Seeing as there are usually a handful of cards from each new expansion that end up (eventually) getting hit with the ol' nerf bat, I thought it might be fun for us to try and predict the worst offenders from the Boomsday Project expansion. This isn't the place to complain about cards or overall balance, just a place to post your ideas about broken interactions and auto-includes. Plus, if you post here and end up being correct, you have proof of your card quality predicting genius!
I'll start:
Juicy Psychmelon: I think everyone already has this card on their radar, particularly for the wild format. The ability to guarantee you draw all four combo pieces of the Togwaggle druid for only four mana makes this card pretty insane. Possible mitigating factors: combo druid may not survive the deluge of incoming zoo/aggro decks, wild has a decent selection of tech cards that can pull combo pieces from hand/transform them.
Glow-Tron: This card, whilst seemingly innocuous stat-wise, is insanely flexible and may make the paladin mech steamroll a little too consistent. If mechs are broken at all, this card will be amongst the worst offenders.
Omega Agent: This may be totally wrong, but this card seems like an amazing way for zoo lock to refill the board with threats late game. Considering that to survive zoo lock early game, most decks will use up a lot of board-clearing tools, this card may make it very difficult for players to recover and stabilize. That said, if you can survive the initial zoo onslaught, its possible that you will be able to stabilize sufficiently for 12/15 of stats across three bodies not to make much of a difference.
Have nerf predictions of your own? Disagree with my selections? Post below and keep it positive!
Juicy Psychmelon good card, but overrated as hell at this point, I doubt it will see play in standard, people will try it and realise they don't need it.
Glow-Tron is good, but nothing screams nerf about it.
Omega Agent is a 5 mana 4/5 first and foremost, that's where it ends, horrible card.
Juicy Psychmelon, Dreampetal Florist, Luna's Pocket Galaxy, Myra's Unstable Element, Zilliax seem way too good. Possibly the warrior/paladin/priest legendary spells. Basically, OTKs are going to be through the roof, and control will be at a new low since virtually no removals were put into this set.
Juicy Psychmelon will probably be nerfed just because of Wild Toggwaggle Druid. This litterally gives you the full combo in 1 card. My guess as to "how" this would be nerfed would be to remove the 10-drop draw (i.e. draw a 7, 8, and 9-mana cost minions). I think they will not remove the 7-drop, because it was designed to tutor your 7-mana florist that reduce mana-cost of the other minions you drew through the melon, so remove the 7 would kinda "kill the spirit" of the card. A higher mana cost would not change much, because you need a full 10-mana turn to execute the combo after the melon turn.
Glow-tron is just a glorified Divine Strength for mech only. Sure it's a very strong 1 drop, but that's it. As a magnetic buff it is not problematic at all.
Venomizer means aggro mech hunter can clear any of your minions with a Goblin bomb and they have a LOT of goblin bombs.
Venomizer seems to be the best aggro card of this set to me. If any mechs are getting nerfed, it's either this or Mecharoo, I think.
On the druid side, I'm unsure. If aggro can't beat druid still, I feel they might go for the common armor cards like Oaken Summons and Ferocious Howl. Which, in my opinion, are the real problem anyway. This kind of survivability was never part of the druid identity, while mana and good draw always was.
Glow-tron is just a glorified Divine Strength for mech only. Sure it's a very strong 1 drop, but that's it. As a magnetic buff it is not problematic at all.
Venomizer means aggro mech hunter can clear any of your minions with a Goblin bomb and they have a LOT of goblin bombs.
Venomizer seems to be the best aggro card of this set to me. If any mechs are getting nerfed, it's either this or Mecharoo, I think.
On the druid side, I'm unsure. If aggro can't beat druid still, I feel they might go for the common armor cards like Oaken Summons and Ferocious Howl. Which, in my opinion, are the real problem anyway. This kind of survivability was never part of the druid identity, while mana and good draw always was.
aggro hunter will not exist, you lose all your beast synergies to build mech hunter. If druid is good vs aggro Oaken Summons and Ferocious Howl will probably not see play due to Floop and they are not the problem, plague is so probably it will be 7 mana.
Floop's Glorious Gloop: Basically, this card is a 1 mana potenially gain 10 mana. How is this card not being talked about here? Even if you don't play Treant Druid, you can play it in any kind of druid and get some profit of it.
Pogo-Hopper: not sure about this one, but this card might be the next Jade Druid. It's either super powerfull, or just a complete failure, but I'm betting that this will be played an get a hard nerf. (like gain only +1/+1)
Kangor's Endless Army: Not gonna lie, it's probably not that good. But I think there's gonna be a deck that only uses heavy mechs and this is gonna resummon like 3 5+ drop mechs, which is absoultely broken. Again, this card might be a huge failure, or broken if someoe finds that holy deck.
