I think it's a good card. Mech decks aside, it has synergy with a lot of Warrior cards such as Frothing Berserker and Rotface. Good anti-aggro tool as well.
Makes you realize just how good despicable dreadlord is, which is better statted for the same cost and commonly does 3-5 damage against aggro boards unconditionally, only to the enemy board.
Huge differences of course. This can do more than one damage to a single target (it can straight up kill a 5 health enemy minion if its the only non mech minion on the field! It only targets minions, so you don't have to worry about stray shots being wasted to the face) and it can damage your own minions for synergy. And it's a warrior card. I'd say it would make it into mech warrior build if such a build is good enough to make the meta
And may I add, tempo wise, it would probably be more than 3/4 worth of stats most the time since it will most likely remove stats off the enemy board. Not the best argument, of course, since that applies to stuff like fire elements too, which is actually well statted, but there's some potential to be had.
Shite. The quality of the cards has dropped dramatically in the past couple of days.
WTF? A 3/4 you can play for 4 if played the 2 manas 1/2 before that single handed win vs paladin and other aggro decks or kill a 5/5 is Shite? Unless the meta become 80% mech decks this card is in the same level of Vilespine.
Weaker Goblin Blastmage (that card was OP though). Kinda good in mech tempo decks but isn't enough to make them strong.
Its a better blast mage for literally everything warrior does, and most of what mech mage did. It Trades better with 4 drops because of the 5 HP, has the mech tag, doesn't require another mech, and can be used on yours or opponents minions. The fact Warrior synergizes so well with damaging things already just adds to it. Blast mage is for situational tempo and damage with lucky removal. This is for tempo, control, and much easier removal thanks to warrior being warrior, and its less situational.
Makes you realize just how good despicable dreadlord is, which is better statted for the same cost and commonly does 3-5 damage against aggro boards unconditionally, only to the enemy board.
Huge differences of course. This can do more than one damage to a single target (it can straight up kill a 5 health enemy minion if its the only non mech minion on the field! It only targets minions, so you don't have to worry about stray shots being wasted to the face) and it can damage your own minions for synergy. And it's a warrior card. I'd say it would make it into mech warrior build if such a build is good enough to make the meta
This will also work in control warrior for draws on acolytes, executes, and even buffing minions. Its far more versatile than dreadlord, though dreadlord is much better at what it does to your opponent.
Genuinely awful stats for the effect it gives. The only redeeming quality is that it can synergize with typical warrior cards such as acolyte and frothing
Opponent play Elise or the new secret legendary, you play this and kill the 5/5, or if you use the coin or the reduced the cost you destroy a full paladin board before he have the chance of buff them.
This is a less versatile Vilespine but don't require the combo and have many synergy with the rest of your deck.
Might be pretty bad imo. Mechs will definitely be used come expansion and this might mostly be a 5 mana 3/4 that kills maybe 1 or 2 minions at best. I mean, even if mech decks arent in full effect, this is just a bad goblin blast mage and will likely just damage a few minions like a mini aoe. Pretty bad imo
How is this a bad goblin blast mage? There's no mech requirement to trigger. It does more damage and is guaranteed to hit minions as long as they aren't mechs. It has so many uses and it has the mech tag.
This card is insane. I have no idea why ppl call it bad. It can kill a Paladin board. It can kill a Kirin for Mage and Socerer Tempo mage board. It can kill a lone midrange minion on curve. It can even draw you card when combo with AoP , and have Mech tech for you to buff it. It also curve nicely with Bloodrazor turn 4 for total board destruction. And with Dr.Boom now it can have Rush, and also combo with 3 of his hero power nicely too. I dare to say that this card will be the backbone of new age Control Warrior, like Sludge and Shieldmaiden did in the past
Weaker Goblin Blastmage (that card was OP though). Kinda good in mech tempo decks but isn't enough to make them strong.
Its a better blast mage for literally everything warrior does, and most of what mech mage did. It Trades better with 4 drops because of the 5 HP, has the mech tag, doesn't require another mech, and can be used on yours or opponents minions. The fact Warrior synergizes so well with damaging things already just adds to it. Blast mage is for situational tempo and damage with lucky removal. This is for tempo, control, and much easier removal thanks to warrior being warrior, and its less situational.
