Giggling Inventor sees play in at least one, if not more, competitive archetype of every single class. This has been established in the first week of Boomsday. Currently, it is the most played card in standard by a wide margin according to HSReplay. Consequently, decks today all run about 2 copies of tech for the card such as Blood Knight (in aggro decks), Mossy Horror (in midrange board decks) or Mind Control Tech (in control and combo decks)
Today I was doing some homebrews in dumpster legend and was constantly getting blown out by these tech cards, particularly the blood knight. So much so, that I tried cutting giggling inventor altogether. Am I being silly? On one hand, getting it answered often loses me the game but on the other, it's an extremely powerful card in a vacuum and the opponent doesn't always draw their tech
I'm also contemplating removing my divine shielded minions (RIP my golden Kangor and glass knight), even in decks with blood knight. I've been actively trying to play around blood knight from rogue by prioritizing shielded 1 drops on 1 and popping them on 2 or playing them alongside blood knights themselves, but the hands don't always allow for these plays and I get punished anyway
So what are your experiences and opinions on these cards? I've lost a few games to SMOrcing because I cut giggling so I feel that it might be silly not to run the card in everything after all
Blood Knight carried me to legend this season. It is just the perfect punishment for Giggling Inventor. These Tech cards are being ran, because giggling inventor is essentially a 1 turn stall card for most opponents. So if these cards are not drawn, you have a good chance of winning.
the blood knight is nothing new, back in the day there were rogue decks that used blood knigh and cheap divine shield, it's honestly a literal blast from the past for me and i'm sure many others as well, the card tbh is mostly situational and just got "rediscovered" thanks to the prevalence of giglging, but turn 3 9/9 was already something that could happen in the past, also i love Mossy Horror and dreamt about having a card like that since my begginings in hearthstone, i'm super happy that they finally decided to print it last expansion.
This is exactly why I don't really like tech cards. When people have to run tech cards just to counter a specific strong (type of) card, those tech cards also end up making some balanced cards a lot worse. I'm not saying tech cards shouldn't exist, but I generally prefer Blizzard nerfing problem cards instead of printing tech cards against them because it prevents these situations from happening.
If Blood Knight is the only tech you really fear, you could add some anti-bloodknight-tech to your deck. Big-Game Hunter or any kind of silence should be good enough most of the time.
To me, Giggling Inventor is a pretty fair card, and I don't mind that it sees a lot of play. If your opponent is behind on the board when they play it, it is a fun and doable challenge to get through in the most effective way, even without tech cards. It is Sludge Belcher 2,0.
This is exactly why I don't really like tech cards. When people have to run tech cards just to counter a specific strong (type of) card, those tech cards also end up making some balanced cards a lot worse. I'm not saying tech cards shouldn't exist, but I generally prefer Blizzard nerfing problem cards instead of printing tech cards against them because it prevents these situations from happening.
I think you should keep Giggling Inventor, the card is just too good, and have a secondary plan as well, if techs are so frequent.
Like Spellbreaker against Blood Knight and/or a secondary stall tool (this depends on what you are playing. Eg an early Tar Creeper could give you enough Tempo to not worry about a teched Giggling later on, or some extra Healing/Armor).
To me, Giggling Inventor is a pretty fair card, and I don't mind that it sees a lot of play. If your opponent is behind on the board when they play it, it is a fun and doable challenge to get through in the most effective way, even without tech cards. It is Sludge Belcher 2,0.
The thing is, Azure Drake was also a pretty fair card. It's general flexibility and utility meant it was seen in a lot of decks, although it didn't do anything game breaking. Giggling inventor is doing the same thing. It's seen in basically every archetype and every class because it either slows down the game a lot against aggro or protects your aggressive minions against control. Without it contributing to any specific synergy or game plan, it's still just so good it warrants 2 deckslots in radically different deck types. This is one of the reason blizzard HoF cards; they become too much of an auto include. That being said, they do that to classic cards. This not being classic, there is no danger of this defining the 5 drop slot forever, so they may just let it be. Especially since there is efficient tech against it.
To the OP, I'd say keep running the card, but just play it safe. So far, odd rogue is the only class that definitively runs blood knight. Don't play it unless you have an answer to a 9/9 or you really have no better play.
This is exactly why I don't really like tech cards. When people have to run tech cards just to counter a specific strong (type of) card, those tech cards also end up making some balanced cards a lot worse. I'm not saying tech cards shouldn't exist, but I generally prefer Blizzard nerfing problem cards instead of printing tech cards against them because it prevents these situations from happening.
How is giggling inventor a balanced card?
It's good for all kind of decks and it has counters that punish the use of it hard. A card that has good tech cards against it can never be overpowered. If you doesn't adapt to the meta and use the tech cards you need against a card that will crush you, you will lose to decks that uses that card.
