Crazy value for a 1-mana minion. It's like Warrior's version of Mana Wyrm - will see play even in non-Mech decks since Warrior usually doesn't have anything good to play Turn 1.
I don’t see why everyone thinks this is so good. Warrior does not need any 1 drop minions that don’t draw cards. Many times it will just be a 1 mana deal one damage and gain two armor which is useless. The archetype of magnetic warrior seems promising and that seems to be the use for this card however I would assume that magnetic warrior would be tempo oriented leaving the armor gain to be not as important. Maybe in a metagame where there are many aggro decks that like to rush face this can be good however in other matchups I would say this is useless
I don’t see why everyone thinks this is so good. Warrior does not need any 1 drop minions that don’t draw cards. Many times it will just be a 1 mana deal one damage and gain two armor which is useless.
1 mana minion shuting down aggro and you don't see why everyone thinks this is so good? Really? You start playing today?
Put x2 this minion, some 1 damage all warrior effect from many cards of your choice, what you use anyway because the 1/3 draw engine, and your deck is full prepared to destroy any aggro deck using a minimal of deck slots, this way you can use many value cards to fight the value/fatigue matchs vs control.
I don’t see why everyone thinks this is so good. Warrior does not need any 1 drop minions that don’t draw cards. Many times it will just be a 1 mana deal one damage and gain two armor which is useless.
1 mana minion shuting down aggro and you don't see why everyone thinks this is so good? Really? You start playing today?
Put x2 this minion, some 1 damage all warrior effect from many cards of your choice, what you use anyway because the 1/3 draw engine, and your deck is full prepared to destroy any aggro deck using a minimal of deck slots, this way you can use many value cards to fight the value/fatigue matchs vs control.
I think he has a point there.
Aggro was never the real problem of Warrior. But this is also some kind of tempo early game,plus it might be a nice discover from Dr.Boom later if you need a cheap Mech to magnetise with.
It's a 1 mana 1/3 mech with slight upside as a warrior class minion. That's not new, Warbot already existed, and was rarely played.
This is stronger than warbot against aggro... but aggro isn't the deck to beat in the current meta... 1 mana 1/3 minions truly shine in devoted aggro decks, but Warrior currently doesn't have the tools to go full aggro...
Unless the new expansion causes aggro to become the deck to beat or gives Warrior the tools to go full aggro, the only use for this is as a cheap target for magnetic minions.
We just don't have the info to figure out if this is any good yet.
Warbot was not use, because he is not as good, and back it time CW still have the all mighty turn 2 Winaxe so 1 mana drop wasnt needed. Thing changed now a 1 anti aggro drop is real deal for Warrior to survive well until turn 4 or turn5 for its best anti aggro tools
We should consider this minion on turn 1 and Upgradeable Framebot fused to it on Turn 2 - so when the opponent doesn't do any damage to it on Turn 1 that creates a 2/8 minion on turn 2 that gains 2 armor when damaged. Good luck dealing with that.
With a bit more support in terms of 3 and 4 mana mechs Mech Warrior's going to be strong.
Wow, this card has a lot of hype going. Single handily pushing warrior to tier 1...someone wrote,
Currently, there is no deck that can use it. This is not good in control warrior. Has any control deck ever used one drops to combat aggro? Not in this meta. Especially not warrior. There is tons of stuff that I'd rather use.
Both other warrior types taunt and recruit will also not use this for obvious reasons. I have not seen aggro warrior in a while. And even they are doing pirates or rush.
The only reason this becomes relevant is when the mech theme takes of, which definitely is realistic,. Then I will be revisiting this card. As of today this will not see play and some of you guys jump way to early on the 1/3 premium stat hype train.
We should consider this minion on turn 1 and Upgradeable Framebot fused to it on Turn 2 - so when the opponent doesn't do any damage to it on Turn 1 that creates a 2/8 minion on turn 2 that gains 2 armor when damaged. Good luck dealing with that.
With a bit more support in terms of 3 and 4 mana mechs Mech Warrior's going to be strong.
Welp, I'm on board with mech warrior now. This is what it needed, pretty much to the letter. A good mech on its own, in class. It's a prime discover and synergizes well with boom and pretty much exactly the kind of thing I'd want to magnetize. In fact, I wouldn't be surprised if this card is in almost every warrior deck regardless of the archetype (even warrior withstanding, of course).
It's good against aggro, it's a huge tempo play, it's a low cost over stated mech tribal for synergy with magnetic, it's in class for that omega discover card. It's easy to overlook how much of an effect Dire Mole has had, and continues to have on the meta because it's a vanilla and it's not very interesting design wise; this card is no different in its potential in the same way that Zombie Chow and Mistress of Mixtures had.
Whenever this minion takes damage... Gain 2 armor. With 3 health, I suppose one could say this is a little underwhelming since it can only stack up to 3 armor, but this is a 1 Mana 1/3. This is like Mana Wyrm, Voidwalker, Northshire Cleric and so forth. Not to mention that this is a mech, a 1 drop mech. This sets up potential for it to be magnetized, gaining sheer amounts of health, and the effect of gaining 2 armor when it takes damaged has it's potential boosted tenfold.
It's ok. 1/3 for 1 is a nice statline, but it generally helps to have an amazing ability like Northshire Cleric, Mana Wyrm or Tunnel Trogg.
As it stands, this looks comparable to Iron Hide in a lot of cases (absorbs 3 damage and gives 2 armor, for 5 effective health), except that it can potentially ruin opposing turn 1 plays, and if a little lucky can get 7 or 9 armor instead of 5. Has potential - but would people run a Dire Mole if it gave them 2 armor?
