This card solve the most common problem of any CW player. First is how to play a big shiny legendary vs a board of midrange minion and still alive next turn. Second, how often you spend 9 mana Ysera only to got hard remove the next turn by your opponent for 4-6 mana? Now worry no more, you can summon 3 big guys which Rush so you can kill the other player smaller midrange board right that turn, so it is also a psedo board clear! And since you have 3 big guys , other player have to have complete board wipe to defence next turn. Thanks to deadman hand you can do this twice
I just realized.. charge overwrites rush, doesn't it? so If you have charged devilsaurs and gromm (+ inner fire) it's 5 cards 28 charge damage it's a possibility.
I thought I was going to pre-order this pack since I see Blizzard's attempt to make warrior great again (first time in forever that both warrior's Legendaries of a set are good?). I want to golden craft these legs if I don't get it.
Now I have a second thought after they revealed druid's melons.
I thought I was going to pre-order this pack since I see Blizzard's attempt to make warrior great again (first time in forever that both warrior's Legendaries of a set are good?). I want to golden craft these legs if I don't get it.
Now I have a second thought after they revealed druid's melons.
Well, the thing is CW inferior to Druid since forever . From the day CW still a tier 1 deck in 2014-2015, Midrange Druid was always favored vs us . To the Jade's time to KoTF until now, you knew what happen. So I think it doesnt really matter much, we still have 7 other classes to beat lolz.
With these two legendaries card, CW's late game power will be the strongest in all the history of the deck. So this is the time to play CW. We still have 4 cards left to go maybe a few strong neutral legendaries left may benefit our gameplan. So keep your hope up
Ok, so we all know that hunter, paladin and warrior (former Goon family members) are going to get mech support next expansion. This is just a speculation, but since those 3 classes are related thx to the mech synergies and since 2 of them already got flooding legendary spells, then my guess is that hunters will get something similar.
It could be a 5-mana spell, since the previous ones have an odd cost. It could interact with the minion-less strategy and summon 3 random beasts (7 mana) or it could recruit 3 minions/beasts from your deck (9 mana). I can't predict for sure, but my guess is that the hunter legendary spell would be a flooding one as well.
As someone playing and enjoying Even Recruit Warrior right now, I'm a little disappointed we've seen zero even cards yet. With just 4 warrior cards left I hope we can get something.
I'm sure its been said before somewhere in this topic but wild control/stall warrior with two Blood of the Ancient Ones and KT and these would be pretty fun. Sudden genesis fits decently already.
OTK decks incoming! By not making this 10 mana they enable 30 damage OTK with grommash, devilsaur, abusive sergeant and 2x inner rage
This card solve the most common problem of any CW player. First is how to play a big shiny legendary vs a board of midrange minion and still alive next turn. Second, how often you spend 9 mana Ysera only to got hard remove the next turn by your opponent for 4-6 mana? Now worry no more, you can summon 3 big guys which Rush so you can kill the other player smaller midrange board right that turn, so it is also a psedo board clear! And since you have 3 big guys , other player have to have complete board wipe to defence next turn. Thanks to deadman hand you can do this twice
Name of card: 10/10
Bad-ass iron man artwork: 10/10
This!
Combos are fun, but Just shove it into recruit warrior. The cards you draw before you can recruit them now get summoned.
You can easily get 25+ mana value and in some cases 25+ damage burst from this card. Decks will be built around it for sure.
Warrior pull minions from own hand meanwhile,paladin gets to resummon their own magnetic minions #unfairforwarrior
I just realized.. charge overwrites rush, doesn't it? so If you have charged devilsaurs and gromm (+ inner fire) it's 5 cards 28 charge damage it's a possibility.
BTW - for reference OTK combo simply means High DAMAGE output in 1 turn that your opponent has no chance to interact with or stop.
I expect legendary spells and 9 mana spells in general to be really powerful. I mean look at UI from Druid.
Are they trying to speed up the game and setup OTK combo decks on purpose to make sure we dont play 30 mins games that go into fatigue?
Maly Druid OTK got some more tools.
Warrior has this as a potential OTK now.
And there are others that got opened up in Wild too.
I think mid range decks have been erased from the game.
Dead man hand value increase with this.
if there are 2 devilsaur and grommash in hand, it means summon 24 cost mana charge minions.
The weakness of recruit warrior is when the minions accidentally draw. This card is the answer for that
It has synergy with weapon that buff rush minions.
I thought I was going to pre-order this pack since I see Blizzard's attempt to make warrior great again (first time in forever that both warrior's Legendaries of a set are good?). I want to golden craft these legs if I don't get it.
Now I have a second thought after they revealed druid's melons.
Well, the thing is CW inferior to Druid since forever . From the day CW still a tier 1 deck in 2014-2015, Midrange Druid was always favored vs us . To the Jade's time to KoTF until now, you knew what happen. So I think it doesnt really matter much, we still have 7 other classes to beat lolz.
With these two legendaries card, CW's late game power will be the strongest in all the history of the deck. So this is the time to play CW. We still have 4 cards left to go maybe a few strong neutral legendaries left may benefit our gameplan. So keep your hope up
Okay, now I understood the reason why Hearthstone gave me Woecleaver during K&C release, then Shield Slam, Grommash Hellscream and Geosculptor Yip around month ago.
Control/Recruit warrior it is.
Warriors got The Boomship, paladins - Kangor's Endless Army.
Ok, so we all know that hunter, paladin and warrior (former Goon family members) are going to get mech support next expansion. This is just a speculation, but since those 3 classes are related thx to the mech synergies and since 2 of them already got flooding legendary spells, then my guess is that hunters will get something similar.
It could be a 5-mana spell, since the previous ones have an odd cost. It could interact with the minion-less strategy and summon 3 random beasts (7 mana) or it could recruit 3 minions/beasts from your deck (9 mana). I can't predict for sure, but my guess is that the hunter legendary spell would be a flooding one as well.
As someone playing and enjoying Even Recruit Warrior right now, I'm a little disappointed we've seen zero even cards yet. With just 4 warrior cards left I hope we can get something.
I'm sure its been said before somewhere in this topic but wild control/stall warrior with two Blood of the Ancient Ones and KT and these would be pretty fun. Sudden genesis fits decently already.
Oh man that reminds me of my old school control Warrior deck full of fun legendaries. Varian Wrynn was the OG recruiter.