This card is insane. I think one of the only things we are missing now, is just an insane Warrior Mech that you will be able to discover more often than not because of the class bias for discover. Being able to discover with this 1 mana card and also Dr. Boom helps fill out Warriors curve and handsize pretty well. Then at 10 mana (especially if your hero is Dr. Boom already) you can discover 3 mechs which have rush in which 2 of them will probably be playable that same turn
I am pumped to play this new Mech Warrior! Getting to "draw" three minions with strong synergy for a whole whopping 1 mana is going to really smooth over late game concerns of a minion heavy win condition.
There is no way If the set stays as it is this could be good vs the current top dogs of Control like DK Jaina or Shudderwock.
Shudderwock is a lost cause but if you lose to Jaina with CW you do something wrong. You just need 1 deadman hand, and do not play minion after he play the DK. Remove everything and you will win in fatigue. I have 70% winrate vs Big spell mage with CW, and with this expansion get me all these OP card? Jaina have no chance
The problem with this card is that there are no good targets for it. The best targets you can get (at the moment of writing) are still terrible and warrior doesn't have any good mechs in class to take advantage of the extra weight on class cards discover has. It's pretty much the same problem Dr Boom, Mad Genius's got.
I'm asking myself who's going to play it. It's too slow for aggro and smorc, it's doesn't provide good option value for midrange (pool of mechs is bad), it's not part of any great or consistent combos (so far as I can tell), and control never sees the omega effect since Skulking Geist is played heavily as tech against other decks (even if control did get the effect off, do they really want Meat Wagons clogging up their hand when they're struggling not to burn things as it is?).
Finally we have tribal mech decks. Yea, this card is amazing, hands down... Provided tribal mech is a good decktype. But based on what we have been shown so far, it's not. Maybe some crazy recruit Beryllium Nullifier magnetic exodia deck will come out of left field but I kinda doubt it. I'm still holding out hope that this card gets the support it needs though.
A 1 mana tax to discover anything has been historically terrible, such as I Know a Guy and Journey Below, making this a dead card until turn 10 where it can be good if warrior gets good mechs. But remember discover effects have a 400% affinity towards class cards and Beryllium Nullifier is a thing!
This is Bonkers good alone but if you have Dr Boom in play all the mechs you discover have rush so you can likely play 1-2 that turn for instant effect.
Now this is what I want to see from the Omega effect. Giving the minion 10 attack sounds nice but then it'll still die on your oponents turn anyway, healing your hero for 10 health sounds good but with the amount of OTK and combo decks that are popping up makes it not even a factor.
I really hope Paladin gets something that has value like this. Maybe 2 mana "give a minion +2/+2. If you have 10 mana crystals, give all friendly minions +2/+2." Though I would probably like a discover cards more, they're just a lot of fun.
I’m not seeing it. 1 mana play this card and discover a 2nd card. The text reads keep all 3 cards. Where did the 3rd card come from?
It means that once you have 10 mana crystals you instead of discovering and choosing a single card to get you just get all 3 options and they are added to your hand.
I’m not seeing it. 1 mana play this card and discover a 2nd card. The text reads keep all 3 cards. Where did the 3rd card come from?
It means that once you have 10 mana crystals you instead of discovering and choosing a single card to get you just get all 3 options and they are added to your hand.
But but.....what three options? The only thing the card is doing is letting you discover a mech. I’d understand if it said “discover 3 mechs”.
I’m not seeing it. 1 mana play this card and discover a 2nd card. The text reads keep all 3 cards. Where did the 3rd card come from?
It means that once you have 10 mana crystals you instead of discovering and choosing a single card to get you just get all 3 options and they are added to your hand.
But but.....what three options? The only thing the card is doing is letting you discover a mech. I’d understand if it said “discover 3 mechs”.
Imagine you discover a card (discover gives you 3 random cards to choose from based on what it specifies so for omega assembly you will be presented 3 mechs to choose from) but instead of picking 1 card you'll get them all if you have 10 mana crystals. So the card pretty much adds 3 random mechs to your hand if you have 10 mana crystals. An example is would be using this card and being presented with Meat Wagon, Harvest Golem, and Unpowered Steambot now normally you will choose 1 and it will be added to your hand. However at 10 mana crystals all three options are added to your hand.
I’m not seeing it. 1 mana play this card and discover a 2nd card. The text reads keep all 3 cards. Where did the 3rd card come from?
It means that once you have 10 mana crystals you instead of discovering and choosing a single card to get you just get all 3 options and they are added to your hand.
But but.....what three options? The only thing the card is doing is letting you discover a mech. I’d understand if it said “discover 3 mechs”.
