The problem i see for this card is that nobody will cut UI for this, nobody will Cut Nourish for this so question remains if you realy need a 5th mass draw card in your druid deck.
Id say this card will propably shine when UI is rotating out, as for now there is no need for more card draw in druid.
Don't know if anyone has mentioned this(read first 3 pages), but with how the card reads, you'll need all minions with the listed cost in your deck for this card to get you any minions so you'll need at least 2 of each 7,8,9 and 10 costed minions in the deck list to have it consistently proc. With that said, the decks this goes into may end up being clunky and getting destroyed by aggressive builds.
You don't have to utilize the value of the card fully.You just have to draw what you need.
Exactly, for togwaggle druid this card basically reads "Win the game next turn" (assuming you have 9 mana the turn it's played)
The problem i see for this card is that nobody will cut UI for this, nobody will Cut Nourish for this so question remains if you realy need a 5th mass draw card in your druid deck.
Id say this card will propably shine when UI is rotating out, as for now there is no need for more card draw in druid.
This is a different beast compared to UI and this goes pretty well with Nourish.. This assures that you are getting your combo pieces. Maly, Azalina & Toggwaggle, Aviana & Kun in Wild. This potentialy can get your combo pieces before reaching 10 mana and execute it while you need to have 10 mana for UI. The thing is Druid's combo decks are often non-interactable once they get key pieces you're can't do anything about it. These are also top tier decks as well and it doesn't need pieces at this power level... Tutor cards are always dangerous specially in a card game at this format. This I think is the type of card that is unhealthy for the meta..
Don't know if anyone has mentioned this(read first 3 pages), but with how the card reads, you'll need all minions with the listed cost in your deck for this card to get you any minions so you'll need at least 2 of each 7,8,9 and 10 costed minions in the deck list to have it consistently proc. With that said, the decks this goes into may end up being clunky and getting destroyed by aggressive builds.
You don't have to utilize the value of the card fully.You just have to draw what you need.
Exactly, for togwaggle druid this card basically reads "Win the game next turn" (assuming you have 9 mana the turn it's played)
most of the time this will be a dead card that does absolutely nothing. At least you know Nourish will either draw you 3 cards or ramp. Ui at least gives you cards armor and a 5/5. This may get you 1 or 2 cards consistently. You may as well play the darkness with those odds.
Don't know if anyone has mentioned this(read first 3 pages), but with how the card reads, you'll need all minions with the listed cost in your deck for this card to get you any minions so you'll need at least 2 of each 7,8,9 and 10 costed minions in the deck list to have it consistently proc. With that said, the decks this goes into may end up being clunky and getting destroyed by aggressive builds.
You don't have to utilize the value of the card fully.You just have to draw what you need.
Exactly, for togwaggle druid this card basically reads "Win the game next turn" (assuming you have 9 mana the turn it's played)
most of the time this will be a dead card that does absolutely nothing. At least you know Nourish will either draw you 3 cards or ramp. Ui at least gives you cards armor and a 5/5. This may get you 1 or 2 cards consistently. You may as well play the darkness with those odds.
"most of the time" I highly highly highly doubt that.
It's not just about drawing some cards, it's about tutoring specific ones. In Togwaggle Druid you are saying, you HAVE to kill me this turn, you don't I win.
Once again I see people saying it has the possibility to be a dead card - the only time it's a dead card is if you've drawn all those cards from your deck. In that situation, in most situations you don't CARE if it's a dead card if you've drawn what you need already. By that premise every draw card is a dead card if you've drawn what you need already, so you shouldn't put draw cards in your deck. 7~10 drops in decks are always the big hitters that close out the game, they're the cards you want to draw. If you aren't an aggro deck that doesn't have space in your deck to play draw cards, this card is always going to be useful. And Druid has enough other draw cards that having this card in your decklist doesn't cripple you vs aggro. Just take out a single copy of UI and put one of these in or something.
Once again I see people saying it has the possibility to be a dead card - the only time it's a dead card is if you've drawn all those cards from your deck. In that situation, in most situations you don't CARE if it's a dead card if you've drawn what you need already. By that premise every draw card is a dead card if you've drawn what you need already, so you shouldn't put draw cards in your deck. 7~10 drops in decks are always the big hitters that close out the game, they're the cards you want to draw. If you aren't an aggro deck that doesn't have space in your deck to play draw cards, this card is always going to be useful. And Druid has enough other draw cards that having this card in your decklist doesn't cripple you vs aggro. Just take out a single copy of UI and put one of these in or something.
Good luck playing UI in any deck that has 2 of these, 7,8,9,10 cost minions. I can see turn 1 you have a hand full of cards over 5 cost. Then you draw another 8 cost, a couple 6 cost cards because what the heck. And you watch as you drew no ramp and died with nothing on board. Oh, you're going to play Nourish and Arcane Tyrant? Still don't have anything under 5 cost. So your game teeters on mulligan for wild growth. So do you keep this card in your opening hand? You going to take out Swipe for this?
Once again I see people saying it has the possibility to be a dead card - the only time it's a dead card is if you've drawn all those cards from your deck. In that situation, in most situations you don't CARE if it's a dead card if you've drawn what you need already. By that premise every draw card is a dead card if you've drawn what you need already, so you shouldn't put draw cards in your deck. 7~10 drops in decks are always the big hitters that close out the game, they're the cards you want to draw. If you aren't an aggro deck that doesn't have space in your deck to play draw cards, this card is always going to be useful. And Druid has enough other draw cards that having this card in your decklist doesn't cripple you vs aggro. Just take out a single copy of UI and put one of these in or something.
