sigh, was really hoping for a cheap way to deal 3 dmg. 2 dmg is annoyingly short of dealing lethal to those pesky 1-2 cost drops with 3 health. (the next gen Quick Shot) . I think the card is very fun though and I will definitely play it, just was hoping not to a;ways need two cards to remove a minion before turn 3/4.
Hard to say if it's going to find a place somewhere. While this brings a bit more consistency to Spell Hunter, the token is useless for him. So it will probably run something else along with Arcane Shot. As for Mech Hunter, I'm not convinced that it will be a thing, at least in Standard.
I dont really like this goblin bomb thing to be quite honest, too many cards have this effect and Ive played enough egg to know when you have dead 0/X cards you are stuck in a rutt. Hopefully some of the magnetic cards can make these work because otherwise its solid
The strongest part about this card is that it curves into Spider Bomb. Flavorwise this is pretty funny since the fact that it leaves the bomb on board would seem to imply you aren’t actually lighting it before you throw it and the only reason it does damage is because you threw a blunt metal object at an opponent. This can also hit face which isn’t insignificant.
This seems to be flying below the radar but is very strong.
If Magnetic Hunter exists, this will be an auto-include. If Bomb Hunter exists, likewise.
I'm going to destroy bombs the second I see them. Anyone playing them in constructed games will be abusing them with Magnetic, Play Dead or mass removal.
Discuss!
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Not bad tbh. Pretty good in spell hunter. Voted playable.
who's bad? Bomb Toss is.
I mean, usually this would be bad, but magnetize makes it good. Also it can go face, so that's always a plus.
I tried having fun once. It was awful.
Good card imho.
A bit weaker than Dark bomb, but in the right deck the token will be amazing.
Even if this isnt good. These are just the type of cards i love. small little tempo cards with nice effects.
Super strong card. Compared to fireplume or S7 this costs only 2. Will be staple card in hunters.
sigh, was really hoping for a cheap way to deal 3 dmg. 2 dmg is annoyingly short of dealing lethal to those pesky 1-2 cost drops with 3 health. (the next gen Quick Shot) . I think the card is very fun though and I will definitely play it, just was hoping not to a;ways need two cards to remove a minion before turn 3/4.
Hard to say if it's going to find a place somewhere. While this brings a bit more consistency to Spell Hunter, the token is useless for him. So it will probably run something else along with Arcane Shot. As for Mech Hunter, I'm not convinced that it will be a thing, at least in Standard.
Very good card for aggro mech hunter in wild. You can buff it turn 3 with metal leaper or what his name is.
Goblin Bomb Hunter is going to be a thing in standard
good if 2 mana 2/2's or 3/2's are common which is the current arsenal of 2 drops (didn't see many 2 drops with mroe than 2 HP this expansion.
I think this is great for aggro/mech hunter
I dont really like this goblin bomb thing to be quite honest, too many cards have this effect and Ive played enough egg to know when you have dead 0/X cards you are stuck in a rutt. Hopefully some of the magnetic cards can make these work because otherwise its solid
with quick shot in wild, this card is a nice addition to the 2 mana slot in standard, not bad.
Rumors are carried by haters, spread by fools, and accepted by idiots.
The strongest part about this card is that it curves into Spider Bomb. Flavorwise this is pretty funny since the fact that it leaves the bomb on board would seem to imply you aren’t actually lighting it before you throw it and the only reason it does damage is because you threw a blunt metal object at an opponent. This can also hit face which isn’t insignificant.
This seems to be flying below the radar but is very strong.
If Magnetic Hunter exists, this will be an auto-include. If Bomb Hunter exists, likewise.
I'm going to destroy bombs the second I see them. Anyone playing them in constructed games will be abusing them with Magnetic, Play Dead or mass removal.
Playable not a bad card