Its pretty nice for mech decks. I don't know how strong it will be... its a horrible late game top deck and works best when you have a hand full of mechs... not really turn 2. Fire Plume Harbinger didn't see much play until only recently and I wonder if this card will be the same. Playable but not sure if its really all that good.
We've seen the elemental version being overhyped. This has 1 hp more but not sure if enough for aggro/midrange because the tempo loss can hurt them too much. Rather see this find a home in a mech-centred combo-deck.
Its pretty nice for mech decks. I don't know how strong it will be... its a horrible late game top deck and works best when you have a hand full of mechs... not really turn 2. Fire Plume Harbinger didn't see much play until only recently and I wonder if this card will be the same. Playable but not sure if its really all that good.
This has a lot going for it that Fireplume didn't. - It's stats are passable when played on coin - It's neutral (which is huge - mage would play Fireplume in a heartbeat right now) - Elementals never really worked. Mechs seem like they're pretty straightforward and will work.
Seems fair to me. Weak body hitting 3 mechs shouldn't be too game breaking. I mean we all went through the horrors of Pirate Warrior and Tempo Shaman - this shouldn't scare us.
This, Mecha'thun + Dark Pact I prefer it over the Druid version with Naturalize because Warlock has very consistent board clears to meet the empty battlefield condition.
This is in the Mech pool regardless if its broken or simply Very good, which means some very crazy turns in Mech Warrior. You can Omega spell in Warrior to get 3 Mechs. Discover this off of Boom hero card and reduce them all by 1 AND they have Rush. Boomship is nice too, but it's a 1 of and you can't get another copy any other way (without really stretching it - Ungoro Discover is 1 way).
In Wild, my head hurts to try and figure out all the broken stuff that can be done there. And we dont even have all the cards revealed yet. Could be more mechs coming down the pipe.
Keep in mind, this reduces Magnetic Mechs in hand, which means this will be played in Mech decks for sure.
I'm gonna hate this cute boy.
fluffy art :3
haven't hit legend yetim a good player :)Most favorite decks right now: 1. Spell Hunter | 2. Quest Warrior | 3.
Even PaladinIts pretty nice for mech decks. I don't know how strong it will be... its a horrible late game top deck and works best when you have a hand full of mechs... not really turn 2. Fire Plume Harbinger didn't see much play until only recently and I wonder if this card will be the same. Playable but not sure if its really all that good.
This card is only reason why Mecha'Cthun deck will be viable. So for sure it's meta defining.
I don't think that it'll ever become tier 2 deck though.
At least animation will be much faster than Shudderwocky even if I mistaken.
We've seen the elemental version being overhyped. This has 1 hp more but not sure if enough for aggro/midrange because the tempo loss can hurt them too much. Rather see this find a home in a mech-centred combo-deck.
Curves so nicely with magnetic.
could be meta defining with 2x Galvanizer ,Mecha'thun into Bloodbloom and Cataclysm
With Glinda Crowskin combos will be insane
^ This.
This has a lot going for it that Fireplume didn't.
- It's stats are passable when played on coin
- It's neutral (which is huge - mage would play Fireplume in a heartbeat right now)
- Elementals never really worked. Mechs seem like they're pretty straightforward and will work.
Seems fair to me. Weak body hitting 3 mechs shouldn't be too game breaking.
I mean we all went through the horrors of Pirate Warrior and Tempo Shaman - this shouldn't scare us.
^ And this.
Damn, in wild you can play two copies of both Galvanizerand Mechwarper. Seems absolutely busted.
Also it's the cutest card of the set.
Zinc-bot
Isnta gold .this and the legendary spell with eco is good
This, Mecha'thun + Dark Pact I prefer it over the Druid version with Naturalize because Warlock has very consistent board clears to meet the empty battlefield condition.
No they won't, cause the Echoed Minions are not affected by this guy's Battlecry.
I think he wants to reduce the mechs in his hand multiple times with Glinda and the robot.
This is in the Mech pool regardless if its broken or simply Very good, which means some very crazy turns in Mech Warrior. You can Omega spell in Warrior to get 3 Mechs. Discover this off of Boom hero card and reduce them all by 1 AND they have Rush. Boomship is nice too, but it's a 1 of and you can't get another copy any other way (without really stretching it - Ungoro Discover is 1 way).
In Wild, my head hurts to try and figure out all the broken stuff that can be done there. And we dont even have all the cards revealed yet. Could be more mechs coming down the pipe.
Keep in mind, this reduces Magnetic Mechs in hand, which means this will be played in Mech decks for sure.
At 1st I thought it's awesome, but then I remembered Mechwarper... and it didn't change my mind.