Good thing to have in the game. If you manage to target a magnetized mech, the tempo swing will be massive. And it can also target Nightmare Amalgam, so it might have a use against other tribal decks. Overall, I'd say that it's worth to run this card for a week or so after the release, while everyone tries out new mechs. It won't be worth a slot after the dust settles.
Atleast the art is kinda hot. But will see no play - card is absolute unplayable trash against non-mechs, which even in a post mech-expansion ladder won't work....at all.
They wanted a tech card so the community doesnt complain if Mechs become the thing in this expansion. But they wanted to sell the expansion so the tech card can't be that good or everyone would run it.
looks at mechs from this set....looks at druid cards....starts to laugh...mechs are actually not the things im scared about...this wont see play because mechs might not even see play at all.
honestly, on day 1 people will want to play mech decks. then naturally in control decks you would want to play this. so the play is to play a non-mech, tempo deck, with this on day 1-2
What?! Did they really make this card... in the same expansion that Blizzard brought back mechs and added magnetic (mech only buffs) they throw in this tech card. This is a better tech card than most tribal tech cards... b/c mechs get bigger and bigger- this is like a BGH for mechs. Mechs are already going to see alot of silence effects and now a strait out destroy. Ya 5 mana 3/3 ain't good but if this meta turns remotely mech based (which it looks like it will) this card will be one the top 3 tech cards out there.
Good thing to have in the game. If you manage to target a magnetized mech, the tempo swing will be massive. And it can also target Nightmare Amalgam, so it might have a use against other tribal decks. Overall, I'd say that it's worth to run this card for a week or so after the release, while everyone tries out new mechs. It won't be worth a slot after the dust settles.
Kinda wish it silenced then destroyed a mech with those stats
god damn i wanted EMP Crab 3 mana 3/4 destroy a mech gain +1/+1 ...😂
Name me a tech card that didn't see play at one point,
i'll wait here.
Power-creeping everything but tech cards? *sigh*
Atleast the art is kinda hot. But will see no play - card is absolute unplayable trash against non-mechs, which even in a post mech-expansion ladder won't work....at all.
would have been a better tech to have on a 3 cost card that gained stats like the pirate and murloc tech worked.
5 mana is too high, unless it's focussed more on bigger stated, late game minions... actually with this in mind it's pretty decent I think.
Original Hemet? Pure tech, no play even when we had some powerful beasts in the meta because stats were total trash.
it is almost a Vilespine Slayer against mech decks but.... It is way to terrible against decks without mechs. Good tech cards aren't like that.
If we get a bunch of tier 1 decks with big mechs this becomes playable like Big Game Hunter.
and the 3/7 for 7 warrior mech just gets worse
They wanted a tech card so the community doesnt complain if Mechs become the thing in this expansion. But they wanted to sell the expansion so the tech card can't be that good or everyone would run it.
Yeah, its basically filler, but necessary.
The fact people are actually saying "well what if we don't see many mechs." or "Only one or two classes will even use mechs."
In the expansion with dozens of mechs.
It's like some of you don't even play the same game.
Not a crab. Why?
"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul
looks at mechs from this set....looks at druid cards....starts to laugh...mechs are actually not the things im scared about...this wont see play because mechs might not even see play at all.
Well... Supply\Demand
The goal of all life is death.
love it
probably won't see widespread use, but these kind of options are healthy for the game
Anger is the punishment we give ourselves for someone else's mistake.
Seems over-costed.
Also, Epic wtf man, I hate Epic tech cards, so annoying.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
honestly, on day 1 people will want to play mech decks. then naturally in control decks you would want to play this. so the play is to play a non-mech, tempo deck, with this on day 1-2
What?! Did they really make this card... in the same expansion that Blizzard brought back mechs and added magnetic (mech only buffs) they throw in this tech card. This is a better tech card than most tribal tech cards... b/c mechs get bigger and bigger- this is like a BGH for mechs. Mechs are already going to see alot of silence effects and now a strait out destroy. Ya 5 mana 3/3 ain't good but if this meta turns remotely mech based (which it looks like it will) this card will be one the top 3 tech cards out there.
Big game Hemet.