Seems decent, but it's still a card that does nothing to the board. There was a good amount of hype around rebuke before it was released, but that sees hardly any play. I can imagine myself getting a howlfiend and giving voidlords and doomguards every time. Still, it might be good to have an answer for shudder
Great effect but I doubt it will be played. Potentially destroy your opponents combo but may be a dead card in most matchups and it could totally screw your hand up too. Too much randomness for not a great enough reward and uses up a valuable deck slot. If there was a better way to discover warlock spells it could come in very handy.
I like that this cards goes well with sacrifical pact, now you can consistantly run that card since it will always have a target on enemy decks if you run this card.
luckily warlock doesn't have too many important minions.. maybe lich king or a giant or 2 but you get another demon.. and who knows maybe it's a voidlord (As seen in the video) so you can also just transform a doomsayer or something into an useful cards.. and remove your opponent's win condition while at it.
the dream is that you transform the enemy shudderwock/oakheart/hadronox/lich king into jaraxxus and then they play it as they lack a real win con against you, then you sact pact :)
you can go full combo hate and run 2 gnomes as well.
Really like the card just really disappointed that Peter pretty much said this was the only combo disrupter card in the set. (Maby I'm miss reading what he said somone please tell me if I'm wrong, I want to be) Really need a neutral comb/ minion disrupter.
This is fantasic at disruping malydruid. If druid wants to run Floop than they cannot run oaken sumons which will increase the chances of it hitting a combo piece drastically. Warlock has no issue beating aggro, has the tools to beat other control decks and now has the only commbo disruption tool( so far). This could potentially lead to a worlock/midrange meta.
1) Anti-combo deck card (main use) 2) Targeting lich king and other similar cards in control matches. 3) Converting your tech minion into a demon. Late game, you have an ooze\doomsayer\whatever in your hand and skull equipped. You are happy to roll for a demon. 4) Disturbing curve\synergies of aggro board decks.
It is a powerful tech card that isn't completely dead in other matches. It makes it interesting
Let's look at all standard demons. By
Lord Jaraxxus Giving it to yourself: Nice if you have the Skull. Sometimes useful to play him Giving to control: Can be quite unpleasant Giving it to aggro: It can give them way to make the last final push, but aggro decks usually don't want 6 mana things
Voidlord Yourself: you are happy Control: Unpleasant but nothing too dangerous. (here and below I assume it is not a mirror, in mirror this card is bad, there are no doubts) Aggro: Great news for us
Doomguard Yourself: Skull's best friend Control: They get some burst and this may matter but most control decks don't want to play it unless they have lethal Aggro: ooooh shit...
Felsoul Inquisitor Yourself: meh. But still a survival tool Control: Yes, please Aggro: They aren't happy to get 1/6 taunt instead of real card
Lakkari Felhound Yourself: OK with the scull Control: Usually unplayable Aggro: They often have empty hand and 4 mana 3/8 is a good tempo and helps to protect the board
Pit Lord Yourself: Depends. OK with the scull in the hand Control: Nothing spectacular Aggro: It is an overstated minion and may be useful for them
Sneaky Devil Yourself: Meh in most situation Control: Meh for them Aggro: Depends. If they do have a board it may be unpleasant
Felguard Yourself: Fine taunt late game, fine scull target Control: No real impact
Howlfiend Yourself: useless. Oh shiiit if you have your weapon equipped Control: Ha-ha-ha-ha Aggro: high health 3 attack minion can't outweight the downside even for aggro decks
Witchwood Piper Yourself: Meh, hero power is better in most situations Control: Depends Aggro: It is a fine card for them.
Void Ripper Yourself: can be useful Control: can be useful Aggro: can be useful
Void Terror Yourself: Hey, not a bad way to pop up cubes. Other than that meh Control: Depends. Giving that to quest priest or deathrattle hunter can be hillarious in a bad way Aggro: Not a good card
Succubus Yourself: Crap Control: Crap for them Aggro: Still crap
Vulgar Homunculus Yourself: Useful Control: Not so useful Aggro: Can have its uses
Blood ImpFlame ImpVoidwalkerWitchwood Imp Yourself: Almost the same as having no card at all Control: Almost the same as having no card at all Aggro: Fine for zooish decks but all those are tasrgets for Hellfire\defile
am most curious about - Is it worth spending 2 mana worth of tempo to transform something like Fungalmancer into a random demon? Aka is this card too slow against aggro decks.
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So much better against shudderwock than trying to pull off the howl fiend treachery combo
Seems ok.
Well just make sure you've always got a sacrificial pact handy
More combo hate and in neutral plz this is the way to make this game fun again.
Seems decent, but it's still a card that does nothing to the board. There was a good amount of hype around rebuke before it was released, but that sees hardly any play. I can imagine myself getting a howlfiend and giving voidlords and doomguards every time. Still, it might be good to have an answer for shudder
Great effect but I doubt it will be played. Potentially destroy your opponents combo but may be a dead card in most matchups and it could totally screw your hand up too. Too much randomness for not a great enough reward and uses up a valuable deck slot. If there was a better way to discover warlock spells it could come in very handy.
