IF u are going to play seriously with this card i dont think u can leave it up a single turn on the field, i mean your whole deck will get crushed by a single removal/silence effect
Edit: yeah, silence is pretty much mandatory now anyway, and with all the new buff related stuff, it will probably be even more so in boomsday.
Interesting card, for sure. While I'm primarily a spike, I do casually enjoy the Timmy side of things, and would love to get some wins with this.
Much easier in wild, of course. Emperor Thaurissan and Drakkari Enchanter hitting Spiritsinger Umbra and this will provide enough discount to play Umbra, then Mechathun for a combo that can't be interfered with by your opponent, short of something like Potion of Polymorph. All those cards are neutral, allowing the combo to be played in any class, and thus whatever class has the best likelihood to go to fatigue can be picked (ie. warrior).
In standard, or any environment where you just have to play him out and hope he dies is going to be much tougher. I can't see it being too competitive, but it should definitely prove fun.
That still requires you to spend all your other cards, idk if it will ever work as anything other than a win-more card. I mean, if you're able to do that and stay alive while you're doing it, you've already won.
Is the rogue legendary minion, myra whatever, able to get this deathrattle? (Or is it only rogue-class deathrattles?)
With my deck you'll win in turn 8 playing a 5 mana Mecha'thun with Bright-Eyed Scout and without Cataclysm . You'll need a top deck but its life :) guide on deck description
I guess I was wrong about this card having nothing to do with C'Thun.
It's a nice meme card for a meme deck (which I would like to try). I am almost afraid to say that this one is not a competitive card.
Rollback Post to RevisionRollBack
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Perhaps a Druid can actually run a deck with tons of ramp, healing/armor and stall with Mecha'thun + Innervate + Naturalize as its win condition. But that's super susceptible to any form of hand disruption.
In wild, as a warlock, play thaurissan and drakkari enchanter to discount this and cataclysm, then draw out your entire deck or use a hemet deck, then cataclysm your mecha'thun, EZ
You play Druid, with Hemet, one Witchwood Piper, Mecha'thun, maybe Nourish and the rest >4 spells, including Innervate and Naturalize, and as much ramp as you can fit in.
You mulligan for Witchwood Piper, Naturalize, Innervate. Once you have Innervate and Naturalize, feel free to play Hemet, in the meantime you try to keep your handsize small. Once you are left with Mecha'thun, you wait untill you have 10 Mana, your hand, hoping that through Hemet there are not many cards left to play. Then, play Mecha'thun, Innervate, Naturalize.
You could play this with the new Shaman card, and leave with the choice of killing it or giving you a 10/10, in Wild we have Ancestor's Call then you can use Reincarnate as your last card. Emperor Thaurissan opens it up a lot more - such as Dark Pact in Warlock or Shield Slam in Warrior, hell even Hunter's can do it with Hunter's Mark and Arcane Shot if mana is reduced, but Hunter has really bad card draw.
Unforunately it seems best with Druid in standard with Innervate and Naturalize (and the abundant card draw) Druid just seems to get all the combo enablers this expansion. It can work with Priest spellstone as well, although you might as well play Velen combo Priest at that point.
What does this even have to do with a mechanical C'thun? This could have been a cool control mech finisher, but no.
Having said that, dr. boom giving rush to mechs DOES make this a dangerous card. Warrior has a way to deal at least 3 damage to this minion the turn you play it without paying any mana. So if you play taunt druid and have lich king on board... you might just lose an unlosable game.
Call me crazy, but I kinda foresee a deck popping up because of this card. It will run Emperor Thaurissan, a lot of cheap cards and an activator. If not next expansion, then probably in the near future.
I know this minion seems pretty bad and looks like a meme, but it's an alternative win-condition and it just needs a proper deck build. Shame, it would have been a nice challenge for me, if I had more wild cards in my collection.
Edit: yeah, silence is pretty much mandatory now anyway, and with all the new buff related stuff, it will probably be even more so in boomsday.
