When it's only one in 9 classes, it's not as disruptive as you may think. In fact, minion-based combo decks still existed during Dirty Rat, so I'm not too worried.
Why one in 9? I said combo in general. This doesn't concern only Shudderwock, but also Maly Druid and future combo decks, which could appear (Velen Priest). Some control decks like Taunt Druid may also get hit hard, if the tech is timed properly. And imho the current meta would be the perfect time for this spell, because those decks are extremely popular.
Also, I specifically mentioned this being "annoying in a slow meta". Against everything else this is just plain garbage (even worse than Rebuke).
Soo, I'm definitely not hating on the card (I'm also a warlock main), but I just pictured a scene, where a combo player faces a warlock and becomes extremely salty for losing an important combo piece. If you know the meta decks well and if you pay attention to what cards your opponent played throughout the course of the game or how long they have been holding on some, then Demonic Project could win you the game on the spot. Dirty Rat is undoubtly better (synergy with Brann Bronzebeard; a nice stated body and a taunt against aggro; you play this and then your board clear gets more value; you play this into a Doomsayer), so you have a point there.
Hopefully they show you what card has been changed in the other hand.
All these "YES!" posts circle jerking by upvoting each other make me sick. This is yet another entry in an already too long list of tech cards that create more of a problem than the card they're supposed to deal with, and yet another entry in an already too long list of effects that Blizzard once claimed they would never use. We've now seen deck attacks, Mind Twist, the only one still missing is Jester's Cap, but I guess they're probably going to do it for the next expansion.
Horrible design. Should never have seen print at all.
All these "YES!" posts circle jerking by upvoting each other make me sick. This is yet another entry in an already too long list of tech cards that create more of a problem than the card they're supposed to deal with, and yet another entry in an already too long list of effects that Blizzard once claimed they would never use. We've now seen deck attacks, Mind Twist, the only one still missing is Jester's Cap, but I guess they're probably going to do it for the next expansion.
Horrible design. Should never have seen print at all.
All these "YES!" posts circle jerking by upvoting each other make me sick. This is yet another entry in an already too long list of tech cards that create more of a problem than the card they're supposed to deal with, and yet another entry in an already too long list of effects that Blizzard once claimed they would never use. We've now seen deck attacks, Mind Twist, the only one still missing is Jester's Cap, but I guess they're probably going to do it for the next expansion.
Horrible design. Should never have seen print at all.
How do they create more problems? Honest question. As far as Blizzard saying they would never use these effects, I do recall something to that effect but I would like to see the actual quote again. My impression of it was they didn't want to use to many of those effects. Indeed they haven't. It's not so wide spread that I need to worry about it now at any rate. Plus things change. I don't see this card as problematic and I am interested in knowing why you do. Lastly, outside of your assertion that these sort of cards are not by nature good, how is the design horrible? If your point is that because these cards are problematic and that is why the design is horrible then please ignore my last question.
All these "YES!" posts circle jerking by upvoting each other make me sick. This is yet another entry in an already too long list of tech cards that create more of a problem than the card they're supposed to deal with, and yet another entry in an already too long list of effects that Blizzard once claimed they would never use. We've now seen deck attacks, Mind Twist, the only one still missing is Jester's Cap, but I guess they're probably going to do it for the next expansion.
Horrible design. Should never have seen print at all.
How do they create more problems? Honest question. As far as Blizzard saying they would never use these effects, I do recall something to that effect but I would like to see the actual quote again. My impression of it was they didn't want to use to many of those effects. Indeed they haven't. It's not so wide spread that I need to worry about it now at any rate. Plus things change. I don't see this card as problematic and I am interested in knowing why you do. Lastly, outside of your assertion that these sort of cards are not by nature good, how is the design horrible? If your point is that because these cards are problematic and that is why the design is horrible then please ignore my last question.
Since there are lots of past examples of cards that everybody thought would break the game and ended up barely seeing any play, and vice-versa, we can't really know at the moment whether this card is going to be good or not. If it's not, then it's a waste of a card slot, which is bad design in and of itself, plus it also fails to address the problem of Shudderwock, which it was designed to fix.
But the main problem is if the card ends up being good. It will not only screw Shudderwock decks, it will also screw every deck which win condition prominently features one or several specific minions, especially legendary minions; and these are generally the most complex and skill-requiring decks to play. On the other hand, which decks are going to be relatively unaffected by this card? All the decks that include lots of more or less interchangeable minions. I think that anyone who played through the Pirate Warrior era (or several other similar eras of dominance of a mindless aggro deck) would agree that encouraging players to vomit their hand onto the board and only ever point at face does not make for an interesting meta.