I like that this cards goes well with sacrifical pact, now you can consistantly run that card since it will always have a target on enemy decks if you run this card.
luckily warlock doesn't have too many important minions.. maybe lich king or a giant or 2 but you get another demon.. and who knows maybe it's a voidlord (As seen in the video) so you can also just transform a doomsayer or something into an useful cards.. and remove your opponent's win condition while at it.
the dream is that you transform the enemy shudderwock/oakheart/hadronox/lich king into jaraxxus and then they play it as they lack a real win con against you, then you sact pact :)
you can go full combo hate and run 2 gnomes as well.
Need a card like this for all classes. Only will see play if combo decks go top tier, otherwise a dead card. As wild, I’ll take Dirty Rat over this.
or jaraxxus...
could really do with a card like this for every class like dirty rat was a neutral, don't like that this is warlock specific.
Rumors are carried by haters, spread by fools, and accepted by idiots.
Really like the card just really disappointed that Peter pretty much said this was the only combo disrupter card in the set. (Maby I'm miss reading what he said somone please tell me if I'm wrong, I want to be) Really need a neutral comb/ minion disrupter.
While you all tech for the Shaman's and Druids, I will be favored to win the mirror matches by not running it.
For fun than good... and it’s fun
Love it, hate playing vs combo decks. You just watch a guy draw cards then kill you.
"Projects are cards with powerful effects that help both you, and your opponent!"
Except this project's highlight is how it can fuck up your opponent's day!
I can totally see this and Sacrifical Pact be in every warlock deck out there from now on :)
2 Mana "Add Blood Imp to your hand. Give your opponent Doomguard."
Very happy to see more disruption effects added to the game. Although I wish there was something neutral in Standard... :/
This is fantasic at disruping malydruid. If druid wants to run Floop than they cannot run oaken sumons which will increase the chances of it hitting a combo piece drastically. Warlock has no issue beating aggro, has the tools to beat other control decks and now has the only commbo disruption tool( so far). This could potentially lead to a worlock/midrange meta.
Sac Pact and Glinda to maximize the odds of giving your opponent Lord Jaraxxus.
What this card useful for
1) Anti-combo deck card (main use)
2) Targeting lich king and other similar cards in control matches.
3) Converting your tech minion into a demon. Late game, you have an ooze\doomsayer\whatever in your hand and skull equipped. You are happy to roll for a demon.
4) Disturbing curve\synergies of aggro board decks.
It is a powerful tech card that isn't completely dead in other matches. It makes it interesting
Let's look at all standard demons. By
Lord Jaraxxus
Giving it to yourself: Nice if you have the Skull. Sometimes useful to play him
Giving to control: Can be quite unpleasant
Giving it to aggro: It can give them way to make the last final push, but aggro decks usually don't want 6 mana things
Voidlord
Yourself: you are happy
Control: Unpleasant but nothing too dangerous. (here and below I assume it is not a mirror, in mirror this card is bad, there are no doubts)
Aggro: Great news for us
Dread Infernal , Illidan Stormrage, Despicable Dreadlord, Hooked Reaver
Yourself: Midsize threat, nice demon to get resurrected
Control: Just a Midsized threat to remove.
Aggro: Those are OK cards for them at best.
Doomguard
Yourself: Skull's best friend
Control: They get some burst and this may matter but most control decks don't want to play it unless they have lethal
Aggro: ooooh shit...
Felsoul Inquisitor
Yourself: meh. But still a survival tool
Control: Yes, please
Aggro: They aren't happy to get 1/6 taunt instead of real card
Lakkari Felhound
Yourself: OK with the scull
Control: Usually unplayable
Aggro: They often have empty hand and 4 mana 3/8 is a good tempo and helps to protect the board
Pit Lord
Yourself: Depends. OK with the scull in the hand
Control: Nothing spectacular
Aggro: It is an overstated minion and may be useful for them
Sneaky Devil
Yourself: Meh in most situation
Control: Meh for them
Aggro: Depends. If they do have a board it may be unpleasant
Felguard
Yourself: Fine taunt late game, fine scull target
Control: No real impact
Howlfiend
Yourself: useless. Oh shiiit if you have your weapon equipped
Control: Ha-ha-ha-ha
Aggro: high health 3 attack minion can't outweight the downside even for aggro decks
Witchwood Piper
Yourself: Meh, hero power is better in most situations
Control: Depends
Aggro: It is a fine card for them.
Void Ripper
Yourself: can be useful
Control: can be useful
Aggro: can be useful
Void Terror
Yourself: Hey, not a bad way to pop up cubes. Other than that meh
Control: Depends. Giving that to quest priest or deathrattle hunter can be hillarious in a bad way
Aggro: Not a good card
Succubus
Yourself: Crap
Control: Crap for them
Aggro: Still crap
Vulgar Homunculus
Yourself: Useful
Control: Not so useful
Aggro: Can have its uses
Blood Imp Flame Imp Voidwalker Witchwood Imp
Yourself: Almost the same as having no card at all
Control: Almost the same as having no card at all
Aggro: Fine for zooish decks but all those are tasrgets for Hellfire\defile
am most curious about - Is it worth spending 2 mana worth of tempo to transform something like Fungalmancer into a random demon? Aka is this card too slow against aggro decks.