Good luck playing UI in any deck that has 2 of these, 7,8,9,10 cost minions. I can see turn 1 you have a hand full of cards over 5 cost. Then you draw another 8 cost, a couple 6 cost cards because what the heck. And you watch as you drew no ramp and died with nothing on board. Oh, you're going to play Nourish and Arcane Tyrant? Still don't have anything under 5 cost. So your game teeters on mulligan for wild growth. So do you keep this card in your opening hand? You going to take out Swipe for this?
Why do you have to overload your deck with multiple copies of 7, 8, 9, 10 cost minions? Just put in exactly what you need, you don't need to draw 4 cards for the card to be useful. If that's the exact card you need to win the game, even drawing 1~2 cards is useful. And might I remind you that yes, current Maly Druid, as an example does exactly run double UI, in a deck running Alex, Maly, and Lich King. Just take one of the UIs, run the Melon instead. Easy.
This card destroyed Wild forever and Blizzard don't will do nothing about it, time to dust all Wild cards. :(
Sad.
May I say, that a nerf will come sooner or later?
This card alone (in combination with the busted ramp/draw abilities druids have) ruined the wild experience for me. And I don't even play ranked. But I suspect, that a nerf will come like it did for Raza. The question is - how long will it last this time?
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I agree that the community is evaluating this card incorrectly.
It's better than meta defining.
Anger is the punishment we give ourselves for someone else's mistake.
Dollmaster Dorian says hi!
How much draw is to much draw?
The problem i see for this card is that nobody will cut UI for this, nobody will Cut Nourish for this so question remains if you realy need a 5th mass draw card in your druid deck.
Id say this card will propably shine when UI is rotating out, as for now there is no need for more card draw in druid.
Exactly, for togwaggle druid this card basically reads "Win the game next turn" (assuming you have 9 mana the turn it's played)
S39 Legend - Quest Rogue, S38 Legend - Murloc Paladin, S37 Legend - Miracle Rogue, S36 Top 200 Legend - Aggro Shaman, S35 - Finished Rank 51 Legend - Aggro Shaman, S34 Legend - Aggro Shaman
This is a different beast compared to UI and this goes pretty well with Nourish.. This assures that you are getting your combo pieces. Maly, Azalina & Toggwaggle, Aviana & Kun in Wild. This potentialy can get your combo pieces before reaching 10 mana and execute it while you need to have 10 mana for UI. The thing is Druid's combo decks are often non-interactable once they get key pieces you're can't do anything about it. These are also top tier decks as well and it doesn't need pieces at this power level... Tutor cards are always dangerous specially in a card game at this format. This I think is the type of card that is unhealthy for the meta..
BROKEN
The nerf hammer will strike down on this card, I just know it! it's only matter of time til its a 6/7 drop.. gj blizz
most of the time this will be a dead card that does absolutely nothing. At least you know Nourish will either draw you 3 cards or ramp. Ui at least gives you cards armor and a 5/5. This may get you 1 or 2 cards consistently. You may as well play the darkness with those odds.
Do yourself a favour and watch Trump's review of this card. It is probably the best card review ever.
Occasionally gives helpful advice.
"most of the time" I highly highly highly doubt that.
It's not just about drawing some cards, it's about tutoring specific ones. In Togwaggle Druid you are saying, you HAVE to kill me this turn, you don't I win.
Once again I see people saying it has the possibility to be a dead card - the only time it's a dead card is if you've drawn all those cards from your deck. In that situation, in most situations you don't CARE if it's a dead card if you've drawn what you need already. By that premise every draw card is a dead card if you've drawn what you need already, so you shouldn't put draw cards in your deck. 7~10 drops in decks are always the big hitters that close out the game, they're the cards you want to draw. If you aren't an aggro deck that doesn't have space in your deck to play draw cards, this card is always going to be useful. And Druid has enough other draw cards that having this card in your decklist doesn't cripple you vs aggro. Just take out a single copy of UI and put one of these in or something.
https://www.hearthpwn.com/decks/1144428-juicy-psychmelon-counter-treatment
Here's my initial idea for a counter to the potential new "Juicy Togwaggle" decks. :P
Good luck playing UI in any deck that has 2 of these, 7,8,9,10 cost minions. I can see turn 1 you have a hand full of cards over 5 cost. Then you draw another 8 cost, a couple 6 cost cards because what the heck. And you watch as you drew no ramp and died with nothing on board. Oh, you're going to play Nourish and Arcane Tyrant? Still don't have anything under 5 cost. So your game teeters on mulligan for wild growth. So do you keep this card in your opening hand? You going to take out Swipe for this?
Best card of the expansion so far.
Why do you have to overload your deck with multiple copies of 7, 8, 9, 10 cost minions? Just put in exactly what you need, you don't need to draw 4 cards for the card to be useful. If that's the exact card you need to win the game, even drawing 1~2 cards is useful. And might I remind you that yes, current Maly Druid, as an example does exactly run double UI, in a deck running Alex, Maly, and Lich King. Just take one of the UIs, run the Melon instead. Easy.
All I hope for is people won’t flock to a deck because everyone else does. Can HS players NOT be sheep for one in their life?
No, they cannot. Rank 20 Malygos decks all day.
I am not rank 5 because I am a bad player, I am rank whatever (15) because I don't have the time to grind games.
When I play at those ranks, I would love it not facing the flavor of the week decks or the top rated decks in the Meta.
Although when I beat those decks, I know those players are bad and copy paste.
Let them dirty rat and deathlord out my free 8/8s. I'll win on tempo as I'm drawing a ton more.
This card destroyed Wild forever and Blizzard don't will do nothing about it, time to dust all Wild cards. :(
Sad.
May I say, that a nerf will come sooner or later?
This card alone (in combination with the busted ramp/draw abilities druids have) ruined the wild experience for me. And I don't even play ranked. But I suspect, that a nerf will come like it did for Raza. The question is - how long will it last this time?