by itself it seems pretty good for taking out small token 1 health minions for early game (thinking about odd pally here) and then this spell gets even better if you can combo it with some of the new spell damage minions so ye this is ok.
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Rumors are carried by haters, spread by fools, and accepted by idiots.
It's a pretty good 1 mana spell. Don't forget, any time there's a 1 mana spell, it's something that could be thrown into tempo mage at 0 mana to fuel mana wyrm. I do think that it'l be hard to justify running 2 of this, though. It'l depend on whatever is meta at the time.
Anti-synergy with Big Spell Mage, doesn't go face for Burn Mage = wont see play.
And no, Spell Damage Mage isn't going to be a thing. It's a forced archetype, and it will be largely inneffective/ignored; just like Freeze Shaman, Murloc Shaman, Discard Warlock, etc.
If I'm wrong about this, then awesome (I always welcome more diversity for Mage)... but I just don't see it working out.
For what you'd want to do with it, that is, combo it with Spell Damage, this is strictly worse than Arcane Explosion. The 1 mana discount really isn't enough to justify less than half the effect. I also can't see mage wanting to hit its own stuff, as they don't have the same kind of Deathrattle themes as other classes.
Of course, there are some fringe cases where 1 mana makes all the difference, especially with Malygos, but it's hard to see where this would fit.
dont know where this goes in mage right now but, its just a generally good card. Could be a candidate for giving mage back some more standard set cards.
A better Arcane Missiles that even scales better with Spell Damage.
I can see what you mean, but a) this can't hit face and b) it depends on your opponent's positioning. If you don't have the means to get to the minions on either side of the board when your opponent has 7 minions, Arcane Missiles has at least some chance of hitting both whereas this could only get one. It's definitely worse in the early-early game though, because it can't hit the same target more than once (i.e. pinging off your opponent's 1-drop with Arcane Missiles + Mana Wyrm).
I think this will see play. The mana is low enough. It scales. It combos with things like spell power/apprentice/mana wyrm. It is NOT random. It does exactly what you intend.
No it doesn't really fit into big mage, but seems good enough to find a home somewhere.
... oh, and make sure to remove the keyword Enrage, because it is confusing, right?!
¯\_(ツ)_/¯
There seems to be a general consistent logic and more nuance to when HS uses “adjacent” and “next to” then you are letting on. “Adjacent” is used when you are only referring to minions next to the target whereas “next to” is used as and addendum when the middle effect is duplicated.
Adjacent is used when effect varies between middle minion and the ones next to it, either because a it’s like dire wolf and only buffs the minions next to it and not itself or it’s like explosive shot and the damage/effect is different for the middle target. Other examples are meteor and avalanche for spells or fungalmancer minions.
In contrast, “next to” is used for targeted spells that duplicate the same effect onto minions that are next to the target like the new spell and all the examples you listed.
.
Because it costs 100% more mana and rarely does more damage. But you would probably play both in a spell damage deck.
I was thinking more of a drawback if Tess casts it. It can damage your minions since it's random
All I'm thinking about is the early game Dudadin swing plays.
by itself it seems pretty good for taking out small token 1 health minions for early game (thinking about odd pally here) and then this spell gets even better if you can combo it with some of the new spell damage minions so ye this is ok.
Rumors are carried by haters, spread by fools, and accepted by idiots.
this costs 1 less mana so it's more efficient at clearing smaller boards.
It's a pretty good 1 mana spell. Don't forget, any time there's a 1 mana spell, it's something that could be thrown into tempo mage at 0 mana to fuel mana wyrm. I do think that it'l be hard to justify running 2 of this, though. It'l depend on whatever is meta at the time.
Anti-synergy with Big Spell Mage, doesn't go face for Burn Mage = wont see play.
And no, Spell Damage Mage isn't going to be a thing. It's a forced archetype, and it will be largely inneffective/ignored; just like Freeze Shaman, Murloc Shaman, Discard Warlock, etc.
If I'm wrong about this, then awesome (I always welcome more diversity for Mage)... but I just don't see it working out.
Does it work like Explosive Shot? If so, then the wording is just confusing.
Thats exactly why I think this card is bad.
For what you'd want to do with it, that is, combo it with Spell Damage, this is strictly worse than Arcane Explosion. The 1 mana discount really isn't enough to justify less than half the effect. I also can't see mage wanting to hit its own stuff, as they don't have the same kind of Deathrattle themes as other classes.
Of course, there are some fringe cases where 1 mana makes all the difference, especially with Malygos, but it's hard to see where this would fit.
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A better Arcane Missiles that even scales better with Spell Damage.
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dont know where this goes in mage right now but, its just a generally good card. Could be a candidate for giving mage back some more standard set cards.
Also with Malygos. This is 10 mana 4/12. Battlecry : Clear your opponent's board.
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I can see what you mean, but a) this can't hit face and b) it depends on your opponent's positioning. If you don't have the means to get to the minions on either side of the board when your opponent has 7 minions, Arcane Missiles has at least some chance of hitting both whereas this could only get one.
It's definitely worse in the early-early game though, because it can't hit the same target more than once (i.e. pinging off your opponent's 1-drop with Arcane Missiles + Mana Wyrm).
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They key to consistency :
Use the word adjacent for some cards ( Explosive Shot, Sunfury Protector, Dire Wolf Alpha, etc.)
... and then randomly sprinkle the same effect with a different wording for the rest ( Cave Hydra, Cone of Cold, Powershot*, etc. )
... oh, and make sure to remove the keyword Enrage, because it is confusing, right?!
¯\_(ツ)_/¯
"What have you got there,
PinocchioMalygos?"I think this will see play. The mana is low enough. It scales. It combos with things like spell power/apprentice/mana wyrm. It is NOT random. It does exactly what you intend.
No it doesn't really fit into big mage, but seems good enough to find a home somewhere.
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Good
There seems to be a general consistent logic and more nuance to when HS uses “adjacent” and “next to” then you are letting on. “Adjacent” is used when you are only referring to minions next to the target whereas “next to” is used as and addendum when the middle effect is duplicated.
Adjacent is used when effect varies between middle minion and the ones next to it, either because a it’s like dire wolf and only buffs the minions next to it and not itself or it’s like explosive shot and the damage/effect is different for the middle target. Other examples are meteor and avalanche for spells or fungalmancer minions.
In contrast, “next to” is used for targeted spells that duplicate the same effect onto minions that are next to the target like the new spell and all the examples you listed.
Considering mage has some great spell damage cards this expansion, this is pretty strong.
even a vanilla cast of this is going to wreck odd paladin's tempo early game.