Electra Stormsurge: There's gonne be this wierd ass shaman deck can use this to summon 2 Malygos from your hand and dealing large amount of face damage. And if not, there's also the possibility to get 5 8/8 giant on board.
Nethersoul Buster: Absolutely broken in Zoolock. Remember the OP councilman with 1/5 stats for 3 mana? This guy can't be played at turn 3, but u can combine it at turn 4 with: Flame Imp, Kobold Librarian or Crystallizer. And it can be even more if u have more mana. I think this card will be nerfed very, very soon...
I think in the first few days Druids will be absolutely dominating the meta because their existing Tier 1 decks got huge support and it's easy to come up with that few updates the decks need.
Then in the next few weeks everybody will try to build decks that counter Druid. Warrior won't be played at all, not even at the level it is played now. Some aggro and combo will see success such as Zoo but the meta will be absolutely awful and no nerfs will save it.
Glow-tron is just a glorified Divine Strength for mech only. Sure it's a very strong 1 drop, but that's it. As a magnetic buff it is not problematic at all.
Venomizer means aggro mech hunter can clear any of your minions with a Goblin bomb and they have a LOT of goblin bombs.
Venomizer seems to be the best aggro card of this set to me. If any mechs are getting nerfed, it's either this or Mecharoo, I think.
On the druid side, I'm unsure. If aggro can't beat druid still, I feel they might go for the common armor cards like Oaken Summons and Ferocious Howl. Which, in my opinion, are the real problem anyway. This kind of survivability was never part of the druid identity, while mana and good draw always was.
aggro hunter will not exist, you lose all your beast synergies to build mech hunter. If druid is good vs aggro Oaken Summons and Ferocious Howl will probably not see play due to Floop and they are not the problem, plague is so probably it will be 7 mana.
If you think those cards are not part of the problem you have never tried to defeat a druid with secret or tempo mage. Every aggro deck I know of has ways to deal damage to face past a taunt. You don't need beast synergy if the mech synergies are solid enough, which might be the case. ferocious howl doesn't even interact with floop in any way so I don't get that statement at all.
EDIT: Also, druid is good VS aggro in large part BECAUSE of oaken summons. That's the worst case of circular reasoning I have seem in a while. I also want to note that not every aggro deck goes wide. Face hunter never went wide so Spreading Plague would not be a great card to combat it.
You cannot look into the future, that's why I tend to use words like "It seems like", "I think" or "in my opinion". You should try it sometime.
Hey all,
Seeing as there are usually a handful of cards from each new expansion that end up (eventually) getting hit with the ol' nerf bat, I thought it might be fun for us to try and predict the worst offenders from the Boomsday Project expansion. This isn't the place to complain about cards or overall balance, just a place to post your ideas about broken interactions and auto-includes. Plus, if you post here and end up being correct, you have proof of your card quality predicting genius!
I'll start:
Juicy Psychmelon: I think everyone already has this card on their radar, particularly for the wild format. The ability to guarantee you draw all four combo pieces of the Togwaggle druid for only four mana makes this card pretty insane. Possible mitigating factors: combo druid may not survive the deluge of incoming zoo/aggro decks, wild has a decent selection of tech cards that can pull combo pieces from hand/transform them.
Glow-Tron: This card, whilst seemingly innocuous stat-wise, is insanely flexible and may make the paladin mech steamroll a little too consistent. If mechs are broken at all, this card will be amongst the worst offenders.
Omega Agent: This may be totally wrong, but this card seems like an amazing way for zoo lock to refill the board with threats late game. Considering that to survive zoo lock early game, most decks will use up a lot of board-clearing tools, this card may make it very difficult for players to recover and stabilize. That said, if you can survive the initial zoo onslaught, its possible that you will be able to stabilize sufficiently for 12/15 of stats across three bodies not to make much of a difference.
Have nerf predictions of your own? Disagree with my selections? Post below and keep it positive!
they should atleast make the juicy to be an omega spell because that would mean you can't use the card you draw on turn 10
Vote for my Card Design Submission! I love this one!
I disagree with all of OP’s choices. I consider them to be absurdly misguided.
Mechwarper. Will get the "Not Less Than 1" Summoning Portal treatment to prevent Glinda Crowskin abuse with Magnetic.
Anger is the punishment we give ourselves for someone else's mistake.
Juicy Psychmelon good card, but overrated as hell at this point, I doubt it will see play in standard, people will try it and realise they don't need it.
Glow-Tron is good, but nothing screams nerf about it.
Omega Agent is a 5 mana 4/5 first and foremost, that's where it ends, horrible card.
The cards I am concerned atm are Biology Project, Academic Espionage and Myra's Unstable Element.