5 hps? Are we looking at the same card. The stat line is Garbo. The battlecry is solid enough. I am disappointed though.
Not because the card is bad but because it seems like Mechs are more of a tribe you include with other pre-established cards. At the moment I am not convinced that mechs are going to be strong as a theme. But strong additions perhaps to other variants as add ons. Like Dragons have been for the last few expansions for priest. Not a full on theme, but a solid add on tribe with just enough good tribe tags to make it solid.
pretty good I think. You can also use it to draw with acolyte.
cinder storm on a stick for about 2 mana cost, execute activator.
Not quite as good as blast mage if gets the battle cry but blast mage is very conditional.
How it can not be as good as blastmage when it does not hit face, doesnt need mech on board and do 1 damage more? Blastmage is good for aggro mech deck, this one is better for control class like warrior.
Shite. The quality of the cards has dropped dramatically in the past couple of days.
This may sound sarcastic, but my question here is actually somewhat serious: Do you just copy/paste your "This card sucks" comments to all discussion threads? I feel like I've seen them in every thread I checked out myself and most of the times it seems like you didn't really think about the possible value of the cards at all.^^
I rate very bad. You can't use it to clear emeny board like Goblin Blastmage cause it'll your board also and you can't use as a combo enabler for rotface and frothing because it is too slow and warrior already has better tools like Warpath and Whirlwind to do so.
Might be pretty bad imo. Mechs will definitely be used come expansion and this might mostly be a 5 mana 3/4 that kills maybe 1 or 2 minions at best. I mean, even if mech decks arent in full effect, this is just a bad goblin blast mage and will likely just damage a few minions like a mini aoe. Pretty bad imo
How is this a bad goblin blast mage? There's no mech requirement to trigger. It does more damage and is guaranteed to hit minions as long as they aren't mechs. It has so many uses and it has the mech tag.
i conpare it to blastmage because both relate to mechs and have requirements/conditions involving mechs. Plus they deal damage along the board. I said that because blastmage is cheaper, more aggressively statted, and only deals damage to enemies and wont likely thin your own board. I mea sure this synergizes with plenty of warrior cards but I guarantee it might sometimes kill or damage a friendly minion that was not meant to be damaged. This minion is mediocre tbh, i think it'll see decent play but it isn't anything stellar.
It is a little bit overcosted but there are very few mechs on the board, it can be a targeted 5 damage split all enemy minions. I think Odd Paladin would hate a card like this :P
It really depends on the meta and if mechs are commonplace.
Since it can't hit face, it is fantastic and flexible removal, dealing a large amount of damage to one target or smaller amounts of damage to multiple targets.
It is Cinderstorm with better targetting + Spider Tank rolled into one card and given a mana discount.
The only reasons this might not see play is a) if the meta is almost all non-interactive combo decks, or b) Mech warrior deck fails to exist at all.
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I think it's a good card. Mech decks aside, it has synergy with a lot of Warrior cards such as Frothing Berserker and Rotface. Good anti-aggro tool as well.
Makes you realize just how good despicable dreadlord is, which is better statted for the same cost and commonly does 3-5 damage against aggro boards unconditionally, only to the enemy board.
Huge differences of course. This can do more than one damage to a single target (it can straight up kill a 5 health enemy minion if its the only non mech minion on the field! It only targets minions, so you don't have to worry about stray shots being wasted to the face) and it can damage your own minions for synergy. And it's a warrior card. I'd say it would make it into mech warrior build if such a build is good enough to make the meta
And may I add, tempo wise, it would probably be more than 3/4 worth of stats most the time since it will most likely remove stats off the enemy board. Not the best argument, of course, since that applies to stuff like fire elements too, which is actually well statted, but there's some potential to be had.
WTF? A 3/4 you can play for 4 if played the 2 manas 1/2 before that single handed win vs paladin and other aggro decks or kill a 5/5 is Shite? Unless the meta become 80% mech decks this card is in the same level of Vilespine.
