(Preface: Maybe Boomsday could make it work better? Who knows, time will tell. moving on)
So, I'm someone who has tried since this card was released, to make it be viable in a deck. However, in generally EVERY matchup, it is too slow to be helpful. The only time it seems to be reasonable, is late game if you spam a bunch of small deathrattle minions. (but this is the case with most Spellstones, using their condition). Compared to the other Spellstones, this one is just too hard to upgrade to help versus an aggro or midrange type deck.
For argument's sake, let's compare it to an on curve style play of the Warlock and Hunter Spellstones (arguably the easiest to upgrade). and also, to give it a proper scene, some ground Rules: 1. Spellstone is in your opening hand 2. With or without coin, 1 other card in your opening hand could upgrade your stone. 3. You would draw another pugrade helping card in the next two turns.
Now, for Hunter; as early as turn 3, you could have a fully upgraded spellstone that could be played on curve, if you so desired. For Warlock, Assume you have drawn the nuts. Kobold librarian on 1, maybe a second librarian or flame imp, or something else. Fully upgraded stone, turn 3( or even turn 2 if lucky enough).
The Crux of this post: With a rogue spellstone in hand. drawing every cheap deathrattle you could muster. you'd still probably only get it upgraded once and 1/3 of the way to full. Aggro board built up, you die. As a Caveat, Kingsbane does help buff the stone, but building a deck around kingsbane AND all kinds of deathrattles just doesn't work well. My wonder is this: Given that the minions are randomly killed, could the prerequisite for upgrading be lowered to 2 per level? This could help it curve out, make it feel less like a desperation/overextension play.
It is already good. Deathrattle Rogue was bad and I believe this expansion it will be usable.
I've tried it in a jade deck in wild and it was very powerful.
I've tried it in a deathrattle control-ish deck in wild it was powerful too.
I've tried it in a deathrattle control-ish deck in standard, it was powerful but I have hard times with ending because I couldn't find a damage source.
So, the problem is not the Spellstone. Problem is viable rogue deathrattle deck and minions. I believe we should try it with this expansion because it may shine.
Edit: Also consider it worded as "deathrattle cards" which you can play with Kingsbane + Necrium Blade.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
Lowering it to 2 per level would be great. The problem is that Blizzard usually doesn't buff cards, even those that need buffs.
Yup, lowering it 2 per level would fix this card. It's the least used and least effective of the spellstones (even Pally has been used a bit of late, although that one also isn't very good). Most of them have just one activator, 3 deathrattle minions is nuts.
There are hundreds of cards that need buffs, but buffing doesn't seem to be on the agenda. I imagine buffing cards doesn't make business sense for Blizzard.
There are a lot of "if only's" that are frustrating as a player. I wonder if it's frustrating to game designers to put effort into a card only to find out it's underpowered and won't ever see play.
Lowering it to 2 per level would be great. The problem is that Blizzard usually doesn't buff cards, even those that need buffs.
Yup, lowering it 2 per level would fix this card. It's the least used and least effective of the spellstones (even Pally has been used a bit of late, although that one also isn't very good). Most of them have just one activator, 3 deathrattle minions is nuts.
no, If you lower it to 2, it would be so overpowered.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
Blizzard nerfs cards only when they absolutely need to. They aren't going to buff something to make it viable and risk having to nerf it back. There is a reason rogue doesn't have huge aoe clears.
It's going to wild in less than 3 weeks so they won't change it. There are alternatives such as Sabotage in Wild. Standard has Walk the Plank or that new contract spell as well.
Maybe card mechanic would be changed from "play" to "summon" ?
Please no.
I mean, I am still using this card sometimes and it is so powerful in lucky situations (like you hold it in start and could afford to upgrade it by t5)
its drawback is that already. if you can't draw it, it is total crap. But if you hold, it shines. I think it needs to stay what it is now.
