You know what? Not every card has to be competitive. If I open this, I'll absolutely build a casual deck around it. It'll probably bit a somewhat underwhelming payoff given how many legendaries rely on battlecry effects, but it should still generate some entertainment.
OK for the same mana cost mage gets something broken and shaman this? Where is the logic?
Team 5 create such a bad card on purpose because of all the people crying about Shudderwock. Hence, Shaman has to be balanced (as in "back into the dumpster, boy") in order to cheer up the masses. It's the same logic as when Thrall paid for his sins post-Shamanstone era. Also, people generally don't like the "roll the dice" class theme.
Blizzard thinks all Legendaries are amazing, apparently. In reality, there’s a lot of bad ones in the pool, so the variance of this card is very high. Plus, 7 mana is pretty steep. Re. comparisons to Bloodlust, which is 2 mana less, Bloodlust is great if you are in kill range, but it does only last 1 turn, whereas this effect persists.
Overall, 2 mana over-costed, in my opinion. It’s a Legendary spell, it should be bonkers, not a damp squib.
Requires a swarm token arche for consistent value. Which seems unlikely at least immediately
Shaman has never NOT been about token swarming. The issue with this card isn't the fact that it relies on a token archetype, it's that any situation in which this card would EVER give you 7 mana in value is a situation in which Bloodlust would almost certainly win you the game outright.
Lol u guys seeing this wrong. Doesn't matter what legendary minions you get, they are all better than 1/1's. Sure bloodlust is better when you have a board that can attack but can you not remember a time when half your board was summoned that turn, making bloodlust quite a weak play?
Not saying this card is excellent by any means but it's a tad better than what most are making it out to be. If I get this from a pack I'll give it a go for sure
I have to say, a lot of these high cost, high power cards seem targetted for wild - which I can get behind. While I get that standard should always be the main focus given that it's the main competitive format, it's nice to see cards that may have an impact in wild but aren't strong enough in standard.
Of course, the obvious reason these high cost cards may be viable in wild and not in standard is Emperor Thaurissan (and, by extension, Drakkari Enchanter). Usually in standard on 10 mana you might be able to hit 3 minions with this if played from an empty board (and you kind of have to assume a worst case scenario), but in wild it gets a lot easier if you bring this down to 5, and also discount something like, say, Call in the Finishers. 2 card combo that costs 7 and gives 4 random legendaries (or bring it up to 9 mana and include a totem in there, for 5 legendaries).
Maybe use new Menacing Nimbus for new 2 mana turn. Can have nice RNG. You can go down that elementals path. Or you can go with Murloc package, and spaw a lot of shit to bloodlust it or evolve it or storm bring it. So on 10 mana you go 2x Voltaic Burst and 1 mana minion and The Storm Bringer and get 5 legendaries top.
Average Legendary stats in Wild are 3,3 attack and 4,3 health, which is a bit underwhelming, but there are a lots of cool effects you can get. Regardless of that, as many have said, i believe bloodlust is a much better choice.
The effect does seem balanced. Which would be fine for a normal Spell, but this is the one and only shaman legendary spell. Yeah so i'm kinda disappointed.
Still, it should have been Even-costed, because Even-Shaman is so good at flooding the board with cheap shitty minions from Primalfin Totem and your Hero Power and so on. And you can't use Bloodlust in Even-Shaman. And having played Even-Shamam a lot, i often find myself sitting around turn 6 to 9 with a board full of 0 and 1 Attack minions and nothing to do with them. So yeah, i would be fine if this Spell would just be at 6-Mana. To be usable in Token and Even-Shamen.