Absolutely insane in control matches, especially since now most win conditions are creatures with powerful effects. Obviously very poor vs aggro, but then I'd rather play this than Drakonid Operative in those matches anyway.
Heavy tempo loss with no real, meaningful value gain.
You get a card that can be good, also you get some information, and everything for 2 mana.
If Primordial Glyph have seen play(alot of play), this card will see too.
I have bought Chameleos and it's a very strong card in a control priest deck.
yeah no... this doesn't compare to Primordial Glyph at all, and Chameleos works a lot differently. This one is 2 mana generate a card that probably has no synergy with your deck. Primordial Glyph refunds the mana and most random mage spells tend to be somewhat consistent in either burn or board clear at least. Then Chameleos himself requires no mana to activate his effect although is a lot worse when you top deck him. Point being this cloning device just isn't great.
Heavy tempo loss with no real, meaningful value gain.
You get a card that can be good, also you get some information, and everything for 2 mana.
If Primordial Glyph have seen play(alot of play), this card will see too.
I have bought Chameleos and it's a very strong card in a control priest deck.
Primordial Glyph discovers cards that have a higher chance to synergize with your deck and then makes up for the tempo loss the following turn by reducing the cost by [2]. This does none of that. Instead you're going to get a random card that may or may not be anything more than a body in play. It's a pretty useless card.
It seems like an OK card. It feels more like a pack filler. However, when it comes to the pool of Priest spells (from Lyra), it is a pretty good addition.
And you know why Chamelos is never played? Because I costs NOTHING to know what is in your opponent's deck. YOu know generally after they play 2 cards what the rest of their deck is. Often when you see the class you are facing.
If you could get the info on their deck before you mulligan, that would be useful. But, I don't know that we will see that sort of card.
Why couldn't this discover a copy of a minion from your own deck? That would make it very viable and useful. It would be good for some deathrattle combos with the new Reckless Experimenter. I hope they give that a bit more support in the form of a spell that copies a minion in your hand or something.
I see it played mostly in Big Priest in Wild. These don't have much to do until turn 4, they might as well discover another huge threath or a useful tool to survive until their turn 6+ disgusting game plan.
Why couldn't this discover a copy of a minion from your own deck? That would make it very viable and useful. It would be good for some deathrattle combos with the new Reckless Experimenter. I hope they give that a bit more support in the form of a spell that copies a minion in your hand or something.
Hmm cause Shadow Visions (nearly broken card) for minions in a class like Priest would be broken? Here get another copy of that Radiant Elemental you need for your wombo combo or in Wild here have another Reno Jackson/Kazakus....
Why couldn't this discover a copy of a minion from your own deck? That would make it very viable and useful. It would be good for some deathrattle combos with the new Reckless Experimenter. I hope they give that a bit more support in the form of a spell that copies a minion in your hand or something.
Hmm cause Shadow Visions (nearly broken card) for minions in a class like Priest would be broken? Here get another copy of that Radiant Elemental you need for your wombo combo or in Wild here have another Reno Jackson/Kazakus....
I don't think getting an extra copy of radiant elemental is a big deal in standard. Whether you're talking about combo priest or resurrect priest OTK, both require a lot of other set up. It could be broken in wild, I wouldn't know.
I'd be fine with the card being weaker in some way but just don't care for the direction of taking from your opponents deck instead of your own even though priest have a lot of steal cards already.
This card is actually bad... what's point of discovering minions if they reliant in synergy? I don't want a mech from Dr. Boom because I don't have a minion to magnetize with. I don't want an elemental from mage because I don't have a minion to trigger elemental's exclusive battlecry. I don't want a beast or egg from Hunter that requires a death rattle or ability to cheat out big minions.
This card is a total unplayable, don't even bother to think about it.
Absolutely insane in control matches, especially since now most win conditions are creatures with powerful effects. Obviously very poor vs aggro, but then I'd rather play this than Drakonid Operative in those matches anyway.
I doubt it would see any play being 1 mana, 2 mana is a total garbage
yeah no... this doesn't compare to Primordial Glyph at all, and Chameleos works a lot differently. This one is 2 mana generate a card that probably has no synergy with your deck. Primordial Glyph refunds the mana and most random mage spells tend to be somewhat consistent in either burn or board clear at least. Then Chameleos himself requires no mana to activate his effect although is a lot worse when you top deck him. Point being this cloning device just isn't great.
Primordial Glyph discovers cards that have a higher chance to synergize with your deck and then makes up for the tempo loss the following turn by reducing the cost by [2]. This does none of that. Instead you're going to get a random card that may or may not be anything more than a body in play. It's a pretty useless card.
One more toy for thief priest.
It seems like an OK card. It feels more like a pack filler.
However, when it comes to the pool of Priest spells (from Lyra), it is a pretty good addition.
Crap by itself. Maybe there will be synergy added.
Galavant Animation
And you know why Chamelos is never played? Because I costs NOTHING to know what is in your opponent's deck. YOu know generally after they play 2 cards what the rest of their deck is. Often when you see the class you are facing.
If you could get the info on their deck before you mulligan, that would be useful. But, I don't know that we will see that sort of card.
Galavant Animation
Why is it that only priest gets cards that give you intel on your opponent?
Very useful in many decks, I reckon.
Why couldn't this discover a copy of a minion from your own deck? That would make it very viable and useful. It would be good for some deathrattle combos with the new Reckless Experimenter. I hope they give that a bit more support in the form of a spell that copies a minion in your hand or something.
I see it played mostly in Big Priest in Wild. These don't have much to do until turn 4, they might as well discover another huge threath or a useful tool to survive until their turn 6+ disgusting game plan.
This card feels weird to me:
First you pay the two mana, Then you learn 3 minions in your opponents deck, finally you choose one to keep.
This card seems bad to me:
In aggro match-ups it's too slow,
There's now a number of spell centered control decks with generally weaker or no minions.
Against Hadronox it's slowing the game with giant dragons taunting
I guess you could try to tutor your deck to take power cards like Dragoncaller Alanna, Shudderwock and Hadronox itself.
But could you build a deck around what new meta we have after the expansion?
Hmm cause Shadow Visions (nearly broken card) for minions in a class like Priest would be broken? Here get another copy of that Radiant Elemental you need for your wombo combo or in Wild here have another Reno Jackson/Kazakus....
"この 先は 暗い 夜道 だけが も 知らない それでも信じて 進むんだ 星が その道 を 少し でも 照らしてくをるのを"
Mr Steal yo shit is back of course
I don't think getting an extra copy of radiant elemental is a big deal in standard. Whether you're talking about combo priest or resurrect priest OTK, both require a lot of other set up. It could be broken in wild, I wouldn't know.
I'd be fine with the card being weaker in some way but just don't care for the direction of taking from your opponents deck instead of your own even though priest have a lot of steal cards already.
This card is actually bad... what's point of discovering minions if they reliant in synergy? I don't want a mech from Dr. Boom because I don't have a minion to magnetize with. I don't want an elemental from mage because I don't have a minion to trigger elemental's exclusive battlecry. I don't want a beast or egg from Hunter that requires a death rattle or ability to cheat out big minions.
This card is a total unplayable, don't even bother to think about it.
I like elementals and totems.
Should be costing 1 mana to see competitive play, at 2 mana it is way too weak.
Since it can only Discover minions...its not good..