Will be good if warrior is good. Not sure I'm seeing a way for the warrior that runs this to beat my shudderwock deck. And that might be really bad for this card.
LoL@ people voting bad for this card. This card is nuts. Discover cards are already great. The ability to get every single card that you discover is amazing.
I mean, it's pretty neat, 1 mana get 3 mechs is pretty good when you're at 10 mana and 1 mana Discover a Mech can be useful too when you're not at 10 mana.
That's pretty cool. And something worth considering: spell-based minion generators can have some utility in recruit decks. Recruit Warrior really doesn't have anything to do before turn 6, but if you can land this in your opening hand it could at least help contest the board early on to get you to those later game power turns.
woah this seems really good, what's even more shocking is that it seems to be a really good warrior card, I had to rub my eyes and take a 2nd and 3rd look. xD I hope this becomes usable now and I hope mech warrior can become a thing to use this, goes very well with the dr.boom hero card too.
Discovering a Mech is already worth more than discovering from most other tribes since there are very few mechas in the game right now and most of the ones they're printing in this set are at least average. Its the same deal as discovering an elemental for very similar reasons. Then this card just becomes insane in the late game so i can't see how it can be bad.
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A one mana spell for warriors. It's been a while brotha.
OMG wow
I'd rather have 3 separate discovers, but yeah, pretty good value card.
That's good, probably the best Omega card so far.
For what profit is it to a man, if he gains the world and loses his own soul?
sweet... mech mechanic is gettin' interestin'... ^^
Will be good if warrior is good. Not sure I'm seeing a way for the warrior that runs this to beat my shudderwock deck. And that might be really bad for this card.
Good card. Potentially bad meta for it though.
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LoL@ people voting bad for this card. This card is nuts. Discover cards are already great. The ability to get every single card that you discover is amazing.
Omega form does not cost the whole ten mana, right?
That's amazing. 1 mana, turn 10, get THREE mechs... and if you have Dr. Boom, they have rush.
I mean, it's pretty neat, 1 mana get 3 mechs is pretty good when you're at 10 mana and 1 mana Discover a Mech can be useful too when you're not at 10 mana.
It's a okay card.
First playable Omega card.
Nope. It'll still cost 1 mana.
I wanted a flexible mech card for a mech control warrior, but I myself could not come up with what that card would look like.
This fits the bill.
1 Mana get 3 Mechs with rush. This card is nuts with the Dr. Boom Hero card.
That's pretty cool. And something worth considering: spell-based minion generators can have some utility in recruit decks. Recruit Warrior really doesn't have anything to do before turn 6, but if you can land this in your opening hand it could at least help contest the board early on to get you to those later game power turns.
woah this seems really good, what's even more shocking is that it seems to be a really good warrior card, I had to rub my eyes and take a 2nd and 3rd look. xD I hope this becomes usable now and I hope mech warrior can become a thing to use this, goes very well with the dr.boom hero card too.
Rumors are carried by haters, spread by fools, and accepted by idiots.
Great card in a Dr. Boom Warrior Mech deck... and honestly will anyone really want to play any other Warrior deck for like a month?
insane Arena Card
Discovering a Mech is already worth more than discovering from most other tribes since there are very few mechas in the game right now and most of the ones they're printing in this set are at least average. Its the same deal as discovering an elemental for very similar reasons. Then this card just becomes insane in the late game so i can't see how it can be bad.