Will be good if warrior is good. Not sure I'm seeing a way for the warrior that runs this to beat my shudderwock deck. And that might be really bad for this card.
Good card. Potentially bad meta for it though.
The new change on how copies of cards works means warrior can tech in a counter to shudderwock shaman: Play Drywhisker Armorer and Cornered Sentry throughout the game. When your opponent has started the shudderwock combo and it doesn't kill you the turn it is played (it almost never does, they only get two shudderwock procs usually), you Azalina Soulthief for a one mana copy of their Shudderwock, and play it to gain more armor than the damage they can deal per turn. Also, since you played Azalina Soulthief, copying their hand is in your battlecry pool so you'll always have a Shudderwock in your hand whenever you play it. You can gain 28 armour per Shudderwock, and you can play 3 the first turn, and 10 per turn following that.
Hmmmm, there's been 3 one mana cost spell so far in the new expansion, and they are all very decent... Skulking Geist may see a raise in popularity! Autodefense Matrix for Paladin, and Biology Project (though, Skulking is too slow for that one...)
The way I see this spell, it's get 3 cards for 1 mana, late in game when you often need to fill your had and have more choices. Sure, it's not "drawing" them, but it's cheap. And discover one Mech early in the game for that cheap could change the outcome.
Will be good if warrior is good. Not sure I'm seeing a way for the warrior that runs this to beat my shudderwock deck. And that might be really bad for this card.
Good card. Potentially bad meta for it though.
Hope that you understood that Shudderwock is dead (at least the current deck) with the warlock card they showed on monday. All deck that rely on one minion won't see play anymore.
Will be good if warrior is good. Not sure I'm seeing a way for the warrior that runs this to beat my shudderwock deck. And that might be really bad for this card.
Good card. Potentially bad meta for it though.
The new change on how copies of cards works means warrior can tech in a counter to shudderwock shaman: Play Drywhisker Armorer and Cornered Sentry throughout the game. When your opponent has started the shudderwock combo and it doesn't kill you the turn it is played (it almost never does, they only get two shudderwock procs usually), you Azalina Soulthief for a one mana copy of their Shudderwock, and play it to gain more armor than the damage they can deal per turn. Also, since you played Azalina Soulthief, copying their hand is in your battlecry pool so you'll always have a Shudderwock in your hand whenever you play it. You can gain 28 armour per Shudderwock, and you can play 3 the first turn, and 10 per turn following that.
If your opponent got the full combo off, that means they have a one mana Shudderwock, or multiple ones, in hand. That means Azalina steals them, and know what they cost? One mana.
How long is it going to take for people to understand the new mechanics that have been explained multiple times now?
Will be good if warrior is good. Not sure I'm seeing a way for the warrior that runs this to beat my shudderwock deck. And that might be really bad for this card.
Good card. Potentially bad meta for it though.
The new change on how copies of cards works means warrior can tech in a counter to shudderwock shaman: Play Drywhisker Armorer and Cornered Sentry throughout the game. When your opponent has started the shudderwock combo and it doesn't kill you the turn it is played (it almost never does, they only get two shudderwock procs usually), you Azalina Soulthief for a one mana copy of their Shudderwock, and play it to gain more armor than the damage they can deal per turn. Also, since you played Azalina Soulthief, copying their hand is in your battlecry pool so you'll always have a Shudderwock in your hand whenever you play it. You can gain 28 armour per Shudderwock, and you can play 3 the first turn, and 10 per turn following that.
Okok, it's really powerful, but the art is ugly :/
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"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
The new change on how copies of cards works means warrior can tech in a counter to shudderwock shaman: Play Drywhisker Armorer and Cornered Sentry throughout the game. When your opponent has started the shudderwock combo and it doesn't kill you the turn it is played (it almost never does, they only get two shudderwock procs usually), you Azalina Soulthief for a one mana copy of their Shudderwock, and play it to gain more armor than the damage they can deal per turn. Also, since you played Azalina Soulthief, copying their hand is in your battlecry pool so you'll always have a Shudderwock in your hand whenever you play it. You can gain 28 armour per Shudderwock, and you can play 3 the first turn, and 10 per turn following that.
10 mana get 3 mech... so bad. I think better use when cost 1 mana
Seems very playable to me
CW is finally getting some value cards
It only costs 1 mana to get three mechs, you just need to have reached turn ten for that effect.
Hmmmm, there's been 3 one mana cost spell so far in the new expansion, and they are all very decent... Skulking Geist may see a raise in popularity! Autodefense Matrix for Paladin, and Biology Project (though, Skulking is too slow for that one...)
The way I see this spell, it's get 3 cards for 1 mana, late in game when you often need to fill your had and have more choices. Sure, it's not "drawing" them, but it's cheap. And discover one Mech early in the game for that cheap could change the outcome.
Please, learn to read... where does it says that it COSTS 10 mana?
Hope that you understood that Shudderwock is dead (at least the current deck) with the warlock card they showed on monday. All deck that rely on one minion won't see play anymore.
Unfortunately, you don't get a 1 mana Shudderwock with Azalina Soulthief.
Geist will do a great job. .
be the change you want to see in this world.
Let's make warrior great again!
it still costs 1 mana, Its just the special effect only activates after turn 10.
The card itself is ok but I suspect that decks that would want to run this card will be mediocre at best.
If your opponent got the full combo off, that means they have a one mana Shudderwock, or multiple ones, in hand. That means Azalina steals them, and know what they cost? One mana.
How long is it going to take for people to understand the new mechanics that have been explained multiple times now?
With the 12.0 update, it will.
This with Dead Man's Hand for extra control value.
I actually think the Warlock Omega Card would be better if it wasn't in warlock :(
Okok, it's really powerful, but the art is ugly :/
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
more late game for Baku Decks? Im okay with that.
Hearthstone is a game of "copy and pasting"