I really hate the card, as it will be too strong in arena while warping the format in favor of ping classes
The huge tempo generated is very, very strong. Possibly not contructed level (though the card would be "meta-defining" for paladin/hunter and "high-powered" for warrior/duid/priest/shaman)
A class rogue card in the new expansion sucks terrible...
Why I not surprise?
<_<
They just released an absolutely bonkers rogue class card with that Gang Up with a body card. What do you want? Every single rogue card to be insane? Look at some of the terrible stuff warrior already got...
The card is not that great, gang up only really work in Mill rogue and for now we don't have support for that in Standard, maybe the card turn great with the legendary spell, I hope so, but for now is only ok card.
In last 6 expansions tell me one class rogue card (not neutrals rogue make insane like Keleseth) like Dk warlock, Raza, CotW, Call To Arms, Jaina, etc...
Don't get me wrong, I not saying rogue don't have good decks, the class find your way in any meta but always do that mixing classic card + neutrals, almost every class cards for rogue in expansions sucks hard.
I thought it was decent until I realized it was a deathrattle and not a battlecry. Idk, maybe there will be some sort of magnetic card that makes this good. Or maybe there will be a minion with passive "when you summon a mech, kill it and concede the game"
This card will be very annoying for your opponent to play around and will screw up their planning, but I'm not sure if it is worth running in a constructed deck for that reason alone. Rogue already has plenty of single-target removals and doesn't need this.
I don't actually hate this card. It's different than vilespine fundamentally. Vilespine is reactionary. This is preventative. You play this now they have to play around it. It could actually slow down their play's considerably. Don't look at it from the perspective of you playing it, look how annoying it would be if it were played against you. Obviously weak to small body aggro decks though.
At first glance, thought it was a battlecry, in which case it would've been pretty good (2/4 + conditional removal for 4 is very cost efficient).
As a deathrattle it's pretty junk. Unless you do some cute little combo with it what's like to happen is that your opponent will easily kill it on their turn, then have the means of dealing 1 damage to a 1/1 whose rush is no longer meaningful.
Could be somewhat decent in arena - though it's going to be hard to get really good value turns out of it.
It really does. You literally have lab recruiter copy the Deathrattle summon and you just added 3 destroy target minion of your choice as 1/1 poison rushlings. I think it would work.
It really does. You literally have lab recruiter copy the Deathrattle summon and you just added 3 destroy target minion of your choice as 1/1 poison rushlings. I think it would work.
And how are you going to prevent your opponent from spawning the poisonous minion on their turn instead of yours and destroying it?
It really does. You literally have lab recruiter copy the Deathrattle summon and you just added 3 destroy target minion of your choice as 1/1 poison rushlings. I think it would work.
And how are you going to prevent your opponent from spawning the poisonous minion on their turn instead of yours and destroying it?
You make it sound like they are guaranteed to have a board. This is the sort of minion you play to discourage them from setting up a big board. Worse case for this card is they run a minion into it that won't die, like a 4/4, and then throw away a 1/1 or ping off the rush minion afterwards. That is 2 mana and 4 damage this little guy just prevented your opponent using "effectively".
In any event as a rogue it's not terribly difficult to keep their board clear until 4. You play this against their weak board. If they kill it AND the 1/1 you have likely slowed them down or maybe even got 2 for 1 in trade value. If they don't now you can copy it. It's not that heart breaking if you can't copy it.
I hear what you are saying but rogue can kill of their own and you can throw this down for 4 mana. Kill it off and lab recruit the summon. You will have up to 4 mana if full to kill it yourself. I’m just sayin dude it may be doable or have potential I think.
It has potential. If there is a way to copy the onze in your deck with Lab Recruiter, the I can see this as a powerful card. But there’s no way your opponent Will leave a 1/1 poisonous minion on the board, so you have to be a bit creative. I wouldn’t wright this card of.
I really hate the card, as it will be too strong in arena while warping the format in favor of ping classes
The huge tempo generated is very, very strong. Possibly not contructed level (though the card would be "meta-defining" for paladin/hunter and "high-powered" for warrior/duid/priest/shaman)
I read battlecry and got all excited then i was dissapointed.;(
I like this but I have no idea why.
The card is not that great, gang up only really work in Mill rogue and for now we don't have support for that in Standard, maybe the card turn great with the legendary spell, I hope so, but for now is only ok card.
In last 6 expansions tell me one class rogue card (not neutrals rogue make insane like Keleseth) like Dk warlock, Raza, CotW, Call To Arms, Jaina, etc...
Don't get me wrong, I not saying rogue don't have good decks, the class find your way in any meta but always do that mixing classic card + neutrals, almost every class cards for rogue in expansions sucks hard.
I thought it was decent until I realized it was a deathrattle and not a battlecry. Idk, maybe there will be some sort of magnetic card that makes this good. Or maybe there will be a minion with passive "when you summon a mech, kill it and concede the game"
This card will be very annoying for your opponent to play around and will screw up their planning, but I'm not sure if it is worth running in a constructed deck for that reason alone. Rogue already has plenty of single-target removals and doesn't need this.
I don't actually hate this card. It's different than vilespine fundamentally. Vilespine is reactionary. This is preventative. You play this now they have to play around it. It could actually slow down their play's considerably. Don't look at it from the perspective of you playing it, look how annoying it would be if it were played against you. Obviously weak to small body aggro decks though.
At first glance, thought it was a battlecry, in which case it would've been pretty good (2/4 + conditional removal for 4 is very cost efficient).
As a deathrattle it's pretty junk. Unless you do some cute little combo with it what's like to happen is that your opponent will easily kill it on their turn, then have the means of dealing 1 damage to a 1/1 whose rush is no longer meaningful.
Could be somewhat decent in arena - though it's going to be hard to get really good value turns out of it.
Playable
What if you just copy the summon and add a bunch of 1/1 ooze with rush and poison in your deck? That seems legit
With Lab Recruiter, that does seem legit!
Eh, opponent will almost always be able to choose what they sac to the poison minion & classes that can ping will do just that.
Don't see it doing anything amazing for rogue outside of arena.
They have rush though
The initial minion that summons the poisonous rush minion doesn't though.
You play this & your opponent will just destroy it & throw their most worthless minion at it for minimal value loss or ping it with their hero power.
It really does. You literally have lab recruiter copy the Deathrattle summon and you just added 3 destroy target minion of your choice as 1/1 poison rushlings. I think it would work.
And how are you going to prevent your opponent from spawning the poisonous minion on their turn instead of yours and destroying it?
You make it sound like they are guaranteed to have a board. This is the sort of minion you play to discourage them from setting up a big board. Worse case for this card is they run a minion into it that won't die, like a 4/4, and then throw away a 1/1 or ping off the rush minion afterwards. That is 2 mana and 4 damage this little guy just prevented your opponent using "effectively".
In any event as a rogue it's not terribly difficult to keep their board clear until 4. You play this against their weak board. If they kill it AND the 1/1 you have likely slowed them down or maybe even got 2 for 1 in trade value. If they don't now you can copy it. It's not that heart breaking if you can't copy it.
I hear what you are saying but rogue can kill of their own and you can throw this down for 4 mana. Kill it off and lab recruit the summon. You will have up to 4 mana if full to kill it yourself. I’m just sayin dude it may be doable or have potential I think.
It has potential. If there is a way to copy the onze in your deck with Lab Recruiter, the I can see this as a powerful card. But there’s no way your opponent Will leave a 1/1 poisonous minion on the board, so you have to be a bit creative. I wouldn’t wright this card of.
Amazing flavor but hard to utilize effectively.