Alright, let's hear it. Try to just list your top 3 in any order. I'm guessing The Soularium is going to be up there. I also like Zilliax, who's a strong play even if you just drop him on the board at turn 5.
Overall, I think I'm voting The Soularium, Zilliax, and Flobbidinous Floop as the best 3, must-have legendaries. Not many other cards have jumped out at me yet, although I haven't actually played too many games since the expansion officially launched.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
However, I do think that there are a couple cards that are almost there. The Boomship is crazy good along with Myra's Unstable Element. Floop's Glorious Gloop also has crazy potential that is just waiting for the right meta to become busted.
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I don't have something witty about this deck, I just like it because Malygos is fun.
The Solarium is definitely the only must have legendary as of now - however I think MUE has crazy potential and is just waiting for the right deck, just as both of the Mage legendaries actually starts to look more and more promising. Ziliax is great and flexible as well, and the Paladin spells is hard to deal with for a lot of decks!
I'm more into the new epics and rares than the legendaries.
favourite cards so far. poggo-hopper, giggling inventor, academic espionage, necrium vial, necrium blade and augmented elekk.
Zilliax is awesome though. a way for rogues to heal up pretty decent. You can pair him with corpse takers as well, but I don't have any yet (probs craft them next)
Legendaries I'm most into which are new to me are the rogue DK, Sonya and Tess (which just happen to be one each from the last expansions) I love how my decks have a mix of all the sets, including basic and classic cards. It feels good when it all comes together into something extremely fun to play and also messes people up... the first few days when people are seeing broken stuff for the first time.
Giggling inventor ended up being the new card in every deck as well. and rogue can abuse it like no other class can. have a sonya up behind one of those and the opponent has no removal for sonya, you can do whatever you want. even if they pop yours taunts they go back into your hand, you can run inventor in nd get that back for 1, as well as your bunnies and recruiters.
People tried to tell me sonya was not that good, but when you use her in a deck that can properly utilise her it's insane. and I thought Glinda was good, sonya is way better in if you play her right. (deck is in my sig if you wanna check it out)
Kangor's Endless Army is a game-changer in Mech Paladin, as long as you can buff three mechs you can revive later on.
what kind of mech pally you running? I played an odd one on day one and i found I usually won way before I got to use the spell (or lost) I only cast it once and it was just cos I'd lost so I wanted to use it and see the animation.. ha ha.
granted I haven't played any kind of huge volume of games with it, I moved on to rogue the next day and had more fun there so play rogue again on day 3.
I'd love to run a full mech paladin, but I'm missing stuff like val'anyr and tarim and I think you might need those. I can always get tarim from stonehill though I guess.
Dr. Boom, Mad Genius is very powerful, Electra Stormsurge allows for really good board clears, with Omega Mind healing you back to full hp, and auctally Mecha'thun is proving to be much more viable than people thought, although that might not last for a long time
The Soularium is definitely up there, but excluding that my top three are
Floop's Glorious Gloop: When I first saw this, I kept thinking about how difficult it would be to setup or keep a board of minions to trade away, but in practice it is far more flexible. It works so incrdibly well in Mecha'thun during auctioneer turns and I've played against some crazy token turns as well.
Stargazer Luna: I don't think I've seen any good mage decks, but in the whizbang deck, this card carried. Maybe it isn't "must have" right now, but it will be.
Boomship: This card is nuts. It's great with Mechathun and is one of the biggest swing cards in Warrior's arsenal.
The Solarium is definitely the only must have legendary as of now - however I think MUE has crazy potential and is just waiting for the right deck, just as both of the Mage legendaries actually starts to look more and more promising. Ziliax is great and flexible as well, and the Paladin spells is hard to deal with for a lot of decks!
I'd say Zilliax personally. I crafted soularium and haven't used it. that zoo deck is so boring. It's exactly like last metas zoo with 3 new cards. I'd prefer to play new archetypes like bunny rogue.
also Zilliax is a way for rogues to heal up, it's so valuable even to drop on it's own.
Soularium is good, just I could have better used that dust for tech cards really. zoo doesn't even need it. It's good without it.
actually i won't consider any legendary a must have unless it's a neutral or i can play in decks with different playstyles like The Lich King or Justicar Trueheart for the neutral spor or Bloodreaver Gul'dan who can be played in zoo, renolock, evenlock,cubelock and any warlock deck you might think of, and i don't feel like boomsday project has such cards asides from Giggling Inventor and Electra Stormsurge, it feels like most boomsday cards are geared towards a particular archetype in a class so no multi-purpose legendaries.
I think Zilliax enables some Corpsetaker ideas in decks that normally don't have good ways of running it, and I have been experimenting some minion based Shudderwocks and Thief Rogues that now have good ways of healing and stallling.
so far Melon has performed just as insanely good as expected in Wild, enabling turn 4-5 full Togwaggle combos. I would say the card is a must to Druids interested in this sort of decks.
