Ok, so play a Razorpetal Volley at some point before turn 9. On turn 9 play out a Kobold Illusionist > Preparation > Necrium Vial (with Malygos in hand) > Razorpetal > Razorpetal > Shiv for 33 Damage. OR you could Backstab your own Kobold Illusionist and just Razorpetal twice for 32 damage. There are a few other iteration as well. Like Kobold > Prep > Nercium Vial > prep > Necrium Vial > razorpetal > razorpetal. Obviously that is less efficient. There are other things like shadowstepping a Kobold earlier to make the combo cheaper, buuuut then you'd have to play Shadow Step in a very minion light deck in the first place. Not to mention you'll stuggle to get all the pieces by then anyway.
It's a Six card combo. The real problem, getting malygos in your hand.
There is an even "quicker" combo though not using this card and instead using Necrium Blade. Have Maly in hand, again Razorpetal volley on 2. On three Equip Necrium blade and attack. On four play kobold illusionist, then attack with the Blade again. Backstab your own Kobold. Then coin and/or prep out two Razor Petals. That is a turn a turn four 25 damage combo. If you include the three from the prior attack that is 28.
It's also a god draw that will only happen on trollden lol.
I think its actually much easier when you consider that you can run very few minions Elven Minstrel + Shadowstep would allow you to assemble most of them. You can use Cavern Shinyfinder if you want to draw Necrium Blade and then you fill your deck with stall cards. You can even use Myra's Unstable Element when you don't need full combo to burst down your opponent (you can probably draw all necessary minions with Elven Minstrel before that).
Kobold Illusionist + 2x (Preparation + Necrium Vial) + 2x Sinister Strike (or you can even play the Razorpetal Volley) for 42 - 46 damage (you don't necessarily need full combo though). With weapon you can get an additional 10 damage. All this under the asssumption of Malygos being the only remaining minion in your hand, which is why you probably don't run more than 6 - 7 minions.
I don't think this card's cost is outrageous given the class it's in. Cards with similar effects tend to have different costs between classes, or varying power level within the same cost (See Mortal Strike vs Fireball, Frostbolt vs. Darkbomb) balanced around what the classes are capable of
Hunter's minions and spells tend to have a higher card quality to counteract the fact that the class has bad draw. Play Dead would easily be balanced at 2 mana in most classes that aren't hunter. Being able to play it easily for 1 mana is the bonus Hunter gets for not being able to cycle to it quickly or reliably. So I think judging this based on the mana cost of Play Dead is unfair
Rogue is one of the classes known for cycling through their deck quickly, and with cards like Elven Minstrel they can thin their deck of minions to draw spells like this more consistently as well. If we're to assume Play Dead would cost 2 if it were a Rogue card, then this is two of them in one with a packaging fee of 1 mana. That's perfectly reasonable. Also keep in mind that drawing one copy of a card is MUCH MUCH MUCH easier than drawing both copies of the same card (In the case of Play Dead).
Not to mention, the way it's costed now, you can play Kobold Illusionist and this to summon two Malygoses for 9 mana. If it were any cheaper, you'd be able to fit that much more burn within the leftover mana, which would NOT be healthy.
The only explanation I have for this card is this being a part of a combo deck (which also runs Carnivorous Cube???)?
Uuum, since this requires a lot of mana, it could be a wild deck, but then again the wild decks are already refined and this seems clunky. Dunno how this can be used in standard. With Preparation and Kobold Illusionist into 2x Malygos? And the remaining 4 mana? 2x Sinister Strike and 1x Eviscerate?
All I think about when seeing this new rogue cards is a Malygos combo.
Kobold illucionist cost reduced at 2 with shadowstep + this for 7 mana, back stab the kobold, 3 sinister strikes for 18 damage each and a total of 54 and you can add another 19 with prep+ eviscerate.
Now, if only we had a way to survive until turn 10 that would be great.
What interaction were they scared of when they costed this at 5? Cairne? Sylvanas? Nothing seems so broken that they couldn't have priced it at 4
It's not that they were scared of any one interaction. They're playing it safe, by printing generic deathrattle synergies at varying strengths. Necrium Blade is blatantly overpowered since it not only supports deathrattles generically and at no cost on the relevant turn, but also stands alone as a good card even if you don't need the effect.
Printing more good synergies would be incredibly risky, so to compensate, they provide a lot of cards that can fill a deathrattle deck but make them as weak as is still believably viable. If the archetype turns out to be not good enough, they can print cards on the level of Necrium Blade later.
Great effect... though its really expensive... especially in Rogue who really doesn't have great access to great deathrattles. Prep could help but is it worth preping this and not some other card? IDK
Have to do both copies of Play Dead on the same minion: obviously worth 2 Mana
See? Balanced.
Alright, let’s make it 2 mana like you said.
Leeroy -> Cube -> Prep -> Vial
4 card 30 damage combo for 10 mana. None of the cards are legendary so you’re twice as likely to draw them. You can also do 42 Damage if you have the Necrium Dagger ready to break.
If this ever sees any play it will be wild because wild has far better deathrattle minions than what standard currently has. lol, the cost of this card is very high when you compare it to something like play dead from hunter, then again you can use prep with this so makes it a little better, but ye I think this is more for wild right now, unless we get some more deathrattle cards for standard.