That still requires you to spend all your other cards, idk if it will ever work as anything other than a win-more card. I mean, if you're able to do that and stay alive while you're doing it, you've already won.
Is the rogue legendary minion, myra whatever, able to get this deathrattle? (Or is it only rogue-class deathrattles?)
You can't stop the signal.
With my deck you'll win in turn 8 playing a 5 mana Mecha'thun with Bright-Eyed Scout and without Cataclysm . You'll need a top deck but its life :) guide on deck description
And i dusted Hemet, Jungle Hunter...
So basically it's worse version of magic the gathering's "the cheese stands alone".
C'thun
Is
Cheese
Bruh, this is EPIC
I guess I was wrong about this card having nothing to do with C'Thun.
It's a nice meme card for a meme deck (which I would like to try). I am almost afraid to say that this one is not a competitive card.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Perhaps a Druid can actually run a deck with tons of ramp, healing/armor and stall with Mecha'thun + Innervate + Naturalize as its win condition. But that's super susceptible to any form of hand disruption.
In wild, as a warlock, play thaurissan and drakkari enchanter to discount this and cataclysm, then draw out your entire deck or use a hemet deck, then cataclysm your mecha'thun, EZ
Could this work?
You play Druid, with Hemet, one Witchwood Piper, Mecha'thun, maybe Nourish and the rest >4 spells, including Innervate and Naturalize, and as much ramp as you can fit in.
You mulligan for Witchwood Piper, Naturalize, Innervate. Once you have Innervate and Naturalize, feel free to play Hemet, in the meantime you try to keep your handsize small. Once you are left with Mecha'thun, you wait untill you have 10 Mana, your hand, hoping that through Hemet there are not many cards left to play. Then, play Mecha'thun, Innervate, Naturalize.
You are Dr Boom ... Warlock plays Rin, destroys your deck and the only card in your hand is this... Dr Boom Laugh.,,
You can guarantee drawing this with Countess Ashmore. For any lunatic whose actually thinking of playing this.
Very disappointing card...
Hard to be played normally, probably worth to be discovered .
You could play this with the new Shaman card, and leave with the choice of killing it or giving you a 10/10, in Wild we have Ancestor's Call then you can use Reincarnate as your last card. Emperor Thaurissan opens it up a lot more - such as Dark Pact in Warlock or Shield Slam in Warrior, hell even Hunter's can do it with Hunter's Mark and Arcane Shot if mana is reduced, but Hunter has really bad card draw.
Unforunately it seems best with Druid in standard with Innervate and Naturalize (and the abundant card draw) Druid just seems to get all the combo enablers this expansion. It can work with Priest spellstone as well, although you might as well play Velen combo Priest at that point.
Spiteful Summoner buff
400 Dust ((
Triggering its deathrattle while it is still alive wont work. You will still have a mecha'thun on board
LUL I like this card. No more fatigue damage!
What does this even have to do with a mechanical C'thun? This could have been a cool control mech finisher, but no.
Having said that, dr. boom giving rush to mechs DOES make this a dangerous card. Warrior has a way to deal at least 3 damage to this minion the turn you play it without paying any mana. So if you play taunt druid and have lich king on board... you might just lose an unlosable game.
Well, at least it's related to C'thun.
Call me crazy, but I kinda foresee a deck popping up because of this card. It will run Emperor Thaurissan, a lot of cheap cards and an activator. If not next expansion, then probably in the near future.
I know this minion seems pretty bad and looks like a meme, but it's an alternative win-condition and it just needs a proper deck build. Shame, it would have been a nice challenge for me, if I had more wild cards in my collection.
It won't work because of the order.
Thinking of something like this:
https://www.hearthpwn.com/deckbuilder/druid#120:2;154:2;282:2;548:2;620:2;633:2;35208:1;55508:1;73327:2;76870:2;76878:1;76965:2;76966:2;89362:2;89432:2;89808:2;89877:1;
Draw, Ramp, Stall, Armor, Hemet, Mecha'thun <-- activated by Innervate + Naturalize