Generally I think this is a good card. The only problem I can see is that minion based warrior decks use Battle Rage as card draw and this has anti synergy with it since it avoid damage on the hero. But there is still Town Crier
Generally I think this is a good card. The only problem I can see is that minion based warrior decks use Battle Rage as card draw and this has anti synergy with it since it avoid damage on the hero. But there is still Town Crier
Magnetic in general has some ant-synergies with Battlerage. Though with the new Warrior Omega card hopefully it won't be as necessary. Generating cards is better for fatigue type games anyhow.
1mana 1/3 are amazing stats, I can't think of any minion with those stats that wasn't played at one point
and it have a great effect to complement it. seems like a really nice control tool
Warbot was never played. And it's actually better than Eternium Rover if you ask me..
Who need to play any turn1 as CW when you got turn 2 Winaxe at that time? Things changed now, you can't afford letting aggro develop the board until you got Bloodrazor turn4 . This card both contest the board from turn 1 and often gain you 4 armor from doing that. Thats insane
1mana 1/3 are amazing stats, I can't think of any minion with those stats that wasn't played at one point
and it have a great effect to complement it. seems like a really nice control tool
Warbot was never played. And it's actually better than Eternium Rover if you ask me..
Eternium prevent's more damage than Warbot would have on average. Warbot's issue was they would just ignore it. Hit your face and get damage in. Sure you could activate warbot by running it into their minion but now you have to wait until turn three to make use of that buff.
This little guy's effect can't be ignored. If they ignore it then go face, you can run this dude into theirs and slow down their damage anyhow. Plus with Magnetic being a thing it fundamentally changes when you can afford to leave mechs on the board.
Lastly the way I like to look at it, is on turn two you can further develop your board AND hero power for free by just running this guy into something (something you want to do anyway). It's amazingly efficient. If he takes no damage on turn 2 then you are just ahead on board.
This card makes the new Epic mech viable...8 mana 4/11 cant be manually removed plus 2 armor per hit it takes; that's the kind of value warrior's been waiting for. Potential to be Meta.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
This card makes the new Epic mech viable...8 mana 4/11 cant be manually removed plus 2 armor per hit it takes; that's the kind of value warrior's been waiting for. Potential to be Meta.
My favorite part is that it synergizes well with Blood Razor, Whirlwind and other 1 damage global effects.
1-mana 1/3 is a good vanilla statline in many decks and this also brings a mech tag and at least 2 armor gain. In short, we are going to be seeing a lot of this guy in most warrior decks for the foreseeable future.
Somehow this card is a better Kobold Liberian to Warrior. A much better body on board and at least a free hero power( unless some priest SWP or a mage polymorph it, but that would be crazy)
I would love if my rover got SWP'd or polymorphed. 1 mana remove a removal from your opponent's hand is great :D Of course it will never get polymorphed until after magnetization. Armorsmith is a much bigger threat , this is max 6 armor.
This card is full of doubts for me. (and excuse me for my uneven english, if it's bad)
What is this? 1 mana 1/3 - great stats. But warrior has never liked just stats, or even 1-mana minions (except his little pirate retarded step brother). The reason is the late game. If you drow this card - will it be as good as if you'd drow it on turn 1? I dont think so. If you are not aggro-archetype - this is a problem. However, 2 copies of this card won't ruin warrior's topdecks. Mayby it'll work.
What is an effect? Gain 2 armor. If you'll recieve all 6 armor - this card would be great, even 4 armor is good, isn't it? Yes, Plated Beetle is very popular, but not in the warrior decks. I mean, yes you'll recieve some armor, but you have a Drywhisker Armorer, Armorsmith, Shield Block and Baku the Mooneater. Does warrior need more armor? And again, i dont think so. This card'll give you 4-6-armor... another cards can give you 10+ armor. Does warrior need an early game against aggro? But warriors has never complained about aggro. Mayby, it''ll work, i dunno.
BUT, this is a mech. 1-mana mech. 1 mana mech with great stats. Now we're talking. It's a great cheap target for any magnetic card, and it gives you armor. This card doesn't fit in usuall warrior deck. But for mech-warrior Armorsmith and Armorer aren't that good, becouse they're not a mech. Unlike this little boy. So, if you ask me - this card dosn't fit in a curent warrior deck, but it's stupidly good for mech-warrior. Will mech-warrior see the game? And again, mayby, i dunno.
Very solid. What excites me most about this is that warrior, I believe for the first time ever, has two good one drops in standard at the same time. Warrior still lacks a great win condition for control decks, so being a bit more proactive on earlier turns is definitely not a bad thing.
Great agaisnt aggro, but at this moment we have a control meta so it's useless for now and do you remember a 1 mana 1/3 mech for warrior? Wasn't played for a reason.
yay, another really good warrior card, great 1 drop, amazing against aggro because of the armor gain, it's a mech and a good fusion for a magnetic target, I am really looking forward to playing mech warrior on the first day and I think because this card seems so good it'll be played not just in mech warrior but many other warrior decks too.
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Rumors are carried by haters, spread by fools, and accepted by idiots.
This may not seem like much but this is a very big deal for Control Warrior decks. Since the Axe nerf Warrior hasn't had a good early game to combat most of the aggro decks. However this card changes that.