Juicy Psychmelon, Dreampetal Florist, Luna's Pocket Galaxy, Myra's Unstable Element, Zilliax seem way too good. Possibly the warrior/paladin/priest legendary spells. Basically, OTKs are going to be through the roof, and control will be at a new low since virtually no removals were put into this set.
Juicy Psychmelon will probably be nerfed just because of Wild Toggwaggle Druid. This litterally gives you the full combo in 1 card.
My guess as to "how" this would be nerfed would be to remove the 10-drop draw (i.e. draw a 7, 8, and 9-mana cost minions). I think they will not remove the 7-drop, because it was designed to tutor your 7-mana florist that reduce mana-cost of the other minions you drew through the melon, so remove the 7 would kinda "kill the spirit" of the card.
A higher mana cost would not change much, because you need a full 10-mana turn to execute the combo after the melon turn.
Venomizer seems to be the best aggro card of this set to me. If any mechs are getting nerfed, it's either this or Mecharoo, I think.
On the druid side, I'm unsure. If aggro can't beat druid still, I feel they might go for the common armor cards like Oaken Summons and Ferocious Howl. Which, in my opinion, are the real problem anyway. This kind of survivability was never part of the druid identity, while mana and good draw always was.
Juicy Psychmelon is absolutely busted in wild, but i'm sure people will just start running dirty rat in their decks just to answer combo druid
wow nerf topic even before expansion just wow :D
I don't know but I'm going to try not to make the mistake I always make, which is to dust extra copies after I open all my packs.
Note to self - wait for a few months until nerfs hit and *then* dust.
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aggro hunter will not exist, you lose all your beast synergies to build mech hunter. If druid is good vs aggro Oaken Summons and Ferocious Howl will probably not see play due to Floop and they are not the problem, plague is so probably it will be 7 mana.
Flobiddinous Floop and juicy psychmelon.
Mechwarper because of Glinda madness in Wild. Basically the new Naga Warlock.
And hopefully Barnes but i think they are afraid of hitting the best archetype for the class, while giving very little new alternatives...
Druid might need to be hit in his defenses, while leaving his new combo power intact.
So far, i can't see any other nerfs. Most of the cards with broken potential also have critical vulnerabilities, that require a real meta to evaluate.
Whizbang the Wonderful
Too OP. When Whizbang decks dominate the meta you'll see.
Big Priest Barnes
Here are my nominations:
Floop's Glorious Gloop: Basically, this card is a 1 mana potenially gain 10 mana. How is this card not being talked about here? Even if you don't play Treant Druid, you can play it in any kind of druid and get some profit of it.
Pogo-Hopper: not sure about this one, but this card might be the next Jade Druid. It's either super powerfull, or just a complete failure, but I'm betting that this will be played an get a hard nerf. (like gain only +1/+1)
Kangor's Endless Army: Not gonna lie, it's probably not that good. But I think there's gonna be a deck that only uses heavy mechs and this is gonna resummon like 3 5+ drop mechs, which is absoultely broken. Again, this card might be a huge failure, or broken if someoe finds that holy deck.
Electra Stormsurge: There's gonne be this wierd ass shaman deck can use this to summon 2 Malygos from your hand and dealing large amount of face damage. And if not, there's also the possibility to get 5 8/8 giant on board.
Nethersoul Buster: Absolutely broken in Zoolock. Remember the OP councilman with 1/5 stats for 3 mana? This guy can't be played at turn 3, but u can combine it at turn 4 with: Flame Imp, Kobold Librarian or Crystallizer. And it can be even more if u have more mana. I think this card will be nerfed very, very soon...
I think in the first few days Druids will be absolutely dominating the meta because their existing Tier 1 decks got huge support and it's easy to come up with that few updates the decks need.
Then in the next few weeks everybody will try to build decks that counter Druid. Warrior won't be played at all, not even at the level it is played now. Some aggro and combo will see success such as Zoo but the meta will be absolutely awful and no nerfs will save it.
If you think those cards are not part of the problem you have never tried to defeat a druid with secret or tempo mage. Every aggro deck I know of has ways to deal damage to face past a taunt. You don't need beast synergy if the mech synergies are solid enough, which might be the case. ferocious howl doesn't even interact with floop in any way so I don't get that statement at all.
EDIT: Also, druid is good VS aggro in large part BECAUSE of oaken summons. That's the worst case of circular reasoning I have seem in a while. I also want to note that not every aggro deck goes wide. Face hunter never went wide so Spreading Plague would not be a great card to combat it.
You cannot look into the future, that's why I tend to use words like "It seems like", "I think" or "in my opinion". You should try it sometime.
This Or: The first mech you play every turn costs 1 less
But I agree Mechwarper will get a nerv