Very possibly. After all, many decks have run Plated Beetle.
Anyone that says this card is playable is out of their minds. This card is crazy and will solely push the mech warrior meta to Tier One.
Crazy value for a 1-mana minion. It's like Warrior's version of Mana Wyrm - will see play even in non-Mech decks since Warrior usually doesn't have anything good to play Turn 1.
Eternium Rover + Beryllium Nullifier the dream
I don’t see why everyone thinks this is so good. Warrior does not need any 1 drop minions that don’t draw cards. Many times it will just be a 1 mana deal one damage and gain two armor which is useless. The archetype of magnetic warrior seems promising and that seems to be the use for this card however I would assume that magnetic warrior would be tempo oriented leaving the armor gain to be not as important. Maybe in a metagame where there are many aggro decks that like to rush face this can be good however in other matchups I would say this is useless
1 mana minion shuting down aggro and you don't see why everyone thinks this is so good? Really? You start playing today?
Put x2 this minion, some 1 damage all warrior effect from many cards of your choice, what you use anyway because the 1/3 draw engine, and your deck is full prepared to destroy any aggro deck using a minimal of deck slots, this way you can use many value cards to fight the value/fatigue matchs vs control.
I voted meta defining, this card alone could make a mech warrior deck viable. I withhold the right to change my opinion after all the cards get shown.
Just thinking about this plus Magnetic is pretty nuts. That is suitability right there.
I think he has a point there.
Aggro was never the real problem of Warrior. But this is also some kind of tempo early game,plus it might be a nice discover from Dr.Boom later if you need a cheap Mech to magnetise with.
It entirely depends on the meta.
It's a 1 mana 1/3 mech with slight upside as a warrior class minion. That's not new, Warbot already existed, and was rarely played.
This is stronger than warbot against aggro... but aggro isn't the deck to beat in the current meta... 1 mana 1/3 minions truly shine in devoted aggro decks, but Warrior currently doesn't have the tools to go full aggro...
Unless the new expansion causes aggro to become the deck to beat or gives Warrior the tools to go full aggro, the only use for this is as a cheap target for magnetic minions.
We just don't have the info to figure out if this is any good yet.
Great
Warbot was not use, because he is not as good, and back it time CW still have the all mighty turn 2 Winaxe so 1 mana drop wasnt needed. Thing changed now a 1 anti aggro drop is real deal for Warrior to survive well until turn 4 or turn5 for its best anti aggro tools
This card is insanely good. Its the warriors version of northshire cleric nd mana worm.
Rob Dawg
We should consider this minion on turn 1 and Upgradeable Framebot fused to it on Turn 2 - so when the opponent doesn't do any damage to it on Turn 1 that creates a 2/8 minion on turn 2 that gains 2 armor when damaged. Good luck dealing with that.
With a bit more support in terms of 3 and 4 mana mechs Mech Warrior's going to be strong.
Wow, this card has a lot of hype going. Single handily pushing warrior to tier 1...someone wrote,
Currently, there is no deck that can use it. This is not good in control warrior. Has any control deck ever used one drops to combat aggro? Not in this meta. Especially not warrior. There is tons of stuff that I'd rather use.
Both other warrior types taunt and recruit will also not use this for obvious reasons. I have not seen aggro warrior in a while. And even they are doing pirates or rush.
The only reason this becomes relevant is when the mech theme takes of, which definitely is realistic,. Then I will be revisiting this card. As of today this will not see play and some of you guys jump way to early on the 1/3 premium stat hype train.
Occasionally gives helpful advice.
Upgradeable Framebot isn't magnetic
Welp, I'm on board with mech warrior now. This is what it needed, pretty much to the letter. A good mech on its own, in class. It's a prime discover and synergizes well with boom and pretty much exactly the kind of thing I'd want to magnetize. In fact, I wouldn't be surprised if this card is in almost every warrior deck regardless of the archetype (even warrior withstanding, of course).
It's good against aggro, it's a huge tempo play, it's a low cost over stated mech tribal for synergy with magnetic, it's in class for that omega discover card. It's easy to overlook how much of an effect Dire Mole has had, and continues to have on the meta because it's a vanilla and it's not very interesting design wise; this card is no different in its potential in the same way that Zombie Chow and Mistress of Mixtures had.
Looks like a new staple for most warrior decks from now on.
Whenever this minion takes damage... Gain 2 armor. With 3 health, I suppose one could say this is a little underwhelming since it can only stack up to 3 armor, but this is a 1 Mana 1/3. This is like Mana Wyrm, Voidwalker, Northshire Cleric and so forth. Not to mention that this is a mech, a 1 drop mech. This sets up potential for it to be magnetized, gaining sheer amounts of health, and the effect of gaining 2 armor when it takes damaged has it's potential boosted tenfold.
time to craft in gold, baby... mvp of the Boomsday
1/3 mech for 1. who cares about it's effect-> meta defining.
See any 1/3 tribal/synergistic cards, amazing 1 drop.
It's ok. 1/3 for 1 is a nice statline, but it generally helps to have an amazing ability like Northshire Cleric, Mana Wyrm or Tunnel Trogg.
As it stands, this looks comparable to Iron Hide in a lot of cases (absorbs 3 damage and gives 2 armor, for 5 effective health), except that it can potentially ruin opposing turn 1 plays, and if a little lucky can get 7 or 9 armor instead of 5. Has potential - but would people run a Dire Mole if it gave them 2 armor?
Very possibly. After all, many decks have run Plated Beetle.