Play this on turn 1 and a Armorsmith turn two..very strong. And no longer will Shield Slams be useless in the early stages against aggro.
This card makes mech warrior viable
Generally I think this is a good card. The only problem I can see is that minion based warrior decks use Battle Rage as card draw and this has anti synergy with it since it avoid damage on the hero. But there is still Town Crier
Really great minion for control warrior.
Printing broken 1 drops should have been part of the bingo too ...
"What have you got there,
PinocchioMalygos?"Magnetic in general has some ant-synergies with Battlerage. Though with the new Warrior Omega card hopefully it won't be as necessary. Generating cards is better for fatigue type games anyhow.
Who need to play any turn1 as CW when you got turn 2 Winaxe at that time? Things changed now, you can't afford letting aggro develop the board until you got Bloodrazor turn4 . This card both contest the board from turn 1 and often gain you 4 armor from doing that. Thats insane
Eternium prevent's more damage than Warbot would have on average. Warbot's issue was they would just ignore it. Hit your face and get damage in. Sure you could activate warbot by running it into their minion but now you have to wait until turn three to make use of that buff.
This little guy's effect can't be ignored. If they ignore it then go face, you can run this dude into theirs and slow down their damage anyhow. Plus with Magnetic being a thing it fundamentally changes when you can afford to leave mechs on the board.
Lastly the way I like to look at it, is on turn two you can further develop your board AND hero power for free by just running this guy into something (something you want to do anyway). It's amazingly efficient. If he takes no damage on turn 2 then you are just ahead on board.
This card makes the new Epic mech viable...8 mana 4/11 cant be manually removed plus 2 armor per hit it takes; that's the kind of value warrior's been waiting for. Potential to be Meta.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
My favorite part is that it synergizes well with Blood Razor, Whirlwind and other 1 damage global effects.
Very strong in Control and Quest Warriors. You can either play it turn 1 for the body or later with whirlwind effects for 6 armor.
1-mana 1/3 is a good vanilla statline in many decks and this also brings a mech tag and at least 2 armor gain. In short, we are going to be seeing a lot of this guy in most warrior decks for the foreseeable future.
Somehow this card is a better Kobold Liberian to Warrior. A much better body on board and at least a free hero power( unless some priest SWP or a mage polymorph it, but that would be crazy)
I would love if my rover got SWP'd or polymorphed. 1 mana remove a removal from your opponent's hand is great :D
Of course it will never get polymorphed until after magnetization. Armorsmith is a much bigger threat , this is max 6 armor.
Warbot
Take a look at my card creations here in vojza's mini expansion topic.
This card is full of doubts for me. (and excuse me for my uneven english, if it's bad)
What is this? 1 mana 1/3 - great stats. But warrior has never liked just stats, or even 1-mana minions (except his little pirate retarded step brother). The reason is the late game. If you drow this card - will it be as good as if you'd drow it on turn 1? I dont think so. If you are not aggro-archetype - this is a problem. However, 2 copies of this card won't ruin warrior's topdecks. Mayby it'll work.
What is an effect? Gain 2 armor. If you'll recieve all 6 armor - this card would be great, even 4 armor is good, isn't it? Yes, Plated Beetle is very popular, but not in the warrior decks. I mean, yes you'll recieve some armor, but you have a Drywhisker Armorer, Armorsmith, Shield Block and Baku the Mooneater. Does warrior need more armor? And again, i dont think so. This card'll give you 4-6-armor... another cards can give you 10+ armor. Does warrior need an early game against aggro? But warriors has never complained about aggro. Mayby, it''ll work, i dunno.
BUT, this is a mech. 1-mana mech. 1 mana mech with great stats. Now we're talking. It's a great cheap target for any magnetic card, and it gives you armor. This card doesn't fit in usuall warrior deck. But for mech-warrior Armorsmith and Armorer aren't that good, becouse they're not a mech. Unlike this little boy. So, if you ask me - this card dosn't fit in a curent warrior deck, but it's stupidly good for mech-warrior. Will mech-warrior see the game? And again, mayby, i dunno.
Very solid. What excites me most about this is that warrior, I believe for the first time ever, has two good one drops in standard at the same time. Warrior still lacks a great win condition for control decks, so being a bit more proactive on earlier turns is definitely not a bad thing.
Good if a mid range warrior mech deck evolves
Great agaisnt aggro, but at this moment we have a control meta so it's useless for now and do you remember a 1 mana 1/3 mech for warrior? Wasn't played for a reason.
yay, another really good warrior card, great 1 drop, amazing against aggro because of the armor gain, it's a mech and a good fusion for a magnetic target, I am really looking forward to playing mech warrior on the first day and I think because this card seems so good it'll be played not just in mech warrior but many other warrior decks too.
Rumors are carried by haters, spread by fools, and accepted by idiots.
Awesome reveal for an awesome card, love it.
This may not seem like much but this is a very big deal for Control Warrior decks. Since the Axe nerf Warrior hasn't had a good early game to combat most of the aggro decks. However this card changes that.
Play this on turn 1 and a Armorsmith turn two..very strong. And no longer will Shield Slams be useless in the early stages against aggro.