I see this card being used in mill rogue and quest rogue. The only thing why the spell equivalent would better than this is with the usage of Preparation. Other than that - this is hands down better.
Sweet card, but very specifik and not for most decks. I think a lot of people dont understand this kind of effect at all.
Maybe kingsbane (standard) wants this effect, mostly to get more buffs since it is lacking those. Would be very good with some kind of draw minion though, that draws maybe two cards and costs costs around 3 mana...
The good thing with gang up is that you can cheat it's mana with preparation. With this one you will always need 2 more mana. I think it's still better but you have to test it... (Also gang up isn't played in mill rogue anymore)
Ummm....Gang up is the ONLY reason Mill Rogue is good. Now they can save each Prep to use with Vanish
Definitely playable with that statline and should see some good synergies. Actual impact is left to be seen, however. Those 3 cards could be cycled anywhere into your deck.
Definitely playable with that statline and should see some good synergies. Actual impact is left to be seen, however. Those 3 cards could be cycled anywhere into your deck.
with unstable element though you can empty your deck then just send back copies of things you want the next turn. you can use it to never go into fatigue.
I mean this is early days yet, but I think it will be a ton of fun to play.
It's actually kind of frustrating seeing rogue get far stronger in wild, particularly because the better Mill Rogue is in wild, the harder that Thief Rogue is going to get screwed over due to getting mirror-classed. It's already bad enough right now with the huge influx of mill but I may have to retire my favourite deck when this expansion drops...
I see this card being used in mill rogue and quest rogue. The only thing why the spell equivalent would better than this is with the usage of Preparation. Other than that - this is hands down better.
Sweet card, but very specifik and not for most decks. I think a lot of people dont understand this kind of effect at all.
Maybe kingsbane (standard) wants this effect, mostly to get more buffs since it is lacking those. Would be very good with some kind of draw minion though, that draws maybe two cards and costs costs around 3 mana...
Omega Oracle, If you have 10 mana both players draw 10 cards...
Well good thing Patches the Pirate is a gonner that would have been disgusting...
Ummm....Gang up is the ONLY reason Mill Rogue is good. Now they can save each Prep to use with Vanish
This'll be a pain in wild, hopefully it won't find a home in kingsbane rogue.
If this was a Combo effect it would still be crazy powerful.
just another variation of gang up really, coulda been a bit more creative. lol, but I can see this being some sort of a problem in wild for sure.
Rumors are carried by haters, spread by fools, and accepted by idiots.
I don't like that they recycle ideas so much.... but it's a nice card.
Definitely playable with that statline and should see some good synergies. Actual impact is left to be seen, however. Those 3 cards could be cycled anywhere into your deck.
with unstable element though you can empty your deck then just send back copies of things you want the next turn. you can use it to never go into fatigue.
I mean this is early days yet, but I think it will be a ton of fun to play.
Wild Mill Rogue upgrade, hell ya!
It's actually kind of frustrating seeing rogue get far stronger in wild, particularly because the better Mill Rogue is in wild, the harder that Thief Rogue is going to get screwed over due to getting mirror-classed. It's already bad enough right now with the huge influx of mill but I may have to retire my favourite deck when this expansion drops...
ORACLE WHY DID YOU LEAVE ME?!, U.u
It’s gonna do something that I’m gonna hate...
Go ahead...
Draw your deck, you'll be fine.
Premium aggressive stats for a 2-drop coupled with Gang Up. That sounds broken at first (especially in Wild), no more no less.
must...mill...my...opponent....
Better gang up
Why, hello there
Bad players whine.
Good players adapt.