If you have some way to summon mechs without spending mana, like Harvest Golem or if Mechanical Whelp gets any use, you CAN get value right away with him on turn 7. It'd be pretty rare, but it's not out of the question.
Dr Boom, Mad Genius is gonna be run for the same reason Justicar Trueheart was run which is for the better hero powers. Dr.Boom offers a more relevant set of hero powers compared to anything warrior has had previously (yes even Tank Up! since stacking armor nowadays won't work). The extra benefit also comes in that the set of hero powers offers you everything a slower warrior deck wants such as armor, removal, and card generation. Even if Boom does next to nothing the turn you play him warrior is a class that can usually afford to play something like this without dying and the gain 7 armor keeps you alive while also making a card like Shield Slam pretty good to play alongside it. Then after boom comes down if you have any mechs to play out they all have rush which can really lock down the board and prevent you from dying.
So this is good in control warrior, and the reason for that is that control warrior plays control pretty differently than the other control decks. It has enough armor gain to sacrifice several turns of inaction, so that it can efficiently remove many minions in a single turn. I've often done nothing on turn 7 other than armor up, and I definitely don't feel bad about shield block and armor up, which is 7 armor gain. You brawl the next turn, and then for the rest of the game you have a much better than average hero power and rushing mechs.
So let me get this straight, you think a card that heals and makes you faster than any aggro deck is bad in a class that has some of the best anti aggro tools in the game? More often than not, the warrior will win before Boom is even relevant against an aggressive deck, and in cases where Boom is played, the aggro player will likely just concede right after. If Boom is in play and you can't immediately kill the warrior, good luck ever regaining board control.
He's similar to Frost Lich Jaina who sees tons of play. I think Boom will be alright.
Jaina summons a 3/6 water ele with lifesteal and gives you massive health if you already have eles on the board. The hero power is also better than boom. My only problem with boom is that he does absolutely nothing the turn he is played.
Also comes out at turn 7 instead of turn 9. I've had a few games where Jaina was dead in my hand because I could never spend the turn and take the tempo hit to play her. Boom can be played turn 10 with Reckless Fury for a nice board clear (among other nice uses and possible plays).
I really like Dr. Boom, but I can't find room for him in either of my Warrior decks. I run Quest Warrior in Standard, so I'm not going to replace DIE, INSECT!, and I've theorycrafted a Wild Enraged Patron deck that would obviously prefer Scourgelord Garrosh over Boom.
Playing some deathrattle Hunter with Houndmaster Shaw gives some context for how strong rush is when added to minions that don't usually have it.
Dr Boom isn't an auto- include but any means, but still a very intriguing card which I'm sure will find a home in some decks.
No I think you are mistaken. Boom is most definitely an auto include in every warrior deck from here on out unless a new super pirate warrior emerges, or even warrior becomes a thing.
The only competition it has is Scourgelord Garrosh, and while the weapon is definitely a plus for that card, it's hero power is garbage and it's more expensive. Boom on 7 followed up with rush mechs on 8 more than makes up for the lack of a weapon or battlecry and it's arguably as fast or faster than Garrosh.
I would be surprised if you don't see it in big war, mech war, control war, and so on until it rotates out. It may not be the best card in the game, but it's one of the best cards in warrior's arsenal.
Haven't met anyone that truly thinks Mad Genius is a God-tier card. I'd say our opinion is that Dr. Boom looks like a good-natured, just plain fun card, for a class that's been struggling to find something truly enjoyable for some time.
Several pro players have said they think he will be extremely strong/go in every control warrior. Fibonacci tweeted "dr boom will be played in any warrior deck because hero power is straight up upgarade on avg. hate variance but what is dr boom without rng". If you compare him to malfurion the pestilent, his battlecry is worse, but his hero powers are all stronger. I'm not so sure he will be god tier myself, but I'm not much of a warrior player. I wouldn't be surprised if he ends up being the go-to in slow warrior decks, fibonacci is a much better warrior player than most of us.
He's similar to Frost Lich Jaina who sees tons of play. I think Boom will be alright.
Jaina summons a 3/6 water ele with lifesteal and gives you massive health if you already have eles on the board. The hero power is also better than boom. My only problem with boom is that he does absolutely nothing the turn he is played.
Also comes out at turn 7 instead of turn 9. I've had a few games where Jaina was dead in my hand because I could never spend the turn and take the tempo hit to play her. Boom can be played turn 10 with Reckless Fury for a nice board clear (among other nice uses and possible plays).
Have you seen how many aggro decks there are on the ladder right now ? I'm playing at rank 5-Legend and all I see are literally; Odd Rogue, Heal Zoo, Odd Paladin, sometimes Miracle Rogue, sometimes Even Warlock, sometimes Token Druid, sometimes Hunter
I honestly very rarely see anything else, the meta is super aggro oriented and playing Boom on 7 seems like a very bad idea against those aggro decks.