Imagine you discover a card (discover gives you 3 random cards to choose from based on what it specifies so for omega assembly you will be presented 3 mechs to choose from) but instead of picking 1 card you'll get them all if you have 10 mana crystals. So the card pretty much adds 3 random mechs to your hand if you have 10 mana crystals. An example is would be using this card and being presented with Meat Wagon, Harvest Golem, and Unpowered Steambot now normally you will choose 1 and it will be added to your hand. However at 10 mana crystals all three options are added to your hand.
Ohh, you keep all three discover options.
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not bad at all! mech war is the new mech mage :)
This card is insane. I think one of the only things we are missing now, is just an insane Warrior Mech that you will be able to discover more often than not because of the class bias for discover. Being able to discover with this 1 mana card and also Dr. Boom helps fill out Warriors curve and handsize pretty well. Then at 10 mana (especially if your hero is Dr. Boom already) you can discover 3 mechs which have rush in which 2 of them will probably be playable that same turn
I am pumped to play this new Mech Warrior! Getting to "draw" three minions with strong synergy for a whole whopping 1 mana is going to really smooth over late game concerns of a minion heavy win condition.
Flexible 1 mana card with synergies on the hero card and mechs across the board, what's not to like about this bad boy?
I only hope don't become too popular because a lot of people running Geist will stop the fun.
Is it weird that I am excited for warrior? I was never excited for warrior. I hate warrior. Oh this is gonna be so much fun!
Occasionally gives helpful advice.
Shudderwock is a lost cause but if you lose to Jaina with CW you do something wrong. You just need 1 deadman hand, and do not play minion after he play the DK. Remove everything and you will win in fatigue. I have 70% winrate vs Big spell mage with CW, and with this expansion get me all these OP card? Jaina have no chance
Could be great in some kind of big mech control warrior.
The problem with this card is that there are no good targets for it. The best targets you can get (at the moment of writing) are still terrible and warrior doesn't have any good mechs in class to take advantage of the extra weight on class cards discover has. It's pretty much the same problem Dr Boom, Mad Genius's got.
I'm asking myself who's going to play it. It's too slow for aggro and smorc, it's doesn't provide good option value for midrange (pool of mechs is bad), it's not part of any great or consistent combos (so far as I can tell), and control never sees the omega effect since Skulking Geist is played heavily as tech against other decks (even if control did get the effect off, do they really want Meat Wagons clogging up their hand when they're struggling not to burn things as it is?).
Finally we have tribal mech decks. Yea, this card is amazing, hands down... Provided tribal mech is a good decktype. But based on what we have been shown so far, it's not. Maybe some crazy recruit Beryllium Nullifier magnetic exodia deck will come out of left field but I kinda doubt it. I'm still holding out hope that this card gets the support it needs though.
A 1 mana tax to discover anything has been historically terrible, such as I Know a Guy and Journey Below, making this a dead card until turn 10 where it can be good if warrior gets good mechs. But remember discover effects have a 400% affinity towards class cards and Beryllium Nullifier is a thing!
I think this makes Mech warrior into an actually playable deck
Like someone said before me "What? They fell off a truck.", almost literally.
"With great power comes great responsibility."
"A gun is a liar's weapon."
This is Bonkers good alone but if you have Dr Boom in play all the mechs you discover have rush so you can likely play 1-2 that turn for instant effect.
Now this is what I want to see from the Omega effect. Giving the minion 10 attack sounds nice but then it'll still die on your oponents turn anyway, healing your hero for 10 health sounds good but with the amount of OTK and combo decks that are popping up makes it not even a factor.
I really hope Paladin gets something that has value like this. Maybe 2 mana "give a minion +2/+2. If you have 10 mana crystals, give all friendly minions +2/+2." Though I would probably like a discover cards more, they're just a lot of fun.
I’m not seeing it. 1 mana play this card and discover a 2nd card. The text reads keep all 3 cards. Where did the 3rd card come from?
It means that once you have 10 mana crystals you instead of discovering and choosing a single card to get you just get all 3 options and they are added to your hand.
But but.....what three options? The only thing the card is doing is letting you discover a mech. I’d understand if it said “discover 3 mechs”.
Imagine you discover a card (discover gives you 3 random cards to choose from based on what it specifies so for omega assembly you will be presented 3 mechs to choose from) but instead of picking 1 card you'll get them all if you have 10 mana crystals. So the card pretty much adds 3 random mechs to your hand if you have 10 mana crystals.
An example is would be using this card and being presented with Meat Wagon, Harvest Golem, and Unpowered Steambot now normally you will choose 1 and it will be added to your hand. However at 10 mana crystals all three options are added to your hand.
Ohh, you keep all three discover options.