Dunno if a secret deck would run this (this just eats a whole card slot) and I'm kinda skeptical about this in spell* hunter, but the design isn't a bad one.
These cards (1 mana, discover a something) are all fine, but they don't see much constructed play. I think the Warrior Omega one is the only card of this type that might.
I would not cut any card for this in my wild secret hunter. Its not good enough, better put the secrets you want in your deck. There are enough bad secrets to discover in wild.
These cards (1 mana, discover a something) are all fine, but they don't see much constructed play. I think the Warrior Omega one is the only card of this type that might.
This one is different since it is a guranteed 2 mana spell which you can always play, fits into spell hunter quite nicely and is guaranteed to have synergy (spellstone).
pretty simple, not much else to say, might be worth playing at least one as sometimes I have spellstone in hand and no secrets to buff so at least this guarantees you can play a secret, but would you use this over tracking...I dunno.
Rollback Post to RevisionRollBack
Rumors are carried by haters, spread by fools, and accepted by idiots.
Probably worth it in Spellstone decks so you can get secrets that are good for you matchup. Like explosive vs paladin, which is often dead in control matchups.
I feel that people are underestimating this card. This gives you flexibility to deal with situations as most hunter secrets are very situational. Playing against handlock and facing down a mountain giant... pick freezing trap. Up against odd paladin and they have a full board... pick explosive trap. Otherwise wandering monster is a good pick for the early/midgame.
The fact that this gives you a third freezing trap/explosive trap/wandering monster is not to be overlooked.
This card is better in Hunter than it would be in Paladin, Mage or Rogue. Comparable to Arcane Keysmith since you can Discover and play the Secret for 3 mana.
Seems strong. Don’t know what you would want to play it in though. Hunter is so heavily synergy based.
Discuss!
Learn More About The Boomsday Project
Looking to learn more about Hearthstone's ninth expansion? Visit our expansion guide for The Boomsday Project!
Straightfoward. Good sinergy. Flexible. Very nice.
great card, will probably see play.. it curves nicely into turn 2 and you can put some rarely seen spells
Simple, but yet effective imho.
Dunno if a secret deck would run this (this just eats a whole card slot) and I'm kinda skeptical about this in spell* hunter, but the design isn't a bad one.
These cards (1 mana, discover a something) are all fine, but they don't see much constructed play. I think the Warrior Omega one is the only card of this type that might.
👁 👄 👁
Good to get from legendary weapon though rather than stampede etc.
.
Great spell for spell hunter or Odd Hunter since Odd Hunter can't normally get secrets.
I would not cut any card for this in my wild secret hunter. Its not good enough, better put the secrets you want in your deck. There are enough bad secrets to discover in wild.
It's going to bring some consistency to Emerald Spellstone decks, definitely worth a slot there.
This one is different since it is a guranteed 2 mana spell which you can always play, fits into spell hunter quite nicely and is guaranteed to have synergy (spellstone).
Odd will love this card, now will can get a extra durability to your weapon and discover the best secret for the situation.
too slow for existing secrets, need a real powerful one to be playable over Tracking
pretty simple, not much else to say, might be worth playing at least one as sometimes I have spellstone in hand and no secrets to buff so at least this guarantees you can play a secret, but would you use this over tracking...I dunno.
Rumors are carried by haters, spread by fools, and accepted by idiots.
Probably worth it in Spellstone decks so you can get secrets that are good for you matchup. Like explosive vs paladin, which is often dead in control matchups.
A worse Hydrologist but works in spell hunter deck.
I feel that people are underestimating this card. This gives you flexibility to deal with situations as most hunter secrets are very situational. Playing against handlock and facing down a mountain giant... pick freezing trap. Up against odd paladin and they have a full board... pick explosive trap. Otherwise wandering monster is a good pick for the early/midgame.
The fact that this gives you a third freezing trap/explosive trap/wandering monster is not to be overlooked.
This card is better in Hunter than it would be in Paladin, Mage or Rogue. Comparable to Arcane Keysmith since you can Discover and play the Secret for 3 mana.
Seems strong. Don’t know what you would want to play it in though. Hunter is so heavily synergy based.
This is a damn good spell. Wow. Spellstones will be in every hunter deck.
Bad for Constructed good for Arena