Rollback Post to RevisionRollBack
Rumors are carried by haters, spread by fools, and accepted by idiots.
Ahhh truth, this too would work. The new tempo rogue finisher?
Hey, Rogue, triggering Deathrattles is a Hunter's thing! Stealing other's things is what Rogues do though, I guess...
https://www.hearthpwn.com/decks/1144401-cube-rogue-theorycraft I made a deck. Will this work?
My first thought, but at turn 8(comboing with prep) as Rogue we are Probably dead... i think the new Rogue weapon will see more play.
I think its actually much easier when you consider that you can run very few minions Elven Minstrel + Shadowstep would allow you to assemble most of them. You can use Cavern Shinyfinder if you want to draw Necrium Blade and then you fill your deck with stall cards. You can even use Myra's Unstable Element when you don't need full combo to burst down your opponent (you can probably draw all necessary minions with Elven Minstrel before that).
Kobold Illusionist + 2x (Preparation + Necrium Vial) + 2x Sinister Strike (or you can even play the Razorpetal Volley) for 42 - 46 damage (you don't necessarily need full combo though). With weapon you can get an additional 10 damage. All this under the asssumption of Malygos being the only remaining minion in your hand, which is why you probably don't run more than 6 - 7 minions.
I don't think this card's cost is outrageous given the class it's in. Cards with similar effects tend to have different costs between classes, or varying power level within the same cost (See Mortal Strike vs Fireball, Frostbolt vs. Darkbomb) balanced around what the classes are capable of
Hunter's minions and spells tend to have a higher card quality to counteract the fact that the class has bad draw. Play Dead would easily be balanced at 2 mana in most classes that aren't hunter. Being able to play it easily for 1 mana is the bonus Hunter gets for not being able to cycle to it quickly or reliably. So I think judging this based on the mana cost of Play Dead is unfair
Rogue is one of the classes known for cycling through their deck quickly, and with cards like Elven Minstrel they can thin their deck of minions to draw spells like this more consistently as well. If we're to assume Play Dead would cost 2 if it were a Rogue card, then this is two of them in one with a packaging fee of 1 mana. That's perfectly reasonable. Also keep in mind that drawing one copy of a card is MUCH MUCH MUCH easier than drawing both copies of the same card (In the case of Play Dead).
Not to mention, the way it's costed now, you can play Kobold Illusionist and this to summon two Malygoses for 9 mana. If it were any cheaper, you'd be able to fit that much more burn within the leftover mana, which would NOT be healthy.
The only explanation I have for this card is this being a part of a combo deck (which also runs Carnivorous Cube???)?
Uuum, since this requires a lot of mana, it could be a wild deck, but then again the wild decks are already refined and this seems clunky. Dunno how this can be used in standard. With Preparation and Kobold Illusionist into 2x Malygos? And the remaining 4 mana? 2x Sinister Strike and 1x Eviscerate?
OTK, but 7 cards are still required.
Twice the play dead for 5 times the cost.
Can't wait to use it on sherazin
Let's wait for more strong 8-drops with Kobold Illusionist and Silver Vanguard and DR Rogue can actually become a strong deck.
This is the curse of rogue class to have the terrible designed card Preparation.
I prefer the card to be HoF and get normally costed spells. >.<
rogue being depended on one spell (preparation) is terrible idea and it will simply destroy the class if it somehow goes to hof or gets nerfed.
All I think about when seeing this new rogue cards is a Malygos combo.
Kobold illucionist cost reduced at 2 with shadowstep + this for 7 mana, back stab the kobold, 3 sinister strikes for 18 damage each and a total of 54 and you can add another 19 with prep+ eviscerate.
Now, if only we had a way to survive until turn 10 that would be great.
Sooo devilsuar, cube, necrium vial =28 damage.
-ModerateCaveat
It's not that they were scared of any one interaction. They're playing it safe, by printing generic deathrattle synergies at varying strengths. Necrium Blade is blatantly overpowered since it not only supports deathrattles generically and at no cost on the relevant turn, but also stands alone as a good card even if you don't need the effect.
Printing more good synergies would be incredibly risky, so to compensate, they provide a lot of cards that can fill a deathrattle deck but make them as weak as is still believably viable. If the archetype turns out to be not good enough, they can print cards on the level of Necrium Blade later.
You supposed to play this with prep. That's why it costs 5.
Great effect... though its really expensive... especially in Rogue who really doesn't have great access to great deathrattles. Prep could help but is it worth preping this and not some other card? IDK
Alright, let’s make it 2 mana like you said.
Leeroy -> Cube -> Prep -> Vial
4 card 30 damage combo for 10 mana. None of the cards are legendary so you’re twice as likely to draw them. You can also do 42 Damage if you have the Necrium Dagger ready to break.
Thats why this is 5 mana.
At 3 mana you can use Leeroy, Cube and Prep to do 30 in one turn with no set up.
If this ever sees any play it will be wild because wild has far better deathrattle minions than what standard currently has. lol, the cost of this card is very high when you compare it to something like play dead from hunter, then again you can use prep with this so makes it a little better, but ye I think this is more for wild right now, unless we get some more deathrattle cards for standard.
Rumors are carried by haters, spread by fools, and accepted by idiots.
Bad i think