In my opinion, this is a consequence of Blizzard's nerf policy. Whenever they nerf a card, more often than not, they make it completely unplayable. As a result, players who used it (and who generally wouldn't have minded a milder change if the card really was broken) are pissed off. Therefore, Blizzard avoid nerfing cards as much as they can and try to print knee-jerk hate cards instead, which either do nothing, like Golakka Crawler for Pirates, or have wider consequences, like Skulking Geist when Blizzard either forgot or no longer gave a fuck that there were other 1-mana spells than Jade Idol. Instead, if Blizzard took advantage of the fact that Hearthstone is a digital card game and released smaller balance changes more often, the situation wouldn't reach the point where half the player base uses the problem card every game and the other half is sick of it, and they would have a better chance to get the cards to a power level somewhere in between OP and trash.
Just like Paladin got the completely meta breaking Rebuke when they already had the best decks.
Why one in 9? I said combo in general. This doesn't concern only Shudderwock, but also Maly Druid and future combo decks, which could appear (Velen Priest). Some control decks like Taunt Druid may also get hit hard, if the tech is timed properly. And imho the current meta would be the perfect time for this spell, because those decks are extremely popular.
Also, I specifically mentioned this being "annoying in a slow meta". Against everything else this is just plain garbage (even worse than Rebuke).
Soo, I'm definitely not hating on the card (I'm also a warlock main), but I just pictured a scene, where a combo player faces a warlock and becomes extremely salty for losing an important combo piece. If you know the meta decks well and if you pay attention to what cards your opponent played throughout the course of the game or how long they have been holding on some, then Demonic Project could win you the game on the spot. Dirty Rat is undoubtly better (synergy with Brann Bronzebeard; a nice stated body and a taunt against aggro; you play this and then your board clear gets more value; you play this into a Doomsayer), so you have a point there.
They do show you what cards are being changed.
All these "YES!" posts circle jerking by upvoting each other make me sick. This is yet another entry in an already too long list of tech cards that create more of a problem than the card they're supposed to deal with, and yet another entry in an already too long list of effects that Blizzard once claimed they would never use. We've now seen deck attacks, Mind Twist, the only one still missing is Jester's Cap, but I guess they're probably going to do it for the next expansion.
Horrible design. Should never have seen print at all.
Nobody cares
wouldn't you like to know?
How do they create more problems? Honest question. As far as Blizzard saying they would never use these effects, I do recall something to that effect but I would like to see the actual quote again. My impression of it was they didn't want to use to many of those effects. Indeed they haven't. It's not so wide spread that I need to worry about it now at any rate. Plus things change. I don't see this card as problematic and I am interested in knowing why you do. Lastly, outside of your assertion that these sort of cards are not by nature good, how is the design horrible? If your point is that because these cards are problematic and that is why the design is horrible then please ignore my last question.
Since there are lots of past examples of cards that everybody thought would break the game and ended up barely seeing any play, and vice-versa, we can't really know at the moment whether this card is going to be good or not. If it's not, then it's a waste of a card slot, which is bad design in and of itself, plus it also fails to address the problem of Shudderwock, which it was designed to fix.
But the main problem is if the card ends up being good. It will not only screw Shudderwock decks, it will also screw every deck which win condition prominently features one or several specific minions, especially legendary minions; and these are generally the most complex and skill-requiring decks to play. On the other hand, which decks are going to be relatively unaffected by this card? All the decks that include lots of more or less interchangeable minions. I think that anyone who played through the Pirate Warrior era (or several other similar eras of dominance of a mindless aggro deck) would agree that encouraging players to vomit their hand onto the board and only ever point at face does not make for an interesting meta.
In my opinion, this is a consequence of Blizzard's nerf policy. Whenever they nerf a card, more often than not, they make it completely unplayable. As a result, players who used it (and who generally wouldn't have minded a milder change if the card really was broken) are pissed off. Therefore, Blizzard avoid nerfing cards as much as they can and try to print knee-jerk hate cards instead, which either do nothing, like Golakka Crawler for Pirates, or have wider consequences, like Skulking Geist when Blizzard either forgot or no longer gave a fuck that there were other 1-mana spells than Jade Idol. Instead, if Blizzard took advantage of the fact that Hearthstone is a digital card game and released smaller balance changes more often, the situation wouldn't reach the point where half the player base uses the problem card every game and the other half is sick of it, and they would have a better chance to get the cards to a power level somewhere in between OP and trash.
This card just got even more relevant with Juicy Psychmelon revealed.
Wish it was 3 Mana just to not buff evenlock more.