Since it says all other characters it won't kill itself and therefore it will proc twice. However I don't believe it will kill the death rattles as during end of turn any deaths will not resolve immediately
This is definitely not a card you're going to put in your deck, but there are going to be times where this will be the best discover option for Dr. Boom's Hero Power and cards like Omega Assembly. It's not a good card, but definitely a relevant one that's going to show up in games here and there.
Everyone's talking Toxic Arrow, but we're forgetting Plague Scientist is another option. Someone mentioned Snowchugger in wild, to freeze everything but this card, allowing you to go face, and freezing out any weapon classes that don't have direct damage. If nothing else, it's an eternal freeze for 8 mana.
If you can poison, not only is it a clear; it's an ongoing threat, meaning that if your opponent is a minion-heavy deck, they have to use whatever they have to clear it, whether that's a combo-piece or just some piece of trash.
If buffed to be untargetable by spells or hero-powers, it becomes killable only by rush minions or heroes with weapons.
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So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
Goodbye odd paladin, maybe? Not only warlock will counter it now. I mean maybe I'm missing something and it sucks. but a neutral card that can do AoE damage seems like it will be good for taking out odd paladin decks.
I know you're damaging your own minions too so it's nowhere near as good as say a despicable dreadlord, but maybe this will see some play.
Ya I don't know about this card. I mean, it'll see play/experimentation and can be super great in very unique situations (that whole poisonous thing) but it's got weak stats for it's cost and its effect is OK? so this one is a push, for me.
It's defiantly something we're going to have to keep an eye on. Poisonous, Snowchugger, lifesteal and probably some other combination can make this pretty crazy.
For defensive purposes, at 6 mana it will arrive too late to protect you vs aggro. The body is too weak to make it worth its cost in the average mech deck. The only use I can think of is in a Warrior self-damage deck, as a mech + Whirlwind in a single card.
so a different variation of despicable dreadlord and baron geddon but this is a mech and can be fused into another mech, not too sure about this being good enough though to want to play it in your deck.
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Rumors are carried by haters, spread by fools, and accepted by idiots.
Eh...sure it has poisonous, but so does baron geddon, and no one ever uses him for that. All this really does is ensure dude paladin never comes back.
the difference between 6 and 7 is big in hearthstone. also that this is a mech with magnetic so as long as you curve out it can be bigger than geddon. finally its a viable two card combo for hunter with toxic arrow for 8 mana. for two cards its like twisting nether with a guy.
This guy's a miniature Baron Geddon, but his cost looks too high for his effect. Unless there's something cool you can do with its Magnetic power, there's nothing promising here.
Eh...sure it has poisonous, but so does baron geddon, and no one ever uses him for that. All this really does is ensure dude paladin never comes back.
Unpopular opinion: Rogue is OP
Snowchugger
Stats say this won't see play. I can't see the magnetic keyword pushing it into the realm of playable.
Why does he shoot friendly units? Is he a drunk fortnite player?
Occasionally gives helpful advice.
Too late to counter recruits imo.
Since it says all other characters it won't kill itself and therefore it will proc twice. However I don't believe it will kill the death rattles as during end of turn any deaths will not resolve immediately
This is definitely not a card you're going to put in your deck, but there are going to be times where this will be the best discover option for Dr. Boom's Hero Power and cards like Omega Assembly.
It's not a good card, but definitely a relevant one that's going to show up in games here and there.
Everyone's talking Toxic Arrow, but we're forgetting Plague Scientist is another option. Someone mentioned Snowchugger in wild, to freeze everything but this card, allowing you to go face, and freezing out any weapon classes that don't have direct damage. If nothing else, it's an eternal freeze for 8 mana.
If you can poison, not only is it a clear; it's an ongoing threat, meaning that if your opponent is a minion-heavy deck, they have to use whatever they have to clear it, whether that's a combo-piece or just some piece of trash.
If buffed to be untargetable by spells or hero-powers, it becomes killable only by rush minions or heroes with weapons.
So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
Goodbye odd paladin, maybe? Not only warlock will counter it now. I mean maybe I'm missing something and it sucks. but a neutral card that can do AoE damage seems like it will be good for taking out odd paladin decks.
I know you're damaging your own minions too so it's nowhere near as good as say a despicable dreadlord, but maybe this will see some play.
Ya I don't know about this card. I mean, it'll see play/experimentation and can be super great in very unique situations (that whole poisonous thing) but it's got weak stats for it's cost and its effect is OK? so this one is a push, for me.
also Plague Scientist says hi.
It's defiantly something we're going to have to keep an eye on. Poisonous, Snowchugger, lifesteal and probably some other combination can make this pretty crazy.
Not sure if hyped yet.
For defensive purposes, at 6 mana it will arrive too late to protect you vs aggro. The body is too weak to make it worth its cost in the average mech deck. The only use I can think of is in a Warrior self-damage deck, as a mech + Whirlwind in a single card.
so a different variation of despicable dreadlord and baron geddon but this is a mech and can be fused into another mech, not too sure about this being good enough though to want to play it in your deck.
Rumors are carried by haters, spread by fools, and accepted by idiots.
More ww is good, the poisonous gang in the thread are most likely being to hopeful
the difference between 6 and 7 is big in hearthstone. also that this is a mech with magnetic so as long as you curve out it can be bigger than geddon. finally its a viable two card combo for hunter with toxic arrow for 8 mana. for two cards its like twisting nether with a guy.
This guy's a miniature Baron Geddon, but his cost looks too high for his effect. Unless there's something cool you can do with its Magnetic power, there's nothing promising here.
Add Ziliax and you got yourself a Mechanic God. Mainly because of the lifesteal.
If they print a life steal mech that costs three or less, this card will become a massive headache for any aggro deck.
Wooow!! The Nightmare Amalgam thing was a really good way of thinking, taking profit of the 2 types at same time!!!