Since when does Hunter want to play a card that has nothing to do with boardcontrol? If they fall behind they loose.
There is no reason for a Hunter deck to generate value (or draw cards) if it doesnt help snowballing or controlling the board. Of course if those generated cards help you regain the tempo lost or finish your opponent then this doesn't apply. See Rexxar DK or Tracking for example. But I don't feel like random Mechs will be able to help with that, as long as they don't have any useful battlecries or rush/lifesteal/whatever.
If Hunter does not get any tools to regain board control after the tempo loss of this card it will (probably) have the same impact as Infest. None.
Tbh, speculating on this card right now doesn't seem very useful as we don't know anything about the other Hunter cards and Neutral Mechs. I hope this mech thing works, because if it doesn't Hunter is stuck with a another mediocre archetype.. again.
Egg Mech Hunter in Wild is gonna be cool tbh. Its very easy to get 2-3 eggs on board by turn 4 and then you can play this and Feign Death.....Huge board instant hand refill.
It is cheaper than Infest, which should go a good way to helping it out. The obvious tradeoff is that it is harder for Hunters to work with Mechs than with Beasts, meaning I would need a deck that can summon plenty of minions and benefit from having lots of Mechs. A tall order, but not an insurmountable one.
Unless every Hunter card this set is either a mech or a mech matters card mech Hunter sees no play in standard and therefore this card is garbage. Even in the off chance that mech Hunter is a thing than this card could still be bad. Wild is a different ball game and I can make no predictions.
The card that immediately came to mind for me was Hunting Mastiff. Play four of those, plus Cybertech Chip, and you can do some board control and fill up your hand for the next turn. Beats Unleash the Hounds in situations where the other guy's board is small/empty (though you'd obviously delay the Mechs in the latter case). Still, having four guaranteed targets ain't bad in the late game.
The card that immediately came to mind for me was Hunting Mastiff. Play four of those, plus Cybertech Chip, and you can do some board control and fill up your hand for the next turn. Beats Unleash the Hounds in situations where the other guy's board is small/empty (though you'd obviously delay the Mechs in the latter case). Still, having four guaranteed targets ain't bad in the late game.
I tried Hunting Mastiff+Stampede a lot. It didn't work well. Yes, random beast pool is awful, but if we'll get few more 1 mana 0/2 mechs then mech pool won't be much better.
Mech Hunter will be a thing until the meta settles....just like Dragon Hunter. And Spell Hunter. Once the novelty wears off, it will be hard countered by all of everything.
Hunters Basic/Classic set revolves around beast synergy. For a Mech Hunter to work, you need a meta that focuses on the board. These days, it is basically remove taunt, and spam spells to face while hiding behind big minions of my own.
Secrets are so stale and predictable in Hunter that nobody even pops them anymore. Hunter has no decent AoE and its only face spell is kill command. No life gain, no armor gain, no card draw - it literally has none of the tools other classes have.
And before you start with class identity, Taunt Druid looks a lot like Taunt Warrior....
Rollback Post to RevisionRollBack
Good Luck & Happy Gaming
To post a comment, please login or register a new account.
Logic: Not this community's strong suit lol.
Explain to me, how the guy who hunt with a bunch of animals and use primitive weapons become the master of tecnology? Don't make much sense to me. :P
Since when does Hunter want to play a card that has nothing to do with boardcontrol? If they fall behind they loose.
There is no reason for a Hunter deck to generate value (or draw cards) if it doesnt help snowballing or controlling the board. Of course if those generated cards help you regain the tempo lost or finish your opponent then this doesn't apply. See Rexxar DK or Tracking for example.
But I don't feel like random Mechs will be able to help with that, as long as they don't have any useful battlecries or rush/lifesteal/whatever.
If Hunter does not get any tools to regain board control after the tempo loss of this card it will (probably) have the same impact as Infest. None.
Tbh, speculating on this card right now doesn't seem very useful as we don't know anything about the other Hunter cards and Neutral Mechs. I hope this mech thing works, because if it doesn't Hunter is stuck with a another mediocre archetype.. again.
Spellhunter lacks synergies. Mech-heavy hunter may find use for 0-9 mech, spell hunter... no, not really.
This card may give a birth to a wild deck with deathrattle mechs, Feint Death, Play Dead, N'Zoth.
Cheap enough to be effective. I like this card.
Thats why you don't dust your Wild cards ;)
Egg Mech Hunter in Wild is gonna be cool tbh. Its very easy to get 2-3 eggs on board by turn 4 and then you can play this and Feign Death.....Huge board instant hand refill.
It is cheaper than Infest, which should go a good way to helping it out. The obvious tradeoff is that it is harder for Hunters to work with Mechs than with Beasts, meaning I would need a deck that can summon plenty of minions and benefit from having lots of Mechs. A tall order, but not an insurmountable one.
Infest saw no play, neither will this. Trash
Unless every Hunter card this set is either a mech or a mech matters card mech Hunter sees no play in standard and therefore this card is garbage. Even in the off chance that mech Hunter is a thing than this card could still be bad. Wild is a different ball game and I can make no predictions.
The card that immediately came to mind for me was Hunting Mastiff. Play four of those, plus Cybertech Chip, and you can do some board control and fill up your hand for the next turn. Beats Unleash the Hounds in situations where the other guy's board is small/empty (though you'd obviously delay the Mechs in the latter case). Still, having four guaranteed targets ain't bad in the late game.
I tried Hunting Mastiff+Stampede a lot. It didn't work well. Yes, random beast pool is awful, but if we'll get few more 1 mana 0/2 mechs then mech pool won't be much better.
Mech Hunter will be a thing until the meta settles....just like Dragon Hunter. And Spell Hunter. Once the novelty wears off, it will be hard countered by all of everything.
Hunters Basic/Classic set revolves around beast synergy. For a Mech Hunter to work, you need a meta that focuses on the board. These days, it is basically remove taunt, and spam spells to face while hiding behind big minions of my own.
Secrets are so stale and predictable in Hunter that nobody even pops them anymore. Hunter has no decent AoE and its only face spell is kill command. No life gain, no armor gain, no card draw - it literally has none of the tools other classes have.
And before you start with class identity, Taunt Druid looks a lot like Taunt Warrior....
Good Luck & Happy Gaming