Although I will say this; Dr Boom seems like a really fun card and I will definitely try it out in a mech warrior archetype.
We have 100% no idea how the new cards are going to work in the current meta.
People weren't using Hagatha or Grumble when WW first came out, but now they are staples in powerful shaman decks.
There are always cards that are overlooked and it depends on what decks are popular, if aggro is dominating then Boom might be too slow, or he might be a great counter to it. We really have no idea.
Meanwhile Nourish remains one of the most broken cards in the game, skips turn 5 and doesn't grant you any armour. That's not even considering that Warrior has stronger anti aggro tools than Druid in the first place. Boom is really, really good. Like Nourish, you sacrifice development for a turn to reap the benefits later.
it doesn't skip turn 5 entirely. costs 3 mana. very often will I combo it with Wrath or hero power / wild growth.
Why do you think you never keep nourish against aggro ? too slow.
I mentioned in the Dr Boom Hero card thread that this is not a good stand alone card. I still stick by that statement. I don't agree that this card is bad though.
I think its a strong card, but only made stronger because of all the great mech minions they released. My worry is that without the mech support, this is a do nothing hero card.
But is it enough to give Warrior a way to sneak into the Meta and win on the ladder? Still yet to be seen.
According to Kripp, he believes that this is going to be a very aggro Meta because the Mechs are so strong. If that is true, then Warrior should do alright.
If it becomes a Combo Meta (OTK or TTK), then this hero will do nothing to help warrior win. That is my worry.
Combo decks are being theory crafted and many of them are very doable.
Druid, Warlock, Rogue, Priest and so forth.
This hero is not DK Guldan level, but its not terrible either.
He is insane. I won few game taking someone playig DK Rexxar on turn6 to fatigue with just the sheer power of Boom and 1 DMH, which just impossible before this expansion.
So I have been playing Warrior alot lately and this hero card, Dr. Boom is good, but as I mentioned before, does not win games on its own. There are board states where my choice is to clear the board or play the hero card and 'do nothing'. Doing nothing but gaining 7 armor does not win you the game and can actually lose you the game.
This hero card is good, BUT you cannot just play him on curve. Most other hero cards can be played on curve or be used to clear the board or impact the board.
Even when I have played the hero card, the rotating and random hero power is sometimes frustrating. For example if I am facing against Paladin, I want 2 of the 5 hero powers and then I get discover a mech. That does not help clear the board unless you get lucky with the discover.
This also does not go in all warrior decks, like quest warrior. The hero power of doing 8 damage after you controlled the board and game, gets you a win very quickly. Dr. Boom does not help you win the game faster, but gives you more 'value'. So against other decks, would you rather win, or go into fatigue and get more value?
I am interested to see the meta snapshot though in a week or two. What will the data suggest?
The issue is not Dr.Boom, but the aggro and combo meta. Control is in a very weak spot, cause it needs god highroll draws/mulligan against very consistent Tier 1&2 decks.
Wait for the nerfs (hopefully) and he could be succesful.
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No, they don't.
Playing some deathrattle Hunter with Houndmaster Shaw gives some context for how strong rush is when added to minions that don't usually have it.
Dr Boom isn't an auto- include but any means, but still a very intriguing card which I'm sure will find a home in some decks.
If you have some way to summon mechs without spending mana, like Harvest Golem or if Mechanical Whelp gets any use, you CAN get value right away with him on turn 7. It'd be pretty rare, but it's not out of the question.
I think it'll be a good card, but not a broken one. It will FOR SURE be a FUN card, and so I'll be crafting it if I don't get one.
I don't think it's an instant win card because I think it's a bad idea to underestimate it.
Dr Boom, Mad Genius is gonna be run for the same reason Justicar Trueheart was run which is for the better hero powers. Dr.Boom offers a more relevant set of hero powers compared to anything warrior has had previously (yes even Tank Up! since stacking armor nowadays won't work). The extra benefit also comes in that the set of hero powers offers you everything a slower warrior deck wants such as armor, removal, and card generation.
Even if Boom does next to nothing the turn you play him warrior is a class that can usually afford to play something like this without dying and the gain 7 armor keeps you alive while also making a card like Shield Slam pretty good to play alongside it.
Then after boom comes down if you have any mechs to play out they all have rush which can really lock down the board and prevent you from dying.
So this is good in control warrior, and the reason for that is that control warrior plays control pretty differently than the other control decks. It has enough armor gain to sacrifice several turns of inaction, so that it can efficiently remove many minions in a single turn. I've often done nothing on turn 7 other than armor up, and I definitely don't feel bad about shield block and armor up, which is 7 armor gain. You brawl the next turn, and then for the rest of the game you have a much better than average hero power and rushing mechs.
So let me get this straight, you think a card that heals and makes you faster than any aggro deck is bad in a class that has some of the best anti aggro tools in the game? More often than not, the warrior will win before Boom is even relevant against an aggressive deck, and in cases where Boom is played, the aggro player will likely just concede right after. If Boom is in play and you can't immediately kill the warrior, good luck ever regaining board control.