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''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
(.o.))~ ~(('o') (.o.))~
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Alright, let's hear it. Try to just list your top 3 in any order. I'm guessing The Soularium is going to be up there. I also like Zilliax, who's a strong play even if you just drop him on the board at turn 5.
Overall, I think I'm voting The Soularium, Zilliax, and Flobbidinous Floop as the best 3, must-have legendaries. Not many other cards have jumped out at me yet, although I haven't actually played too many games since the expansion officially launched.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
Right now I think the only "must have" legendary is The Soularium. I haven't really been that impressed by Zilliax and Flobbidinous Floop.
However, I do think that there are a couple cards that are almost there. The Boomship is crazy good along with Myra's Unstable Element. Floop's Glorious Gloop also has crazy potential that is just waiting for the right meta to become busted.
I don't have something witty about this deck, I just like it because Malygos is fun.
Dr. Boom, Mad Genius is proving to be a fantastic control tool, as expected. The Boomship is amazing too.
Kangor's Endless Army is a game-changer in Mech Paladin, as long as you can buff three mechs you can revive later on.
The Solarium is definitely the only must have legendary as of now - however I think MUE has crazy potential and is just waiting for the right deck, just as both of the Mage legendaries actually starts to look more and more promising. Ziliax is great and flexible as well, and the Paladin spells is hard to deal with for a lot of decks!
I'm more into the new epics and rares than the legendaries.
favourite cards so far. poggo-hopper, giggling inventor, academic espionage, necrium vial, necrium blade and augmented elekk.
Zilliax is awesome though. a way for rogues to heal up pretty decent. You can pair him with corpse takers as well, but I don't have any yet (probs craft them next)
Legendaries I'm most into which are new to me are the rogue DK, Sonya and Tess (which just happen to be one each from the last expansions) I love how my decks have a mix of all the sets, including basic and classic cards. It feels good when it all comes together into something extremely fun to play and also messes people up... the first few days when people are seeing broken stuff for the first time.
Giggling inventor ended up being the new card in every deck as well. and rogue can abuse it like no other class can. have a sonya up behind one of those and the opponent has no removal for sonya, you can do whatever you want. even if they pop yours taunts they go back into your hand, you can run inventor in nd get that back for 1, as well as your bunnies and recruiters.
People tried to tell me sonya was not that good, but when you use her in a deck that can properly utilise her it's insane. and I thought Glinda was good, sonya is way better in if you play her right. (deck is in my sig if you wanna check it out)
what kind of mech pally you running? I played an odd one on day one and i found I usually won way before I got to use the spell (or lost) I only cast it once and it was just cos I'd lost so I wanted to use it and see the animation.. ha ha.
granted I haven't played any kind of huge volume of games with it, I moved on to rogue the next day and had more fun there so play rogue again on day 3.
I'd love to run a full mech paladin, but I'm missing stuff like val'anyr and tarim and I think you might need those. I can always get tarim from stonehill though I guess.
Dr. Boom, Mad Genius is very powerful, Electra Stormsurge allows for really good board clears, with Omega Mind healing you back to full hp, and auctally Mecha'thun is proving to be much more viable than people thought, although that might not last for a long time
Don't mind me just passing by
The Soularium is definitely up there, but excluding that my top three are
Floop's Glorious Gloop: When I first saw this, I kept thinking about how difficult it would be to setup or keep a board of minions to trade away, but in practice it is far more flexible. It works so incrdibly well in Mecha'thun during auctioneer turns and I've played against some crazy token turns as well.
Stargazer Luna: I don't think I've seen any good mage decks, but in the whizbang deck, this card carried. Maybe it isn't "must have" right now, but it will be.
Boomship: This card is nuts. It's great with Mechathun and is one of the biggest swing cards in Warrior's arsenal.
I'd say Zilliax personally. I crafted soularium and haven't used it. that zoo deck is so boring. It's exactly like last metas zoo with 3 new cards. I'd prefer to play new archetypes like bunny rogue.
also Zilliax is a way for rogues to heal up, it's so valuable even to drop on it's own.
Soularium is good, just I could have better used that dust for tech cards really. zoo doesn't even need it. It's good without it.
actually i won't consider any legendary a must have unless it's a neutral or i can play in decks with different playstyles like The Lich King or Justicar Trueheart for the neutral spor or Bloodreaver Gul'dan who can be played in zoo, renolock, evenlock,cubelock and any warlock deck you might think of, and i don't feel like boomsday project has such cards asides from Giggling Inventor and Electra Stormsurge, it feels like most boomsday cards are geared towards a particular archetype in a class so no multi-purpose legendaries.
I think Zilliax enables some Corpsetaker ideas in decks that normally don't have good ways of running it, and I have been experimenting some minion based Shudderwocks and Thief Rogues that now have good ways of healing and stallling.
so far Melon has performed just as insanely good as expected in Wild, enabling turn 4-5 full Togwaggle combos. I would say the card is a must to Druids interested in this sort of decks.
''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
(.o.))~ ~(('o') (.o.))~