Im just curious what people think. How many cards will be correctly identified as powerful before release.
Correctly identified or correctly identified as powerful? Not to mention what is "powerful"?
Thats another good question, because in the past cards were said to be bad, and then used a lot.
It's difficult to say. Cards could be bad, for that expansion then get enough support afterwards to see wide spread play. Hell look at farsight. That card has been hot garbage since beta. It wasn't till literally shudderwock that it started seeing real play, at least as far as I remember. I think there are few cards that are just outright bad. I think mostly it's A. The archtype for it doesn't exist yet, or anymore (in standard). But I won't rate cards bad just because they don't see a lot of standard play. My personal opinion is if the card is seen, even in low tier decks then it's "playable".
Here is an example, Windshear Stormcaller is pretty bad, Hard to set up and the payoff isn't game breaking. But if we ever got a hero card that says that every time one of your minions die it becomes a basic totem then that card could very well see play. Even if in wild.
But I digress. It's really difficult to make a call on this because the over reaction to cards here is real, in both directions. But I think about 20% of the cards that are considered good will see play in tier 1(or 2) decks.
Its more than 50% b/c most of them aren't going to make the competitive cut and the community knows this. There will only be a handful of shocking misses and over estimations- with more on the latter.
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Im just curious what people think. How many cards will be correctly identified as powerful before release.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
Correctly identified or correctly identified as powerful? Not to mention what is "powerful"?
"What percentage of cards voted as very good or better will actually end up being very good or better?"
Anger is the punishment we give ourselves for someone else's mistake.
Thats another good question, because in the past cards were said to be bad, and then used a lot.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
It's difficult to say. Cards could be bad, for that expansion then get enough support afterwards to see wide spread play. Hell look at farsight. That card has been hot garbage since beta. It wasn't till literally shudderwock that it started seeing real play, at least as far as I remember. I think there are few cards that are just outright bad. I think mostly it's A. The archtype for it doesn't exist yet, or anymore (in standard). But I won't rate cards bad just because they don't see a lot of standard play. My personal opinion is if the card is seen, even in low tier decks then it's "playable".
Here is an example, Windshear Stormcaller is pretty bad, Hard to set up and the payoff isn't game breaking. But if we ever got a hero card that says that every time one of your minions die it becomes a basic totem then that card could very well see play. Even if in wild.
But I digress. It's really difficult to make a call on this because the over reaction to cards here is real, in both directions. But I think about 20% of the cards that are considered good will see play in tier 1(or 2) decks.
Its more than 50% b/c most of them aren't going to make the competitive cut and the community knows this. There will only be a handful of shocking misses and over estimations- with more on the latter.