Its a better blast mage for literally everything warrior does, and most of what mech mage did. It Trades better with 4 drops because of the 5 HP, has the mech tag, doesn't require another mech, and can be used on yours or opponents minions. The fact Warrior synergizes so well with damaging things already just adds to it. Blast mage is for situational tempo and damage with lucky removal. This is for tempo, control, and much easier removal thanks to warrior being warrior, and its less situational.
This will also work in control warrior for draws on acolytes, executes, and even buffing minions. Its far more versatile than dreadlord, though dreadlord is much better at what it does to your opponent.
Opponent play Elise or the new secret legendary, you play this and kill the 5/5, or if you use the coin or the reduced the cost you destroy a full paladin board before he have the chance of buff them.
This is a less versatile Vilespine but don't require the combo and have many synergy with the rest of your deck.
How is this a bad goblin blast mage? There's no mech requirement to trigger. It does more damage and is guaranteed to hit minions as long as they aren't mechs. It has so many uses and it has the mech tag.
This card is insane. I have no idea why ppl call it bad. It can kill a Paladin board. It can kill a Kirin for Mage and Socerer Tempo mage board. It can kill a lone midrange minion on curve. It can even draw you card when combo with AoP , and have Mech tech for you to buff it. It also curve nicely with Bloodrazor turn 4 for total board destruction. And with Dr.Boom now it can have Rush, and also combo with 3 of his hero power nicely too. I dare to say that this card will be the backbone of new age Control Warrior, like Sludge and Shieldmaiden did in the past
5 hps? Are we looking at the same card. The stat line is Garbo. The battlecry is solid enough. I am disappointed though.
Not because the card is bad but because it seems like Mechs are more of a tribe you include with other pre-established cards. At the moment I am not convinced that mechs are going to be strong as a theme. But strong additions perhaps to other variants as add ons. Like Dragons have been for the last few expansions for priest. Not a full on theme, but a solid add on tribe with just enough good tribe tags to make it solid.
More cards to go though.
pretty good I think. You can also use it to draw with acolyte.
cinder storm on a stick for about 2 mana cost, execute activator.
Not quite as good as blast mage if gets the battle cry but blast mage is very conditional.
Carpe Diem - Seize the day
How it can not be as good as blastmage when it does not hit face, doesnt need mech on board and do 1 damage more? Blastmage is good for aggro mech deck, this one is better for control class like warrior.
This may sound sarcastic, but my question here is actually somewhat serious: Do you just copy/paste your "This card sucks" comments to all discussion threads? I feel like I've seen them in every thread I checked out myself and most of the times it seems like you didn't really think about the possible value of the cards at all.^^
Please add mech tag to Blackhowl Gunspire so I can meme it with this plus Galvanizer
I rate very bad. You can't use it to clear emeny board like Goblin Blastmage cause it'll your board also and you can't use as a combo enabler for rotface and frothing because it is too slow and warrior already has better tools like Warpath and Whirlwind to do so.
i conpare it to blastmage because both relate to mechs and have requirements/conditions involving mechs. Plus they deal damage along the board. I said that because blastmage is cheaper, more aggressively statted, and only deals damage to enemies and wont likely thin your own board. I mea sure this synergizes with plenty of warrior cards but I guarantee it might sometimes kill or damage a friendly minion that was not meant to be damaged. This minion is mediocre tbh, i think it'll see decent play but it isn't anything stellar.
Will be autoinclude in all control mech decks after first few weeks when everyone stops experimenting with mechs and meta is more balanced.
Deal 5 damage randomly split among Rotface and all legendaries it summons.
It is a little bit overcosted but there are very few mechs on the board, it can be a targeted 5 damage split all enemy minions. I think Odd Paladin would hate a card like this :P
It really depends on the meta and if mechs are commonplace.
I think people are underestimating this effect.
Since it can't hit face, it is fantastic and flexible removal, dealing a large amount of damage to one target or smaller amounts of damage to multiple targets.
It is Cinderstorm with better targetting + Spider Tank rolled into one card and given a mana discount.
The only reasons this might not see play is a) if the meta is almost all non-interactive combo decks, or b) Mech warrior deck fails to exist at all.