scientist, it works like a charm and shadow step because we can and for psychological warfare. Talkin about 1/1 Ooze that we get from Blightnozzle or someshit people get scared to play minions after that. But you can’t do the end of turn effects activate twice? That’d be 24 damage on its own but to you also, which is why we have shadowblade;)
THere is a combo with Glinda and mech warper when you magnetise 30 Missile launchers for otk
It's a suicide
you also play illusionist, I don't rememver how you do that with 7 spaces but I saw this in trolden
He probably Dark Pacted one of the Mechwarpers or something. Didn't know that Illusionist worked in that scenario. Thought she only would heal you for 3. Is it because all the triggers come from the same minion?
THere is a combo with Glinda and mech warper when you magnetise 30 Missile launchers for otk
It's a suicide
you also play illusionist, I don't rememver how you do that with 7 spaces but I saw this in trolden
Or Just magnetize Zilliax to have lifesteal
Wont work though. Launcher triggers at end of turn. I guess you could heal up to 30 and only do the combo when your opponent has taken any form of damage.
Missile + venomiser's a good finisher as it robs your opponent from any taunt (no cheat!) and if they've spent all their removals they will very likely be done for. Still it's just 'part' of the deck.. You still have to figure the rest out.
I'd love cheaper lifesteal mech than Zilliax to play with that though.
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Winning!? Nah dawg *Meme-ing!*!! (but also winning)
THere is a combo with Glinda and mech warper when you magnetise 30 Missile launchers for otk
It's a suicide
you also play illusionist, I don't rememver how you do that with 7 spaces but I saw this in trolden
Or Just magnetize Zilliax to have lifesteal
Wont work though. Launcher triggers at end of turn. I guess you could heal up to 30 and only do the combo when your opponent has taken any form of damage.
Well, lifesteal also work on damage done by abilities (such as Baron Geddon, or Missile Launcher), and each Launcher wave of missiles should trigger separately. So It does 1 damage to everything, you gain that much life, it does 1 damage to everything, you gain that much life, repeat...
So I fell in love with this card as soon as it was opened in my first packs, and have used him every game in every deck and tried to strategically create ways to find situations and plays correct enough to involve him. Point is I’ve thought about Otk decks and this one hit me when I cubed my Launcher for the second time using Necrium Vial and it destroyed itself, still, otk is otk, and with the right setting do you believe he can accomplish a game winning play, all on his own?
Also missile fatal is juss too amusing, and accidentally uncalculated. Poison Missile board clears worth?
Also Sonya Shadowdancer and Galvanizer with a ton of launchers combo? Anyone?
Has anyone noticed upgraded mechs that get snapped and such keep their enhancements? Is that a bug? This is one of my first post? So get at me. #1600 Rogue Only.
-Alvin P.
THere is a combo with Glinda and mech warper when you magnetise 30 Missile launchers for otk
The goal of all life is death.
That’s sickening, but a double otk at best, or worse, if anything. Also I only play Rogue. That’s tight though thanks for letting me know.
Yeah Venomizer is a very common one and also with Plagued Scientist, it works like a charm and shadow step because we can and for psychological warfare. Talkin about 1/1 Ooze that we get from Blightnozzle or someshit people get scared to play minions after that. But you can’t do the end of turn effects activate twice? That’d be 24 damage on its own but to you also, which is why we have shadowblade;)
It's a suicide
Leper Gnome
you also play illusionist, I don't rememver how you do that with 7 spaces but I saw this in trolden
Missile Launcher is super fun with Snow Chugger and Wee Spellstopper in wild.
Anger is the punishment we give ourselves for someone else's mistake.
He probably Dark Pacted one of the Mechwarpers or something. Didn't know that Illusionist worked in that scenario. Thought she only would heal you for 3. Is it because all the triggers come from the same minion?
Or Just magnetize Zilliax to have lifesteal
Wont work though. Launcher triggers at end of turn. I guess you could heal up to 30 and only do the combo when your opponent has taken any form of damage.
Glinda Crowskin+Mechwarper+Violet Illusionist+Missile Launcher, you need a Tick of Emperor Thaurissan on 2 of the first three but you get the coolest looking Otk in the game.
Missile + venomiser's a good finisher as it robs your opponent from any taunt (no cheat!) and if they've spent all their removals they will very likely be done for. Still it's just 'part' of the deck.. You still have to figure the rest out.
I'd love cheaper lifesteal mech than Zilliax to play with that though.
Winning!? Nah dawg *Meme-ing!*!! (but also winning)
But you need 6 Mechwharpers + Glinda, right? That's 7 board spaces.
Or does the emp tick carry on to the echoed cards?
Missle Launcher has magnetic, so you just stick them on the Mechwarpers. There are videos on youtube
Well, lifesteal also work on damage done by abilities (such as Baron Geddon, or Missile Launcher), and each Launcher wave of missiles should trigger separately. So It does 1 damage to everything, you gain that much life, it does 1 damage to everything, you gain that much life, repeat...
But to play 30 Missile Launchers for free you need 6 Mechwarpers.
--Alfi--