Also comes out at turn 7 instead of turn 9. I've had a few games where Jaina was dead in my hand because I could never spend the turn and take the tempo hit to play her. Boom can be played turn 10 with Reckless Fury for a nice board clear (among other nice uses and possible plays).
I really like Dr. Boom, but I can't find room for him in either of my Warrior decks. I run Quest Warrior in Standard, so I'm not going to replace DIE, INSECT!, and I've theorycrafted a Wild Enraged Patron deck that would obviously prefer Scourgelord Garrosh over Boom.
No I think you are mistaken. Boom is most definitely an auto include in every warrior deck from here on out unless a new super pirate warrior emerges, or even warrior becomes a thing.
The only competition it has is Scourgelord Garrosh, and while the weapon is definitely a plus for that card, it's hero power is garbage and it's more expensive. Boom on 7 followed up with rush mechs on 8 more than makes up for the lack of a weapon or battlecry and it's arguably as fast or faster than Garrosh.
I would be surprised if you don't see it in big war, mech war, control war, and so on until it rotates out. It may not be the best card in the game, but it's one of the best cards in warrior's arsenal.
Several pro players have said they think he will be extremely strong/go in every control warrior. Fibonacci tweeted "dr boom will be played in any warrior deck because hero power is straight up upgarade on avg. hate variance but what is dr boom without rng". If you compare him to malfurion the pestilent, his battlecry is worse, but his hero powers are all stronger. I'm not so sure he will be god tier myself, but I'm not much of a warrior player. I wouldn't be surprised if he ends up being the go-to in slow warrior decks, fibonacci is a much better warrior player than most of us.
Have you seen how many aggro decks there are on the ladder right now ? I'm playing at rank 5-Legend and all I see are literally; Odd Rogue, Heal Zoo, Odd Paladin, sometimes Miracle Rogue, sometimes Even Warlock, sometimes Token Druid, sometimes Hunter
I honestly very rarely see anything else, the meta is super aggro oriented and playing Boom on 7 seems like a very bad idea against those aggro decks.
Although I will say this; Dr Boom seems like a really fun card and I will definitely try it out in a mech warrior archetype.
We have 100% no idea how the new cards are going to work in the current meta.
People weren't using Hagatha or Grumble when WW first came out, but now they are staples in powerful shaman decks.
There are always cards that are overlooked and it depends on what decks are popular, if aggro is dominating then Boom might be too slow, or he might be a great counter to it. We really have no idea.
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it doesn't skip turn 5 entirely. costs 3 mana. very often will I combo it with Wrath or hero power / wild growth.
Why do you think you never keep nourish against aggro ? too slow.
I mentioned in the Dr Boom Hero card thread that this is not a good stand alone card. I still stick by that statement. I don't agree that this card is bad though.
I think its a strong card, but only made stronger because of all the great mech minions they released. My worry is that without the mech support, this is a do nothing hero card.
But is it enough to give Warrior a way to sneak into the Meta and win on the ladder? Still yet to be seen.
According to Kripp, he believes that this is going to be a very aggro Meta because the Mechs are so strong. If that is true, then Warrior should do alright.
If it becomes a Combo Meta (OTK or TTK), then this hero will do nothing to help warrior win. That is my worry.
Combo decks are being theory crafted and many of them are very doable.
Druid, Warlock, Rogue, Priest and so forth.
This hero is not DK Guldan level, but its not terrible either.
I was wrong, Dr. Boom is a good card, especially in this meta.
He is insane. I won few game taking someone playig DK Rexxar on turn6 to fatigue with just the sheer power of Boom and 1 DMH, which just impossible before this expansion.
So I have been playing Warrior alot lately and this hero card, Dr. Boom is good, but as I mentioned before, does not win games on its own. There are board states where my choice is to clear the board or play the hero card and 'do nothing'. Doing nothing but gaining 7 armor does not win you the game and can actually lose you the game.
This hero card is good, BUT you cannot just play him on curve. Most other hero cards can be played on curve or be used to clear the board or impact the board.
Even when I have played the hero card, the rotating and random hero power is sometimes frustrating. For example if I am facing against Paladin, I want 2 of the 5 hero powers and then I get discover a mech. That does not help clear the board unless you get lucky with the discover.
This also does not go in all warrior decks, like quest warrior. The hero power of doing 8 damage after you controlled the board and game, gets you a win very quickly. Dr. Boom does not help you win the game faster, but gives you more 'value'. So against other decks, would you rather win, or go into fatigue and get more value?
I am interested to see the meta snapshot though in a week or two. What will the data suggest?
The issue is not Dr.Boom, but the aggro and combo meta. Control is in a very weak spot, cause it needs god highroll draws/mulligan against very consistent Tier 1&2 decks.
Wait for the nerfs (hopefully) and he could be succesful.