Giggling Inventor is balanced card. It's like, you take it because it's good and you getting punishend by Blood Knight. Same thing is happening with AoE's card. You know opponent has alot of AoE so you do not put All-in on board because he can clear it in one spell.
Giggling has weak body and only offer slowing down for one turn. But keep it in mind, alot of people run one Mossy Horror and 1 or 2 Blood Knight because these cards are just too good in current Divine shield meta.
Giggling Inventor sees play in at least one, if not more, competitive archetype of every single class. This has been established in the first week of Boomsday. Currently, it is the most played card in standard by a wide margin according to HSReplay. Consequently, decks today all run about 2 copies of tech for the card such as Blood Knight (in aggro decks), Mossy Horror (in midrange board decks) or Mind Control Tech (in control and combo decks)
Today I was doing some homebrews in dumpster legend and was constantly getting blown out by these tech cards, particularly the blood knight. So much so, that I tried cutting giggling inventor altogether. Am I being silly? On one hand, getting it answered often loses me the game but on the other, it's an extremely powerful card in a vacuum and the opponent doesn't always draw their tech
I'm also contemplating removing my divine shielded minions (RIP my golden Kangor and glass knight), even in decks with blood knight. I've been actively trying to play around blood knight from rogue by prioritizing shielded 1 drops on 1 and popping them on 2 or playing them alongside blood knights themselves, but the hands don't always allow for these plays and I get punished anyway
So what are your experiences and opinions on these cards? I've lost a few games to SMOrcing because I cut giggling so I feel that it might be silly not to run the card in everything after all
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Blood Knight carried me to legend this season. It is just the perfect punishment for Giggling Inventor. These Tech cards are being ran, because giggling inventor is essentially a 1 turn stall card for most opponents. So if these cards are not drawn, you have a good chance of winning.
the blood knight is nothing new, back in the day there were rogue decks that used blood knigh and cheap divine shield, it's honestly a literal blast from the past for me and i'm sure many others as well, the card tbh is mostly situational and just got "rediscovered" thanks to the prevalence of giglging, but turn 3 9/9 was already something that could happen in the past, also i love Mossy Horror and dreamt about having a card like that since my begginings in hearthstone, i'm super happy that they finally decided to print it last expansion.
This is exactly why I don't really like tech cards. When people have to run tech cards just to counter a specific strong (type of) card, those tech cards also end up making some balanced cards a lot worse. I'm not saying tech cards shouldn't exist, but I generally prefer Blizzard nerfing problem cards instead of printing tech cards against them because it prevents these situations from happening.
If Blood Knight is the only tech you really fear, you could add some anti-bloodknight-tech to your deck.
Big-Game Hunter or any kind of silence should be good enough most of the time.
To me, Giggling Inventor is a pretty fair card, and I don't mind that it sees a lot of play. If your opponent is behind on the board when they play it, it is a fun and doable challenge to get through in the most effective way, even without tech cards. It is Sludge Belcher 2,0.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
How is giggling inventor a balanced card?
Just Another Legend Player#Kappa
I think you should keep Giggling Inventor, the card is just too good, and have a secondary plan as well, if techs are so frequent.
Like Spellbreaker against Blood Knight and/or a secondary stall tool (this depends on what you are playing. Eg an early Tar Creeper could give you enough Tempo to not worry about a teched Giggling later on, or some extra Healing/Armor).
The thing is, Azure Drake was also a pretty fair card. It's general flexibility and utility meant it was seen in a lot of decks, although it didn't do anything game breaking. Giggling inventor is doing the same thing. It's seen in basically every archetype and every class because it either slows down the game a lot against aggro or protects your aggressive minions against control. Without it contributing to any specific synergy or game plan, it's still just so good it warrants 2 deckslots in radically different deck types. This is one of the reason blizzard HoF cards; they become too much of an auto include. That being said, they do that to classic cards. This not being classic, there is no danger of this defining the 5 drop slot forever, so they may just let it be. Especially since there is efficient tech against it.
To the OP, I'd say keep running the card, but just play it safe. So far, odd rogue is the only class that definitively runs blood knight. Don't play it unless you have an answer to a 9/9 or you really have no better play.
It's good for all kind of decks and it has counters that punish the use of it hard. A card that has good tech cards against it can never be overpowered. If you doesn't adapt to the meta and use the tech cards you need against a card that will crush you, you will lose to decks that uses that card.
Giggling Inventor is balanced card. It's like, you take it because it's good and you getting punishend by Blood Knight. Same thing is happening with AoE's card. You know opponent has alot of AoE so you do not put All-in on board because he can clear it in one spell.
Giggling has weak body and only offer slowing down for one turn. But keep it in mind, alot of people run one Mossy Horror and 1 or 2 Blood Knight because these cards are just too good in current Divine shield meta.