With Boom Aura is... fantastic. Even played alone is 4 mana 6 dmg to minions. But without the rush effect it loose a lot of versality, soo... okish card I guess?
Interesting enough card for mech swarming decks provided there are good ways to buff the mechs. Not sure it will see much play though and the magnetic part doesn't seem too useful.
Too expensive in my opinion. If it was 3mana, than maybe, but 4 is a bit too much :(.
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
i guess the magnetic tag could save this one, i mean it's not the best buff/minion that i've ever see, but, still could "Charge" buffing a friendly mech
Flavorwise this is really cool. You can actually see the 3 Microbots in the art and these are presumably the same Microbots as the ones made by the Dr.Boom Hero Power Microsquad. This card doesn’t look super strong but it’s probably stronger than it looks. It would definitely be too good at 3 mana.
Obvious comparisons are Eggnapper and Seal of Champions, both of which make this look weak.
I really like the flavor of all the magnetic cards. If you look closely at the art of every Magnetic minion in this set, their bodies are connected by glowing electrical stuff instead of mechanical joints. The implication is that they’re held together by a magnetic field and also that they come apart when they attach to something which is reminiscent of the “modular” mechanic that started Magnetic.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
Mana cost kills this card IMHO. Curve-wise I guess you could put this on a Nightmare Amalgam but you could do so much more for 4 mana. This is not something I would want to draw in the late game, either.
I'm surprised people are so down on this card, it certainly isn't too impressive as a pure minion but that is the dream deathrattle for a magnetic deck.
A mech deck's power level will likely come down to how easy it is to land magnetic buffs and this is a card you can play turn 4 and almost guarantee landing a buff on turn 5! Though personally I'm sad that the 3 microbots make it unplayable in a paladin mech deck that cares about Endless Army.
This being a magnetic mech is what could possibly save this card, but I do think if you were to play this in your deck you would only want to play 1 of, it's ok but at first look I think there are a lot better options to play than this, but we'll see, I'll give it a chance.
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Rumors are carried by haters, spread by fools, and accepted by idiots.
Could be good in a magnetic heavy deck.. I assume the 1/1s are also mechs.. giving you additional magnetic targets.. It could also end up not *quite* being good enough to make the cut, but not an inherently bad card. Vote playable
I almost called this card a trash, but a lot of people have valid points... it's bad on its own, it's good on the other sides.
However, one thing I can see the positive part of this card is the synergy with Cybertech Chip and Metaltooth Leaper. So it looks like a good additional card for Hunter, even it's going to suck hard... It might see play in certain situations.
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Mediocre card. Too slow to play as a minion, and too expensive to play as magnetic.
No brain - no pain.
a card without controversy.
huzzah
Anger is the punishment we give ourselves for someone else's mistake.
Nice boobs.
Hehehe
4 mana 3/1 lol
Vote for my Card Design Submission! I love this one!
Worse than eggnapper, but more versatile.
With Boom Aura is... fantastic. Even played alone is 4 mana 6 dmg to minions. But without the rush effect it loose a lot of versality, soo... okish card I guess?
Possessed Lackey: 6 mana 2/2 lol
Interesting enough card for mech swarming decks provided there are good ways to buff the mechs. Not sure it will see much play though and the magnetic part doesn't seem too useful.
or 6 mana 4/6 deathrattle... or magnet to something else... is not bad
Too expensive in my opinion. If it was 3mana, than maybe, but 4 is a bit too much :(.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
i guess the magnetic tag could save this one, i mean it's not the best buff/minion that i've ever see, but, still could "Charge" buffing a friendly mech
Good for discover off Boom HP or off omega spell...other than that probably won’t see a ton of play.
Flavorwise this is really cool. You can actually see the 3 Microbots in the art and these are presumably the same Microbots as the ones made by the Dr.Boom Hero Power Microsquad. This card doesn’t look super strong but it’s probably stronger than it looks. It would definitely be too good at 3 mana.
Obvious comparisons are Eggnapper and Seal of Champions, both of which make this look weak.
I really like the flavor of all the magnetic cards. If you look closely at the art of every Magnetic minion in this set, their bodies are connected by glowing electrical stuff instead of mechanical joints. The implication is that they’re held together by a magnetic field and also that they come apart when they attach to something which is reminiscent of the “modular” mechanic that started Magnetic.
Nice balance card for other random card generators.. (Cybertech Chip, Delivery Drone etc.)
I like this kind of cards, they keep rng stable.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
eggnapper for 1 more mana... eh? i mean yea its 3 instead of 2 1/1s but the way those get removed usually is aoe, so it might as well be 2
Mana cost kills this card IMHO. Curve-wise I guess you could put this on a Nightmare Amalgam but you could do so much more for 4 mana. This is not something I would want to draw in the late game, either.
I'm surprised people are so down on this card, it certainly isn't too impressive as a pure minion but that is the dream deathrattle for a magnetic deck.
A mech deck's power level will likely come down to how easy it is to land magnetic buffs and this is a card you can play turn 4 and almost guarantee landing a buff on turn 5! Though personally I'm sad that the 3 microbots make it unplayable in a paladin mech deck that cares about Endless Army.
This being a magnetic mech is what could possibly save this card, but I do think if you were to play this in your deck you would only want to play 1 of, it's ok but at first look I think there are a lot better options to play than this, but we'll see, I'll give it a chance.
Rumors are carried by haters, spread by fools, and accepted by idiots.
Could be good in a magnetic heavy deck.. I assume the 1/1s are also mechs.. giving you additional magnetic targets.. It could also end up not *quite* being good enough to make the cut, but not an inherently bad card. Vote playable
Seems ok.
I almost called this card a trash, but a lot of people have valid points... it's bad on its own, it's good on the other sides.
However, one thing I can see the positive part of this card is the synergy with Cybertech Chip and Metaltooth Leaper. So it looks like a good additional card for Hunter, even it's going to suck hard... It might see play in certain situations.
I like elementals and totems.