Rollback Post to RevisionRollBack
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
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(Preface: Maybe Boomsday could make it work better? Who knows, time will tell. moving on)
So, I'm someone who has tried since this card was released, to make it be viable in a deck. However, in generally EVERY matchup, it is too slow to be helpful. The only time it seems to be reasonable, is late game if you spam a bunch of small deathrattle minions. (but this is the case with most Spellstones, using their condition). Compared to the other Spellstones, this one is just too hard to upgrade to help versus an aggro or midrange type deck.
For argument's sake, let's compare it to an on curve style play of the Warlock and Hunter Spellstones (arguably the easiest to upgrade). and also, to give it a proper scene, some ground Rules:
1. Spellstone is in your opening hand
2. With or without coin, 1 other card in your opening hand could upgrade your stone.
3. You would draw another pugrade helping card in the next two turns.
Now, for Hunter; as early as turn 3, you could have a fully upgraded spellstone that could be played on curve, if you so desired.
For Warlock, Assume you have drawn the nuts. Kobold librarian on 1, maybe a second librarian or flame imp, or something else. Fully upgraded stone, turn 3( or even turn 2 if lucky enough).
The Crux of this post: With a rogue spellstone in hand. drawing every cheap deathrattle you could muster. you'd still probably only get it upgraded once and 1/3 of the way to full. Aggro board built up, you die. As a Caveat, Kingsbane does help buff the stone, but building a deck around kingsbane AND all kinds of deathrattles just doesn't work well. My wonder is this: Given that the minions are randomly killed, could the prerequisite for upgrading be lowered to 2 per level? This could help it curve out, make it feel less like a desperation/overextension play.
I dunno, just some thoughts. What about you guys?
It is already good. Deathrattle Rogue was bad and I believe this expansion it will be usable.
I've tried it in a jade deck in wild and it was very powerful.
I've tried it in a deathrattle control-ish deck in wild it was powerful too.
I've tried it in a deathrattle control-ish deck in standard, it was powerful but I have hard times with ending because I couldn't find a damage source.
So, the problem is not the Spellstone. Problem is viable rogue deathrattle deck and minions. I believe we should try it with this expansion because it may shine.
Edit: Also consider it worded as "deathrattle cards" which you can play with Kingsbane + Necrium Blade.
Necrium Blade can help Lesser Onyx Spellstone so much with Myra Rotspring. You don't have to add more deathrattle minions with these cards. Just try it with adding more deathrattle cards to your deck with cards like Myra Rotspring, Shallow Gravedigger, Violet Haze, etc.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
Lowering it to 2 per level would be great.
The problem is that Blizzard usually doesn't buff cards, even those that need buffs.
Yup, lowering it 2 per level would fix this card. It's the least used and least effective of the spellstones (even Pally has been used a bit of late, although that one also isn't very good). Most of them have just one activator, 3 deathrattle minions is nuts.
There are hundreds of cards that need buffs, but buffing doesn't seem to be on the agenda. I imagine buffing cards doesn't make business sense for Blizzard.
There are a lot of "if only's" that are frustrating as a player. I wonder if it's frustrating to game designers to put effort into a card only to find out it's underpowered and won't ever see play.
no, If you lower it to 2, it would be so overpowered.
After that, we will see too much whine threads about Lesser Onyx Spellstone.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
Blizzard nerfs cards only when they absolutely need to. They aren't going to buff something to make it viable and risk having to nerf it back. There is a reason rogue doesn't have huge aoe clears.
Maybe card mechanic would be changed from "play" to "summon" ?
It's going to wild in less than 3 weeks so they won't change it. There are alternatives such as Sabotage in Wild. Standard has Walk the Plank or that new contract spell as well.
Not sure if hyped yet.
Please no.
I mean, I am still using this card sometimes and it is so powerful in lucky situations (like you hold it in start and could afford to upgrade it by t5)
its drawback is that already. if you can't draw it, it is total crap. But if you hold, it shines. I think it needs to stay what it is now.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!